Closed FruityGumGuiltyFruit closed 6 months ago
I wonder if simply setting the max range to 0 would break anything
Maybe instead, Robosturm could add an additional check, to see if the unit has at least a weapon in the primary or secondary slot. Something like unit.getWeapon1ID() !== "" && unit.getWeapon2ID() !== ""
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Describe the bug Read title. This seems unintended, probably happens because his stats are programmed to check max range, and not if the unit is able to attack.
To Reproduce Steps to reproduce the behavior:
Expected behavior COP/SCOP should not boost these units, or Max's stat text should be changed to make it seem intention. Max in official AW1 also has this issue, but not in AW2 or AW3. I believe the programmers of that game made a similar error.
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