Closed sevu closed 6 years ago
That would be such an event, but nothing comes to mind to filter only for the player sides. (Without side filter it's applied to all sides)
#define REMOVE_RECRUITS
#arg SIDE_FILTER
#endarg
[event]
name=prestart
[disallow_recruit]
{SIDE_FILTER}
[/disallow_recruit]
[/event]
#enddef
recruit: a list of unit types. At the beginning of the scenario, the side gains recruitment of these units. (Version 1.13.? and later only) in multiplayer, unless you specify faction=Custom, this will be overwritten by the recruit list from the faction.
Hmmm, seems the problem is solved by itself... Not tested.
Just saying. The normal ANL is such a case. A prestart event which sets the recruits would solve this.