Very often I get cheaters in my game who are able to break the server scripts by lagging out the server due to excessive RemoteEvent and RemoteFunction requests. This fixes that issue.
is there any reason most of the methods in ScriptContext are protected? this seems like one of the many functions that really has no need to be so secret.
Very often I get cheaters in my game who are able to break the server scripts by lagging out the server due to excessive RemoteEvent and RemoteFunction requests. This fixes that issue.