The aim of this project is to create an Advance Wars Clone with a lot of additions customizations and modding support. For Contact Inforamtion see the wiki page. Take a view on the game.
Start a Fog of War match against an AI, that has submarines or harbours.
Play until AI dives/surfaces submarine outside vision
See error
Expected behavior
This sprite should not be visible to the player if the submarine is outside the player's vision. They player can still listen for the noise to know if a submarine is diving/surfacing, but now they won't know the exact location of the submarine.
Screenshots
Here is the test map design I used. It is 10x10.
Desktop (please complete the following information):
Describe the bug When playing Fog of War against an AI, you can see the dive/undive sprite of enemy submarines when they are outside your vision. https://github.com/Robosturm/Commander_Wars/blob/master/resources/images/animations/undive.png https://github.com/Robosturm/Commander_Wars/blob/master/resources/images/animations/dive.png
To Reproduce Steps to reproduce the behavior:
Expected behavior This sprite should not be visible to the player if the submarine is outside the player's vision. They player can still listen for the noise to know if a submarine is diving/surfacing, but now they won't know the exact location of the submarine.
Screenshots
Here is the test map design I used. It is 10x10.
Desktop (please complete the following information):