Closed FoxesChooseJiff closed 7 years ago
We will never use any sort of pre-baking. We currently do some amount of automatic optimizations/caching (particularly for ShadowMap technique) for parts that aren't moving or otherwise changing, and I expect to do even more of that.
If set to true, any property change or method that changes the render based properties would fail with "Cannot modify static geometry". This would allow static items to pre-bake a light map to allegedly allow a performance boost by storing it in its own vertex buffer.