Closed patricia241 closed 1 year ago
@patricia241 which messages did you use, and what was the direction of traffic (e.g. publishing from Unity to ROS 2, the other way)?
We have the QoS settings already, it is not a matter of message queue. The library is in the use and there are are no memory leaks across diverse messages. Since you are experiencing memory leaks, please specify what you are sending, perhaps there is a bug in handling of native code somewhere but we need details to investigate.
@adamdbrw I created a subscriber on Unity, my publisher is the libgazebo_ros_camera.so plugin. Publisher is in a Virtual Machine with Ubuntu 20.04 and ros2 foxy. I'm new in C# and with Unity. The intention of my project is show the image of gazebo camera on Oculus Quest 2. Actually, seems memory increase but over the time is released. Even so, with the Oculus connected, the Unity editor crashes. I don't know why.
Sorry for this issue it was my fault.
My Unity script is the following in case you could help me to know what I do wrong so that the editor crashes:
using ROS2;
using UnityEngine;
using UnityEngine.UI;
public class CamScript : MonoBehaviour
{
Texture2D texRos;
public RawImage display;
private ROS2UnityComponent ros2Unity;
private ROS2Node ros2Node;
private ISubscription<sensor_msgs.msg.Image> image_sub;
private sensor_msgs.msg.Image img_msg = null;
void Start()
{
ros2Unity = GetComponent<ROS2UnityComponent>();
}
void Update()
{
if (ros2Node == null && ros2Unity.Ok())
{
ros2Node = ros2Unity.CreateNode("ROS2UnityCameraNode");
QualityOfServiceProfile qos = new QualityOfServiceProfile(QosPresetProfile.SENSOR_DATA);
image_sub = ros2Node.CreateSubscription<sensor_msgs.msg.Image>(
"/global_camera/image_raw", msg => { this.img_msg = msg; }, qos);
}
if (img_msg != null)
{
texRos = new Texture2D((int)img_msg.Width, (int)img_msg.Height, TextureFormat.RGB24, false);
texRos.LoadRawTextureData(img_msg.Data);
texRos.Apply();
display.texture = texRos;
}
}
}
Thanks for your early response.
Change the code to create texRos only once.
@patricia241 thank you for sharing a snipped, it is much more clear now!
I am closing the issue since it does not show a memory leak in R2FU.
When I do a suscriptor in Unity and open task manager of Windows I can see how memory usage increases uncontrollably over time. With usual messages such as a string, the computer does not become saturated, but when it receives images it does collapse. I have had this same experience in other projects such as the Unity Robotics Hub.
To Reproduce Create an empty object in Unity Hierarchy and add ROS2UnityComponent.cs, ROS2TalkerExample and ROS2ListenerExample. Play the game on Unity Editor and see how it increases the value of the memory of the process that executes the project on WIndows task manager.
I think you should add the parameter of how many messages you want in the queue when declaring the subscriber and delete all messages that are not required, just like the original ros2 subscriber does.