Description: Considering you track the latest 6x branch from TC you may probably have noticed it went 7x and now allows Demon Hunters.
The addition of DH added 3 new columns character-wise (customDisplay1, customDisplay2, customDisplay3), to deal with the extras chosen at char creation (Tattoo Style, Tattoo Color, Horn Style, Blindfolds). I suppose these four options should be added to the DressNPC functionality sooner or later.
Keep in mind that packet-wise these are not just stored as individual columns, so-to-speak. It's stored as _worldPacket.append(charInfo.CustomDisplay.data(), charInfo.CustomDisplay.size()); and on altering appearances it is looped through:
for (std::size_t i = 0; i < NewCustomDisplay.size(); ++i)
_worldPacket >> NewCustomDisplay[i];
I hope the above information helps you out somehow.
Current behaviour: It's not supported.
Expected behaviour: Eventually it should be, there's no rush of course. Just making an issue so this is being kept 'track' of so to speak.
Description: Considering you track the latest 6x branch from TC you may probably have noticed it went 7x and now allows Demon Hunters.
The addition of DH added 3 new columns character-wise (customDisplay1, customDisplay2, customDisplay3), to deal with the extras chosen at char creation (Tattoo Style, Tattoo Color, Horn Style, Blindfolds). I suppose these four options should be added to the DressNPC functionality sooner or later.
Keep in mind that packet-wise these are not just stored as individual columns, so-to-speak. It's stored as
_worldPacket.append(charInfo.CustomDisplay.data(), charInfo.CustomDisplay.size());
and on altering appearances it is looped through:I hope the above information helps you out somehow.
Current behaviour: It's not supported.
Expected behaviour: Eventually it should be, there's no rush of course. Just making an issue so this is being kept 'track' of so to speak.
Steps to reproduce the problem:
N/A
Branch(es): 6x
TC hash/commit: 2be2e41f8434cb0cba30928e75ffaf1f43656ac6
TDB version: Latest
Operating system: N/A