Open JackMostow opened 2 years ago
Re-PLACEMENT: Anjali, When to offer escape to PLACEMENT mode? What option(s) should it replace? How to phrase it? (see “too easy, I want something harder”) How should it be represented visually? (upward diagonal arrow didn’t work in self-assessment version years ago) – and why (or why not)? – what if any questions are worth asking our Swahili-speaking partners or even trying By prototyping as screenshot By implementing in RoboTutor (much costlier)
What to keep/change in https://github.com/RoboTutorLLC/RoboTutor_2020/blob/development/app/src/main/assets/tutors/activity_selector/animator_graph.json:
"INPUT_HESITATION_FEEDBACK": "method": "postEvent", "parms": "RIPPLE_DESCRIBE:String": keep; device sequence of options in Java
"BUTTON_DESCRIPTION": "parms": "POINT_AT_BUTTON:String|{{activity_selector.buttonid}}:String": keep; just define its activity_selector.buttonid in Java "soundsource": "{{activity_selector.helpAudio}}.mp3": keep; just define "too easy; I want something harder" in the Java component
NOTE: helpAudio describes what will happen if tap menu item to choose it; promptAudio acknowledges the choice
"method": "postNamed", "parms": "DESCRIBE_NEXT:String|DESCRIBE_NEXT:String|800:Long": [ ] does this go to next button?
"BUTTON_BEHAVIOR": "soundsource": "{{activity_selector.promptAudio}}.mp3": keep; just define "something harder" in the Java component "parms": "BUTTON_EVENT:String|{{activity_selector.buttonBehavior}}:String": keep; just define its buttonBehavior in Java
"INIT_MODULE": "method": "setTutorSelectLayout": keep; make Java pick "Do it again" vs. "Too easy" icon "method": "setDebugLayout": keep; [ ] check if still used and if so what if anything to change
What to keep/change in Java
app/src/main/java/cmu/xprize/robotutor/tutorengine/widgets/core/TActivitySelector.java: ll. 300ff: if (menu instanceof StudentChooseMatrixActivityMenu) { SaskActivity.initializeButtonsAndSetButtonImages(layoutName, _activeLayout, null); } else if (menu instanceof CycleMatrixActivityMenu) { SaskActivity.initializeButtonsAndSetButtonImages(layoutName, _activeLayout, nextTutors);
[app/src/main/java/cmu/xprize/robotutor/tutorengine/util/StudentChooseMatrixActivityMenu.java] and [app/src/main/java/cmu/xprize/robotutor/tutorengine/util/CycleMatrixActivityMenu.java]
activeLayout.items[3].behavior = AS_CONST.SELECT_REPEAT; -- 76 | activeLayout.items[3].prompt = "lets do it again"; 77 | activeLayout.items[3].help = "lets do it again"; 146 | activeLayout.items[2].behavior = AS_CONST.SELECT_REPEAT; -- | -- 147 | activeLayout.items[2].prompt = "lets do it again"; 148 | activeLayout.items[2].help = "lets do it again"; -- 76 | activeLayout.items[3].prompt = "lets do it again"; 77 | activeLayout.items[3].help = "lets do it again";behavior = AS_CONST.SELECT_HARDER prompt = "That was too easy. I want something harder." help = "something harder"
comp_session/src/main/java/cmu/xprize/comp_session/AS_CONST.java
public static final String SELECT_MAKE_HARDER = "SELECT_MAKE_HARDER"; // get rid of me
app/src/main/java/cmu/xprize/robotutor/tutorengine/util/PerformanceData.java:
case AS_CONST.SELECT_MAKE_HARDER:
selfAssessment = StudentSelfAssessment.TOO_EASY;
break;
app/src/main/java/cmu/xprize/robotutor/tutorengine/util/SelfAssessmentPromotionRules.java: public PromotionDecision assessPerformance(PerformanceData performance) { ... case TOO_EASY: return PromotionDecision.DOUBLE_NEXT;
NOTE:
Is your feature request related to a problem? Please describe. A clear and concise description of what the problem is. Accidental misplacement at low level due to noisy environment
Describe the solution you'd like A clear and concise description of what you want to happen. Return to PLACEMENT mode -- when?
Describe alternatives you've considered A clear and concise description of any alternative solutions or features you've considered. Add "I want something harder" to activity picker:
a. Always +: simplest -: unmerited -: clutters menu
b. After scoring 100% correct on any activity <-- DO THIS +: reward
c. After acing hardest or final activity in a level -: makes misplaced kids wait too long
Approach to be followed (optional) A clear and concise description of approach to be followed.
Additional context Add any other context or screenshots about the feature request here.