Robmaister / SharpNav

Advanced Pathfinding for C#
sharpnav.com
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Dynamic obstacles #16

Open AqlaSolutions opened 10 years ago

AqlaSolutions commented 10 years ago

Will it be implemented? As I googled recast currently doesn't support it.

Robmaister commented 10 years ago

This is something we can definitely try to implement at some point. It won't make the 1.0 release in a week or two, however.

thinca commented 9 years ago

I want this, too. What is the current status?

Robmaister commented 9 years ago

I haven't started it just yet, and it will still take a while if I start now because it's going to be a pretty busy month for me.

It's also a fairly large feature that will require a lot of testing, so it may not be completely ready for use for a while after it's been implemented, but that part can definitely be sped up with contributions.

nomadic-jesse commented 8 years ago

Just curious if there's been any progress on dynamic obstacles? would be awesome :)

Robmaister commented 8 years ago

Not yet, focusing on providing a clean API for 1.0 and adding fancier features like this after that.

nomadic-jesse commented 8 years ago

Hey, good to know. Thanks. Actually I was wondering if we need dynamic obstacles for what we want.

We want to be able to add or subtract to the navmesh at runtime. I.e. place a building or build a bridge. If we were able to recalculate a section of the navmesh instead of the whole level I think this should be fine.

Is it possible to recalculate sections or regions of the mesh at runtime?

Thanks Jesse

Not yet, focusing on providing a clean API for 1.0 and adding fancier features like this after that.

— Reply to this email directly or view it on GitHub https://github.com/Robmaister/SharpNav/issues/16#issuecomment-186437898.