I have the code below that receives a message of type OccupancyGrid and for now, it does nothing. I have published some "fake" maps that are very small (50x50) and I can receive the message normally. However, when receiving an actual map (e.g., 300x300), Unity crashes instantly. The code is as follows:
I have the code below that receives a message of type OccupancyGrid and for now, it does nothing. I have published some "fake" maps that are very small (50x50) and I can receive the message normally. However, when receiving an actual map (e.g., 300x300), Unity crashes instantly. The code is as follows:
Is the fact that Unity cannot receive this message some limitation of the library itself or is there an additional step that I haven't taken?