Roblox / FlashTex

FlashTex: Fast Relightable Mesh Texturing with LightControlNet
https://flashtex.github.io/
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rotation of mesh #4

Open YandanYang opened 1 month ago

YandanYang commented 1 month ago

Hi,

Thanks for your excellent work! Here is a question about the data processing.

I found objects in Objaverse dataset are not in the same initial pose, especially the rotation angle. I guess that's why your code have the args of rotaion_y and rotation_x. How do you deal with the angle problem during training? Since it is impossible to set rotation manually during training.

Do you do some preprocess steps to make the rotations uniform?

dunbar12138 commented 3 weeks ago

Hi, thanks for your interest. That's a good question.

We didn't have any preprocessing steps as we trained our lightcontrolnet only on random 2D renderings. Thus, there was no need for us to specify a canonical rotation for every object.