Closed Animalthug closed 6 years ago
Try this:
SET
@Entry = 190010,
@Name = "Warpweaver";
REPLACE INTO `creature_template` (`entry`, `modelid1`, `modelid2`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `scale`, `rank`, `dmgschool`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `AIName`, `MovementType`, `HoverHeight`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES
(@Entry, 19646, 0, @Name, "Transmogrifier", NULL, 0, 80, 80, 2, 35, 1, 1, 0, 0, 2000, 0, 1, 0, 7, 138936390, 0, 0, 0, '', 0, 1, 0, 0, 1, 0, 0, 'Creature_Transmogrify');
If that does not work.. Which method of installing transmogrification did you use? Did you use the diff, merging or cloning the whole repository? Check Server.log and DBErrors.log for anything to do with 190010 or Creature_Transmogrify.
Thank you so much!
Description:
Can not get the NPC to display anything other then the "Greetings, (Player)"
Current behaviour:
Cloned, cmake, compiled Checked settings in worldserver Created the NPC with creature_transmogrify ScriptName. (due to the one provided in the instructions has an input error for column "InhabitType")
In-game .add npc 190010 Talking to the NPC only displays "Greetings, (Player)"
Expected behaviour:
Clone, cmake, compile, load NPC sql file
In-game .add NPC # Transmog equipment
Steps to reproduce the problem:
Follow these instructions https://github.com/Rochet2/TrinityCore/tree/transmog/src/server/scripts/Custom/Transmog
Branch(es):
3.3.5
TC rev. hash/commit:
TrinityCore rev. 2aa088bc78ff 2018-03-12 05:39:49 -0400 (3.3.5 branch) (Win64, Release, Static)
TDB version: 335.64
Operating system: Win10 64