Robertdebrus / ANLEra

ANLEra add-on for Battle for Wesnoth
GNU General Public License v2.0
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Terrain code matching #22

Closed sevu closed 7 years ago

sevu commented 7 years ago

As you know Terrain Codes are of the Form ^ Wo^Ewl would be water lilies on deep water. But W wouldn't match it, so mermen cannot build a castle there. One needs W^ to match it. However, If I recall correctly, both ^Ewl and Ewl match it. [needs verification] `^Ewl*` would be even more generic.

I'm not sure if you already knew this and it was just this place.

Robertdebrus commented 7 years ago

W^ would allow them to build on any hex with water as a base. I believe that this would allow them to instantly destroy bridges, or other water fixtures that should be there. I do think that *^Ewl should work, but I wonder if this comes up on any other water decorations, and how many terrain codes will need to be added.

sevu commented 7 years ago

I forgot about bridges. I worded the comment bad, ^Ewl would only match area with water lilies, and I mixed things up. I wanted to explain that there is an inconsistency in the terrain code system, [it's that alone is the same as](https://forums.wesnoth.org/viewtopic.php?f=21&t=46186&p=613315#p613366) *^*. For the bridges (and rails) one can write terrain=W*^*,!,*^B*,*^V*,*^F*,! The same effect would have


terrain=W*^*
[not]
    terrain=*^B*,*^V*,*^F*
[/not]