Open runlevel5 opened 4 months ago
I think it is pretty much the same as the https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/729
It looks to me like there is a Vulkan header version mismatch which can cause lots of problems:
Assertion 'd.getVkHeaderVersion() == VK_HEADER_VERSION' failed.
Can you try compiling and running with pre compiled headers set to off? cmake option -DUSE_PRECOMPILED_HEADERS=OFF
The other thing to check is that your sub project dependencies are all recursively up to date, ie nvrhi and shadermake, and their copies of Vulkan Headers.
Lastly, make sure you don’t have multiple Vulkan versions installed, where you build against one (eg an SDK) and run against another (eg a Linux system level installation package).
I think this issue only impacts ppc64le architecture. Please note the game runs fine with
Debug
build type.And with
RelWithDebInfo
build, the game could proceed further into the main menu, however when I choose any Campaign, I got segfault: