Robosturm / Commander_Wars

The aim of this project is to create an Advance Wars Clone with a lot of additions customizations and modding support. For Contact Inforamtion see the wiki page. Take a view on the game.
https://github.com/Robosturm/Commander_Wars/releases
GNU Lesser General Public License v3.0
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Ability to See Global Danger Zone, and Ability to Mark a Unit #1680

Closed FruityGumGuiltyFruit closed 1 year ago

FruityGumGuiltyFruit commented 1 year ago

Is your feature request related to a problem? Please describe. I get annoyed when I check several enemy units' range and try to move my unit just outside the range, but accidentally move it a space too close or miscount and lose the unit. It would also be helpful if you could "mark" an enemy unit so that its movement and range areas are always visible.

Describe the solution you'd like Allow pressing a button to turn on/off viewing the danger zones of all enemy units at once, and pressing a button while the cursor is over an enemy marks it.

Describe alternatives you've considered Allow the player to select and use their own units after selecting an enemy unit. It is already possible to move the cursor after selecting an enemy, but can't select your own unit. image

Additional context Note how the marked unit has an icon that lets the player know they have marked it. This is from one of the newer Fire Emblem games, and I find it incredibly useful when playing. show

Robosturm commented 1 year ago

There won't be marking for now. But the game already has two keys while you have a unit selected you can press 1 to see indirect units range near that unit and 2 for seeing all units firerange close to that unit. There won't be such a thing like a global range due to the unit and map size difference compared to an fe game