Robosturm / Commander_Wars

The aim of this project is to create an Advance Wars Clone with a lot of additions customizations and modding support. For Contact Inforamtion see the wiki page. Take a view on the game.
https://github.com/Robosturm/Commander_Wars/releases
GNU Lesser General Public License v3.0
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Multi-unit synchronous group moving #1694

Open SuperiorDonut opened 1 year ago

SuperiorDonut commented 1 year ago

Sometimes when playing I have a large amount of infantry I wish to move forwards in sync, something that becomes very tedious in larger-than-medium maps. For instance, in the attached image I have 19 infantry units that I want to move all 19 of to the right to their furthest potential, and 10 mechs at the top that I wish to move as far to the right as possible. Already a large number, it will continue to grow until I reach near the unit limit cap.

While I can somewhat alleviate this via the multi-turn-plantime function, it has the issue that I can't deliver a command to a location already occupied by an existing unit, thus rendering it non-functional in long "conga line" scenarios; it would be convenient to have a way to move units in synch without needing a unique path for every unit (even if each plan is identical). A way to select a group of units and move them identically would be very convenient for certain scenarios, via some sort of "control select" method followed by issuing the command from a selected unit.

Some immediately obvious problems come to mind

Allowing the selection of same-type units that have universal-1-movement-costs (aka, mechs and air-units, except when snowing) seems like something that would be very feasible to add though, and to a lesser extent infantry/ships (as those units don't have any impassable terrain aside from sea/land respectively).

This seems like a lot of work with many potential edge cases though, so I would understand if this is "definite no," let alone a "low priority/post-beta" addition. It still would make my gameplay experience far less tedious when in large maps though, so I feel like a feature request post makes sense regardless.

Thanks for reading :)

Annoying infantry

Robosturm commented 1 year ago

I see a lot more problems with that while you can get a solution. I would say that the complexity overhead realizing this featue out class it's benefit. Since it's only a useful feature on large maps which are a niche part of AW/CoW. TBS are very different in that aspect to RTS games where a multi move feature is a must and comes with nearly no drawbacks