Open klaussilveira opened 1 month ago
How are you running the game (wine/compiled)?
I just compiled the source on Debian 12 and moved the base directory and the executable to my doom3 directory. I have been playing without a problem (with NVIDIA's proprietary drivers).
I found this error and a patch here: https://forums.developer.nvidia.com/t/doom-3-bfg-vulkan-renderer-running-on-nvidia-jetson-nano/120549/4
Compiled from latest master, running on a RTX 2060 with the proprietary drivers version 535.183.01. Using X11, not Wayland.
I did check that patch and manually added the VK_KHR_xlib_surface extension the SDL extension list when creating the vector, but that did not fix the issue: https://github.com/RobertBeckebans/RBDOOM-3-BFG/blob/747878eee1667dcd39fbd6420ba24fc0dc40b172/neo/sys/sdl/sdl_vkimp.cpp#L63
I'm using the latest 560 driver: https://www.nvidia.com/en-us/geforce/drivers/results/230918/ Don't know if that's going to help, though.
Did you copy the source base directory to your game directory? If you like I can upload my executable.
Yeah, everything runs fine on 1.4.0, which is the latest tag without NVRHI. Definitely Vulkan-related, and probably X11?
Appreciate the help, though!
These are my installed vulkan packages:
$ aptitude search vulkan | grep ^i
i libvulkan-dev - Vulkan loader library -- development files
i libvulkan1 - Vulkan loader library
i libvulkan1:i386 - Vulkan loader library
i mesa-vulkan-drivers - Mesa Vulkan graphics drivers
i mesa-vulkan-drivers:i386 - Mesa Vulkan graphics drivers
i vulkan-tools - Miscellaneous Vulkan utilities
Output:
Debian 12, x11: vulkaninfo.txt