Roblox / future-is-bright

Prototyping future Roblox lighting technology
https://roblox.github.io/future-is-bright/
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Union Negate Shading Bug #69

Closed Deathtouch43 closed 4 years ago

Deathtouch43 commented 7 years ago

I was just playing around with the shading and then this happened: image

All I did was take a part and change the shape to "Ball", make it negate then union it to a part and the shading went wild. LightingMode: VoxelGPUCascaded That's all I did ^

plasma-node commented 7 years ago

The issue with voxels is that although there is room for some improvement, the way Zeuxgh put it (Zeux correct me if I'm wrong) Voxels will always have light bleed issues and that's what you are experiencing right there.

Now obviously the engineers at roblox are testing both engines, but I personally recommend Shadowmap since it's shadows look cleaner, it's realtime, and will ALWAYS be faster then Voxels

skedgywasedgy commented 6 years ago

o boi, that is some... super hi-fi futuristic shading right there.

zeux commented 4 years ago

FIB is going to become a public Studio beta in official Roblox Studio distribution in a few weeks.

Watch the announcements on dev. forum - once we post the beta we'll welcome the feedback on the beta, including bug reports that may still be there etc., on dev. forum.

Thanks for helping us get Future Is Bright closer to release!