I tried but I can't solve this problem, the outlines work perfectly in the editor or on a Windows build, but when you build in WebGL, they always appear red whatever color you choose.
I imagine that it is an incompatibility at the time of the composition of the color between the shaders used and WebGL but I do not find where.
Hello !
I tried but I can't solve this problem, the outlines work perfectly in the editor or on a Windows build, but when you build in WebGL, they always appear red whatever color you choose.
I imagine that it is an incompatibility at the time of the composition of the color between the shaders used and WebGL but I do not find where.
Can someone help me?
Thanks in advance