This will build a material .mtr file for a certain texture folder automatically by scanning for certain image suffices
basecolormap _c
normalmap _n
this also includes a new mechanism to merge roughness, metal and ao maps into a _rmao texture. If the combined .bimage filename is longer than 256 chars it will generate a hash value name for it instead.
This will build a material .mtr file for a certain texture folder automatically by scanning for certain image suffices basecolormap _c normalmap _n
this also includes a new mechanism to merge roughness, metal and ao maps into a _rmao texture. If the combined .bimage filename is longer than 256 chars it will generate a hash value name for it instead.