Closed DucktorSpiffy closed 6 years ago
On the first bug, it's more or less intentional; we'll take a closer look at this later this year. Second issue should be gone probably, closing this for now. Feel free to file a new bug if you find something in recent builds.
First bug: When testing performance by generating a 20x20 square of point light parts, I found that the closer I got to the center, some lights would stop rendering despite the fact I was close to them and when I got further away, they appeared again. Here's an image of what happened
Second bug: I saw that the shadowmap was no longer rendering any shadows and that there was some random ominous incredibly large shadow that disappeared depending on camera angle. I tried to fix this by going from Shadowmap to VoxelCPU and back, but all that did was crash when I tried to go back to Shadowmap.