Closed RoboPhred closed 6 years ago
Ugh, State machines completely ignore the template type system for their internal data. This is going to be annoying.
I added editing of the Geyser behavior, which only functions when the geyser has been revealed. The editables are pretty restricted; only the random factor can be changed, and only existing geyser types can be selected. No custom elements or never-idle geysers.
Templates and helper functions have been added.
Core request is to tweak the element and temperature on new saves (presumably, ahead of discovery).
These exist in 2 forms through the game. Before they are discovered, they are a WorldSpawner. After, they are a "Geyser" Prefab.
WorldSpawner
These are simple. I found one before, and it stores the element ID, temperature, and a few other values. I need to look this up again; I do not have access to ONI at the moment.
Prefab
"Geyser"
Geyser prefab behavior chunk example: first entry in THE LOST CITY challenge geyser prefabs.