Roblox / FlashTex

FlashTex: Fast Relightable Mesh Texturing with LightControlNet
https://flashtex.github.io/
Other
85 stars 2 forks source link

How do I create a unified conditioning image? #8

Open hwanhuh opened 1 week ago

hwanhuh commented 1 week ago

First of all, thank you for this great research.

I'm trying to reproduce your research, but I have one question, so I'm leaving an issue. Using the blend_script file you provided, I got a series of m0r0~m5r5 rendering images for each view. According to the paper, it seems like you 'stack' these to get a conditioning image, but how exactly do you get this?

Thank you.