Closed SRSaunders closed 3 months ago
Very well done. I tested this between my desktop computer and laptop with netmap game/mp/d3dm1 and connect ip. Also a very interesting find with the missing && ent->fl.networkSync check.
Thanks. Finding the sync flag check was tricky and time-consuming. However, a satisfying outcome given the simplicity.
This fixes a number of multiplayer issues. Create Private Match with clients now works reliably at least on a local network. Not tested across internet but should work for known IP addresses. Did not look into online game browser or leaderboards.
The fixes are:
base/env/
to .gitignore since multiplayer bake operations write to this location in the install tree.Tested on Win 10, Manjaro Linux, macOS Ventura with various cross-platform client-to-server connections.