Roblox / future-is-bright

Prototyping future Roblox lighting technology
https://roblox.github.io/future-is-bright/
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Jarring difference in glass material rendering over large distances #112

Closed JustDevv closed 5 years ago

JustDevv commented 6 years ago

Here is an example of the issue I am having: https://streamable.com/goijb

I've tweaked with the meshes self shadowing, hybrid blending distance, and so on and this seems to always happen. The material seems to get much darker and less reflective up close, as opposed to bright and shiny. Attached you will find the same place file as shown in the video.

Otherwise, I'm very pleased with how well this build functions with my mesh heavy game. Thanks for all that you do.

some buildings_backup.zip

zeux commented 5 years ago

This is fixed in v15.