A small change in a fork of the repo helped me get 0 allocations in ROS2ForUnity dependent code.
It could go upto 0.9 KBs per class per frame which was very high. (Unity Profiler)
I haven't looked much inside the codebase but I assume there is some sort of error message stack in the C side that gets
converted to C# string. If I am correct the message needs to be popped otherwise it won't be coherent.
So, this change shouldn't cause any issues? 🤔
Thank you for this great project.
I see that there is an error string that is being created even when we have
RCL_RET_OK
at:https://github.com/RobotecAI/ros2cs/blob/6a4203124f5cc07ecaba5f50185bcc5144118f64/src/ros2cs/ros2cs_core/utils/Utils.cs#L48
A small change in a fork of the repo helped me get 0 allocations in ROS2ForUnity dependent code. It could go upto 0.9 KBs per class per frame which was very high. (Unity Profiler)
The change looks like this:
I haven't looked much inside the codebase but I assume there is some sort of error message stack in the C side that gets converted to C# string. If I am correct the message needs to be popped otherwise it won't be coherent. So, this change shouldn't cause any issues? 🤔
Am I correct in my assessment?