RobotLocomotion / drake

Model-based design and verification for robotics.
https://drake.mit.edu
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Is the robotiq urdf kinematically accurate? #1771

Closed hjjayakrishnan closed 8 years ago

hjjayakrishnan commented 8 years ago

I'm modelling a similar underactuated hand in openrave. It's not exactly urdf, but the model is written in xml. Prof. Russ shows a short video of the simulation of the underactuated robotiq hand in the manipulation lectures. If you notice closely, the free closing motion (without any obstacle) of the finger is not acurate. The distal phalange is not exactly normal to the palm (https://www.youtube.com/watch?v=NgZqVjcI7P0, [0.00-0.06]s). It is important that it remains normal to the palm so as to enable the hand to perform pinch grasps. Inorder for that to happen, I've added some springs in my design (https://www.youtube.com/watch?v=AvN2G0klk2s&index=3&list=PLADOxch6A_u_s3gcbzPGKNARsj7xWaHrm). I'm guessing Robotiq also uses a similar strategy. Why was it neglected in drake? Cant springs be modelled in URDF?

RussTedrake commented 8 years ago

Springs can definitely be modeled in drake, and we made the robotiq hand urdf quickly (under time pressure before the DARPA challenge) so might have taken some short-cuts. We’d welcome any contributions that would improve the model. There are two types of spring models you can add in drake — torsional springs (http://drake002.csail.mit.edu/drake/urdf/drakeURDF_xsd.html#torsional_spring) and linear springs (http://drake002.csail.mit.edu/drake/urdf/drakeURDF_xsd.html#linear_spring_damper). Adding those springs will (slightly) increase the complexity of the model; you almost certainly won’t notice a difference in simulation, but it might effect some of our analysis. For that reason, the best way to contribute would probably be to add a robotiq_w_springs.urdf alongside the existing urdf.