Closed RoboSparrow closed 1 month ago
GLFW has two primary coordinate systems: the virtual screen and the window content area or content area. Both use the same unit: virtual screen coordinates, or just screen coordinates, which don't necessarily correspond to pixels.
Both the virtual screen and the content area coordinate systems have the X-axis pointing to the right and the Y-axis pointing down.
mousedev
relative cordinates are inverted: top dir [+], bottom dir [-]
GFLW is much smaller and thus fits better our very limited needs.