Closed hoxton22 closed 7 years ago
Can you test if mirror image works? If it does not, then this should be fixed by TC. If it works, then either the patch needs some tweaking or your installation went wrong somehow.
Yup ! this spell works fine and the target have my stuff and my look http://www.wowhead.com/spell=69828/halls-of-reflection-clone
I tested http://www.wowhead.com/spell=55342/mirror-image and it is not functional The spell you mention uses mirror image packets through and seems to work.
I tried using the packets from the spell 69828 on the spawned NPC, but they did not work. There seems to be something missing, like a flag or something on the NPC, however I cannot see where this change is at.
Need to investigate more and maybe see if TC has changed something related to this - but not today.
Ok ok take your time and thank you :)
Seems that it works only if the UNIT_FLAG2_MIRROR_IMAGE flag is applied to the created NPC only some time after spawning. The NPC model may need to initially be something different than the outfit model.
One solution could be to set a timer on creature create to set the flag and model, but Im not too sure how good that is and it introduces artificial lag. Would be good to wait for some kind of fix to the mirror image spell (By TC etc), since that essentially does the same as this core modification:
The spells that just copy the looks work a bit differently since they can simply set the flag and the model - they completely avoid the issue that having them on when the creature is created will screw up.
I think later this week I may look into making some kind of fix to apply the flags after spawn however.
Ok thank you for this informations and good luck with this !
btw, it is possible to create a script with a function onLoad ? A function used on a npc just after his spawn ?
btw, it is possible to create a script with a function onLoad ? A function used on a npc just after his spawn ?
What does spawning mean though? Respawning? or just the initial spawn when the NPC is first created? You may try to use these for example: https://github.com/TrinityCore/TrinityCore/blob/e941d7e04b41e9f7236db6981b7ddb1d071453ea/src/server/game/AI/CreatureAI.h#L150-L151 https://github.com/TrinityCore/TrinityCore/blob/f097e341f5afcac2dd0ae9dbb265201c0de2a934/src/server/game/AI/CoreAI/UnitAI.h#L130-L132
Initialize AI is probably only when the AI is first made on the initial spawn. JustRespawned should trigger on spawn (and respawn) and reset is called on many occasions when the AI should be reset to default state.
It seems a dirty fix but it could work for the moment
Adding a script for each npc with dressnpc script, will check this tomorrow
I think I have a solution. I will push it soonish.
The way it is now handled is that initially the NPCs have invisible displayid. A timed event is scheduled to be right on next update after spawn and this will change the modelid and apply the mirror image flag on the NPC.
Upon respawning and changing modelids the mirror image flag should be removed.
When applying some outfit again, the outfit should be set with SetOutfit followed by new MirrorImageUpdate(creature);
It works fine ! Thank you very much for your script and for the really really fast fix u did !
By the way, i have edited ur script by adding a field 'guild' between feature3 and head, for giving npc tabard based on an existing guild for players
i made a diff with patchworking 2 diff, i don't know if it works but you can see here : https://ghostbin.com/paste/3qo8t, if you want to integrate it or modifying it (the guildpacket part is probably not clean, as i'm not a c++ dev, and i you wonder why, the packet must be send to the player, otherwise there are no guilds informations when you see the npc and the tabard is empty, it only work if u first see a player of the guild before looking at the npc ) or even if you are curious about it !
Thanks again for ur fix =)
Added the guildid thing in https://github.com/Rochet2/TrinityCore/commit/31e5de9988c5419ed6b1d9398f1090273dabce77
Description: Hey ! I don't know if i did something wrong or if dressnpc don't work well since 7.2
Current behaviour: Tell us what happens I apply the example sql file, and spawn the creature with ID 6 and i got this : http://img4.hostingpics.net/pics/547109WoWScrnShot042417153335.jpg
Expected behaviour: Tell us what should happen instead The model is white with all geosets activated instead of armored draenei female
Steps to reproduce the problem:
Branch(es): 7.2
TC hash/commit:
298d86d9f725241c8a628c554bfef671e200e052
TDB version:
7.2
Operating system:
win10 64bits