Open thedarkprincedc opened 6 years ago
..... I hope this isnt too hard. I think I would only need to change project dependencies....
Hmm on first look im getting this error
http://community.monogame.net/t/problem-with-monogame-3-7-development-build/9034
Nevermind i managed to resolve the issue. For anyone else who may be having the same problem make sure and when you are prompted to select which build you want to target that you select the "Anniversary Update" and NOT the creators update. You may have some errors initially when loading the program but once you do an initial build everything will work fine.
https://andrewlock.net/including-linked-files-from-outside-the-project-directory-in-asp-net-core/
this is to share files between projects in a solution.
Interesting issues now.... So some base assemblies we use arnt supported by a uwp app such as system, system.drawing, system.xml lets see what further research will reveal....
So the current namespace I am having trouble with is System.Drawing.RectangleF right now it looks the references could all be replaced with Monogame.Framework.Rectangle.
Monogame.Framework.Rectangle is Microsoft.Xna.Rectangle its only support integers System.Drawing.RectangleF is for floats
PointF RectangleF RectangeF.contains
Vector2 Rectangle
IEnumerable<Type> types = from type in System.Reflection.Assembly.GetExecutingAssembly().GetTypes() where type.IsSubclassOf(typeof(WorldObject)) && !(type.Name == "Player") && type.GetConstructor(expectedCharacterArguments) != null && !type.IsAbstract select type;
Need to translate this into uwp......
So far the app is compilable, as a UWP project but its having trouble loading content. The content pipelines are broken. we are using .NET 4.5 Framework vs .Net core
So It looks like we have to create a build task with .net core, windows uwp monogame for the content pipeline
I would like to get this project build for Xbox One. I did a little research and found out I would need to create a UWP project.