The state machine will be responsible for listening to practically all of the data that Ridley collects and making decisions on what to do next to obtain the goal.
This task specifically focuses on what we are doing as we hover above the playing field. This is the code that will handle the "states" of playing that Ridley will always be using to choosing what to do next. This includes what to move towards around the playing field, what to do when we are approaching the boundaries, and essentially leading Ridley to preform the goal of IARC.
The state machine will be responsible for listening to practically all of the data that Ridley collects and making decisions on what to do next to obtain the goal.
This task specifically focuses on what we are doing as we hover above the playing field. This is the code that will handle the "states" of playing that Ridley will always be using to choosing what to do next. This includes what to move towards around the playing field, what to do when we are approaching the boundaries, and essentially leading Ridley to preform the goal of IARC.