The outlines do not show up at all in this version of Unity. I downloaded and tried the Pull Request from the other issue (Necka44's one) but they still don't show up. I am wondering if I am missing something that I should enable.
These are the settings am I using. In the URP asset I have Depth Texture enabled and MSAA disabled. On the camera, Post Processing (Though I do not know if this matters) is also enabled. All the layers are correctly assigned too. Does anyone know of a fix? Or if there is a value in particular I should tweak? Currently I don't notice any change with any values.
Edit: Setting "Render Pass Event" to After Rendering Opaques does not change anything either.
Deleting the whole Universal Renderer Data and setting it all up again somehow fixed it. Also I can confirm it only works with After Rendering Opaques.
The outlines do not show up at all in this version of Unity. I downloaded and tried the Pull Request from the other issue (Necka44's one) but they still don't show up. I am wondering if I am missing something that I should enable.
These are the settings am I using. In the URP asset I have Depth Texture enabled and MSAA disabled. On the camera, Post Processing (Though I do not know if this matters) is also enabled. All the layers are correctly assigned too. Does anyone know of a fix? Or if there is a value in particular I should tweak? Currently I don't notice any change with any values.
Edit: Setting "Render Pass Event" to After Rendering Opaques does not change anything either.
This is the scene in question I am trying it in.