Closed agwhite111 closed 7 years ago
Look what you have posted..... do you really think I want to spend by time ready something in this format?
I dont want to see your config. What you must do is to use "/mh debug", kill a mob and then check the console output.
Everytime I try that is says /mh command
Sent from Mail for Windows 10
From: Rocologo Sent: Friday, October 20, 2017 5:26 PM To: Rocologo/MobHunting Cc: agwhite111; Author Subject: Re: [Rocologo/MobHunting] Mobs just randomly stopped dropping moneyand heads (#316)
Look what you have posted..... do you really think I want to spend by time ready something in this format? I dont want to see your config. What you must do is to use "/mh debug", kill a mob and then check the console output. — You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.
Everytime I type /mh debug in either chat or console, it comes back saying “/mh command”
Sent from Mail for Windows 10
From: Rocologo Sent: Friday, October 20, 2017 5:26 PM To: Rocologo/MobHunting Cc: agwhite111; Author Subject: Re: [Rocologo/MobHunting] Mobs just randomly stopped dropping moneyand heads (#316)
Look what you have posted..... do you really think I want to spend by time ready something in this format? I dont want to see your config. What you must do is to use "/mh debug", kill a mob and then check the console output. — You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.
Try /mobhunt debug
You probably have a name conflict
Still getting the same error
Sent from Mail for Windows 10
From: Rocologo Sent: Friday, October 20, 2017 6:34 PM To: Rocologo/MobHunting Cc: agwhite111; Author Subject: Re: [Rocologo/MobHunting] Mobs just randomly stopped dropping moneyand heads (#316)
You probably have a name conflict — You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.
Have you checked the server log for errors when you start the server?
Use pastebin.com and show me the server log when you start your server
Få Outlook til iOShttps://aka.ms/o0ukef
From: agwhite111 notifications@github.com Sent: Saturday, October 21, 2017 3:41:40 AM To: Rocologo/MobHunting Cc: Rocologo; State change Subject: Re: [Rocologo/MobHunting] Mobs just randomly stopped dropping money and heads (#316)
Still getting the same error
Sent from Mail for Windows 10
From: Rocologo Sent: Friday, October 20, 2017 6:34 PM To: Rocologo/MobHunting Cc: agwhite111; Author Subject: Re: [Rocologo/MobHunting] Mobs just randomly stopped dropping moneyand heads (#316)
You probably have a name conflict — You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.
— You are receiving this because you modified the open/close state. Reply to this email directly, view it on GitHubhttps://github.com/Rocologo/MobHunting/issues/316#issuecomment-338355518, or mute the threadhttps://github.com/notifications/unsubscribe-auth/AA9iBUNPnr2TWb3ZTzpVE8gLbJFhqTx0ks5suUvUgaJpZM4QBOOw.
I just got the newest version of the .jar file. All I did was change the prices on the mobs and heads, reloaded the server, and they dont drop anything anymore. Here is my config file.
Rewards for killing mobs.
Here is where you set the base prize in $ for killing a mob of each type
You can either set a decimal number ex 1.23 or a range 1.23:2.23
For each kill you can run a console command to give the player a reward.
You can use the following variables:
{killer},{killed},{player},{killed_player},{prize},{world},
{killerpos},{killedpos}. Killerpos and Killedpos will have the
format . Which could be used to /summon items.
An example could be /summon apple {killedpos} 2. to summon two apples where
where the mob was killed or /summon apple {killerpos} 1. to summon an
an apple where the player is.
Another example could be to give the player permission to fly
for 1 hour or use give command to the player items.
You can also specify the message send to the player.
The text can be color coded with these codes:
http://minecraft.gamepedia.com/Formatting_codes
You can run many console commands on each line, each command
must be separated by |
The player will have the cmd run in {mob-cmd-run-chance} times in average. If mob-cmd-run-chance=0 it
will never run. If f.ex. mob-cmd-run-chance=0.50 and it will run run every second time in average.
The mobname-head-prize is only used if you want the dropped heads after killing a mob to have a value.
Please also check the "dropmoneyonground" section in this file.
mobs: blaze: '10:15' blaze-cmd: mobhunt head give {player} Blaze Blaze 1 silent|give {player} Iron_ingot 1 blaze-cmd-desc: You got a Blaze skull and an Iron ingot. blaze-cmd-run-chance: 0.1 blaze-head-prize: '25' cave-spider: '5:10' cave-spider-cmd: mobhunt head give {player} Cave_Spider Cave_Spider 1 silent|give {player} Iron_ingot 1 cave-spider-cmd-desc: You got a Cave Spider skull and an Iron ingot. cave-spider-cmd-run-chance: 0.1 cave-spider-head-prize: '20' creeper: '5:10' creeper-cmd: mobhunt head give {player} Creeper Creeper 1 silent|give {player} Iron_ingot 1 creeper-cmd-desc: You got a Creeper skull and an Iron ingot. creeper-cmd-run-chance: 0.05 creeper-head-prize: '15' elder-guardian: '15:20' elder-guardian-cmd: mobhunt head give {player} ElderGuardian ElderGuardian 1 silent|give {player} Iron_ingot 1 elder-guardian-cmd-desc: You got an Elder Guardian skull and an Iron ingot. elder-guardian-cmd-run-chance: 0.33 elder-guardian-head-prize: '50' enderman: '10:15' enderman-cmd: mobhunt head give {player} Enderman Enderman 1 silent|give {player} gold_ingot 1 enderman-cmd-desc: You got an Enderman skull and a Gold ingot. enderman-cmd-run-chance: 0.2 enderman-head-prize: '25' endermite: '10' endermite-cmd: mobhunt head give {player} Endermite Endermite 1 silent|give {player} Iron_ingot 1 endermite-cmd-desc: You got an Endermite skull and an Iron ingot. endermite-cmd-run-chance: 0.1 endermite-head-prize: '20' ghast: '15:20' ghast-cmd: mobhunt head give {player} Ghast Ghast 1 silent|give {player} 406 4 ghast-cmd-desc: You got a Ghast skull and 4 Nether Quartz. ghast-cmd-run-chance: 0.1 ghast-head-prize: '50' giant: '5.0' giant-cmd: mobhunt head give {player} Giant Giant 1 silent|give {player} Iron_ingot 1 giant-cmd-desc: You got a Giant head and an Iron ingot. giant-cmd-run-chance: 0.05 giant-head-prize: '0' Iron-golem: '10:15' iron-golem-cmd: mobhunt head give {player} Iron_Golem Iron_Golem 1 silent|give {player} Iron_ingot 4 iron-golem-cmd-desc: You got an Iron Golem skull and 4 Iron ingots. iron-golem-cmd-run-chance: 0.1 iron-golem-head-prize: '25' guardian: '10:15' guardian-cmd: mobhunt head give {player} Guardian Guardian 1 silent|give {player} Iron_ingot 1 guardian-cmd-desc: You got a Guardian skull and an Iron ingot. guardian-cmd-run-chance: 0.1 guardian-head-prize: '50' husk: '10:15' husk-cmd: mobhunt head give {player} Husk Husk 1 silent|give {player} Iron_ingot 1 husk-cmd-desc: You got a Zombie Husk skull and an Iron ingot. husk-cmd-run-chance: 0.2 husk-head-prize: '40' killerrabbit: '20:30' killerrabbit-cmd: mobhunt head give {player} KillerRabbit KillerRabbit 1 silent|give {player} Iron_ingot 1 killerrabbit-cmd-desc: You got Killer Rabbit Skull and an Iron ingot. killerrabbit-cmd-run-chance: 0.25 killerrabbit-head-prize: '75'
This is multiplied by the size of the magma cube. So a big natural magma cube is 4x this value
magma-cube: '5:10' magma-cube-cmd: mobhunt head give {player} MAGMA_CUBE MAGMA_CUBE 1 silent|give {player} Iron_ingot 1 magma-cube-cmd-desc: You got a Magma Cube skull and an Iron ingot. magma-cube-cmd-run-chance: 0.1 magma-cube-head-prize: '20' polar-bear: '20:15' polar-bear-cmd: mobhunt head give {player} Polar_Bear Polar_Bear 1 silent|give {player} Iron_ingot 1 polar-bear-cmd-desc: You got a Polar Bear skull and an Iron ingot. polar-bear-cmd-run-chance: 0.25 polar-bear-head-prize: '25'
This is multiplied by the size of the slime. So a big natural slime is 4x this value
slime-base: '5' slime-cmd: mobhunt head give {player} Slime Slime 1 silent|give {player} Iron_ingot 1 slime-cmd-desc: You got a Slime skull and an Iron ingot. slime-cmd-run-chance: 0.1 slime-head-prize: '15' shulker: '10:15' shulker-cmd: mobhunt head give {player} Shulker Shulker 1 silent|give {player} Iron_ingot 1 shulker-cmd-desc: You got a Shulker skull and an Iron ingot. shulker-cmd-run-chance: 0.5 shulker-head-prize: '20' stray: '15:20' stray-cmd: mobhunt head give {player} Stray Stray 1 silent|give {player} Iron_ingot 1 stray-cmd-desc: You got a Skeleton Stray skull and an Iron ingot. stray-cmd-run-chance: 0.2 stray-head-prize: '25' silverfish: '5:10' silverfish-cmd: mobhunt head give {player} Silverfish Silverfish 1 silent|give {player} Iron_ingot 1 silverfish-cmd-desc: You got a Silverfish head and an Iron ingot. silverfish-cmd-run-chance: 0.2 silverfish-head-prize: '20' skeleton: '5:10' skeleton-cmd: mobhunt head give {player} Skeleton Skeleton 1 silent|give {player} dye 1 4 skeleton-cmd-desc: You got a Skeleton skull and one Lapis Lazuli. skeleton-cmd-run-chance: 0.1 skeleton-head-prize: '15' spider: '5:10' spider-cmd: mobhunt head give {player} Spider Spider 1 silent|give {player} Iron_ingot 1 spider-cmd-desc: You got a Spider skull and an Iron ingot. spider-cmd-run-chance: 0.1 spider-head-prize: '15' zombie: '5:10' zombie-cmd: mobhunt head give {player} Zombie Zombie 1 silent|give {player} Iron_ingot 1 zombie-cmd-desc: You got a Zombie skull and an Iron ingot. zombie-cmd-run-chance: 0.5 zombie-head-prize: '15' zombie-pigman: '10:15' zombie-pigman-cmd: mobhunt head give {player} Zombie_Pigman Zombie_Pigman 1 silent|give {player} Iron_ingot 1 zombie-pigman-cmd-desc: You got a Zombie Pigman skull and an Iron ingot. zombie-pigman-cmd-run-chance: 0.1 zombie-pigman-head-prize: '20' vex: '15:20 vex-cmd: mobhunt head give {player} Vex Vex 1 silent|give {player} gold_ingot 1 vex-cmd-desc: You got a Vex skull and a Gold ingot. vex-cmd-run-chance: 0.5 vex-head-prize: '50' witch: '15:20' witch-cmd: mobhunt head give {player} Witch Witch 1 silent|give {player} gold_ingot 1 witch-cmd-desc: You got a Witch skull and a Gold ingot. witch-cmd-run-chance: 0.05 witch-head-prize: '50' wither-skeleton: 40:50 wither-skeleton-cmd: mobhunt head give {player} WitherSkeleton WitherSkeleton 1 silent|give {player} gold_ingot 1 wither-skeleton-cmd-desc: You got a Wither Skeleton skull and a Gold ingot. wither-skeleton-cmd-run-chance: 0.1 wither-skeleton-head-prize: '200' parrot: '2:8' parrot-cmd: mobhunt head give {player} Parrot Parrot 1 silent parrot-cmd-desc: You got a Parrot skull. parrot-cmd-run-chance: 0.1 parrot-head-prize: '10'
Rewards for killing bosses
Here is where you set the base prize in $ for killing the bosses
boss: wither: '1500:2000' wither-cmd: mobhunt head give {player} Wither Wither 1 silent|give {player} diamond 10 wither-cmd-desc: You got a Wither skull and 10 Diamonds. wither-cmd-run-chance: 0.5 wither-head-prize: '3000' enderdragon: '5000' enderdragon-cmd: mobhunt head give {player} Enderdragon Enderdragon 1 silent|give {player} diamond 50 enderdragon-cmd-desc: You got an Enderdragon skull and fifty Diamonds. enderdragon-cmd-run-chance: 0.1 enderdragon-head-prize: '10000'
Rewards for killing villagers
Here is where you set the base prize in $ for killing the villagers
MobHunting only handle Villagers on profession level, all careers is
handles as their profession. Info anbout Profession and Caarer:
http://minecraft.gamepedia.com/Villager#Professions_and_careers
villager: blacksmith: '-20' blacksmith-cmd: mobhunt head give {player} Blacksmith Blacksmith 1 blacksmith-cmd-desc: You got a Blacksmith skull blacksmith-cmd-run-chance: 1.0 blacksmith-head-prize: '0' butcher: '-20' butcher-cmd: mobhunt head give {player} Butcher Butcher 1 butcher-cmd-desc: You got a Butcher skull butcher-cmd-run-chance: 1.0 butcher-head-prize: '0' evoker: '-20' evoker-cmd: mobhunt head give {player} Evoker Evoker 1 silent|give {player} Iron_ingot 1 evoker-cmd-desc: You got a Evoker skull and an Iron ingot. evoker-cmd-run-chance: 0.5 evoker-head-prize: '0' farmer: '-20' farmer-cmd: mobhunt head give {player} farmer Farmer 1 farmer-cmd-desc: You got a Farmer skull farmer-cmd-run-chance: 1.0 farmer-head-prize: '0' illusioner: '10:20' illusioner-cmd: mobhunt head give {player} illusioner illusioner 1 silent|give {player} Iron_ingot 1 illusioner-cmd-desc: You got an Illusioner skull and an Iron ingot. illusioner-cmd-run-chance: 0.1 illusioner-head-prize: '20' librarian: '-20' librarian-cmd: mobhunt head give {player} Librarian Librarian 1 librarian-cmd-desc: You got a Librarian skull librarian-cmd-run-chance: 1.0 librarian-head-prize: '0' nitwit: '-20' nitwit-cmd: mobhunt head give {player} nitwit Nitwit 1 nitwit-cmd-desc: You got a Nitwit skull nitwit-cmd-run-chance: 1.0 nitwit-head-prize: '0' priest: '-20' priest-cmd: mobhunt head give {player} Priest Priest 1 priest-cmd-desc: You got a Priest skull priest-cmd-run-chance: 1.0 priest-head-prize: '0'
This is the Villager in MC1.7.10
villager: '-20' villager-cmd: mobhunt head give {player} Villager villager-cmd-desc: You got a Villager skull villager-cmd-run-chance: 0.3 villager-head-prize: '0' vindicator: '-20' vindicator-cmd: mobhunt head give {player} vindicator Vindicator 1 silent|give {player} gold_ingot 1 vindicator-cmd-desc: You got a Vindicator skull and a Gold ingot. vindicator-cmd-run-chance: 0.05 vindicator-head-prize: '0' zombie-villager: '10:15' zombie-villager-cmd: mobhunt head give {player} ZombieVillager ZombieVillager 1 silent zombie-villager-cmd-desc: You got a ZombieVillager skull zombie-villager-cmd-run-chance: 0.05 zombie-head-prize: '15'
Rewards for killing passive mobs
Here is where you set the base prize in $ for killing passive/friendly mobs.
By default the player does not get a reward for killing friendly mobs.
If you make the number negative, the reward will be a fine for killing a passive animal.
passive: bat: '1:5' bat-cmd: mobhunt head give {player} Bat Bat 1 silent bat-cmd-desc: You got a Bat skull bat-cmd-run-chance: 0.05 bat-head-prize: '5' chicken: '1:3' chicken-cmd: mobhunt head give {player} Chicken Chicken 1 silent chicken-cmd-desc: You got a Chicken skull chicken-cmd-run-chance: 0.05 chicken-head-prize: '3' cow: '5' cow-cmd: mobhunt head give {player} Cow Cow 1 silent cow-cmd-desc: You got a Cow skull cow-cmd-run-chance: 0.05 cow-head-prize: '5' donkey: '5' donkey-cmd: mobhunt head give {player} donkey Donkey 1 silent donkey-cmd-desc: You got a Donkey skull donkey-cmd-run-chance: 0.05 donkey-head-prize: '5' horse: '0' horse-cmd: mobhunt head give {player} Horse Horse 1 silent horse-cmd-desc: You got a Horse skull horse-cmd-run-chance: 0.05 horse-head-prize: '1' llama: '0' llama-cmd: mobhunt head give {player} llama Llama 1 llama-cmd-desc: You got a Llama skull llama-cmd-run-chance: 0.05 llama-head-prize: '1' mule: '0' mule-cmd: mobhunt head give {player} mule Mule 1 silent mule-cmd-desc: You got a Mule skull mule-cmd-run-chance: 0.05 mule-head-prize: '1' mushroom-cow: '5:8' mushroom-cow-cmd: mobhunt head give {player} Mushroom_Cow Mushroom_Cow 1 silent mushroom-cow-cmd-desc: You got a Mushroom Cow skull mushroom-cow-cmd-run-chance: 0.05 mushroom-cow-head-prize: '10' ocelot: '1:5' ocelot-cmd: mobhunt head give {player} Ocelot Ocelot 1 silent ocelot-cmd-desc: You got an Ocelot skull ocelot-cmd-run-chance: 0.05 ocelot-head-prize: '10' pig: '1:3' pig-cmd: mobhunt head give {player} Pig Pig 1 silent pig-cmd-desc: You got a Pig skull pig-cmd-run-chance: 0.05 pig-head-prize: '3' rabbit: '1:5' rabbit-cmd: mobhunt head give {player} Rabbit Rabbit 1 silent rabbit-cmd-desc: You got a Rabbit skull rabbit-cmd-run-chance: 0.05 rabbit-head-prize: '5' sheep: '1:5' sheep-cmd: mobhunt head give {player} Sheep Sheep 1 silent sheep-cmd-desc: You got a Sheep skull sheep-cmd-run-chance: 0.05 sheep-head-prize: '5' skeletonhorse: '1:5' skeletonhorse-cmd: mobhunt head give {player} skeletonhorse SkeletonHorse 1 silent skeletonhorse-cmd-desc: You got a SkeletonHorse skull skeletonhorse-cmd-run-chance: 0.05 skeletonhorse-head-prize: '10' snowman: '1:3' snowman-cmd: mobhunt head give {player} SnowMan Snowman 1 silent snowman-cmd-desc: You got a Snowman skull snowman-cmd-run-chance: 0.05 snowman-head-prize: '3' squid: '1:5' squid-cmd: mobhunt head give {player} Squid Squid 1 silent squid-cmd-desc: You got a Squid skull squid-cmd-run-chance: 0.05 squid-head-prize: '10' wolf: '-10' wolf-cmd: mobhunt head give {player} Wolf Wolf 1 silent wolf-cmd-desc: You got a Wolf skull wolf-cmd-run-chance: 0.05 wolf-head-prize: '5' zombiehorse: '1:5' zombiehorse-cmd: mobhunt head give {player} zombiehorse ZombieHorse 1 silent zombiehorse-cmd-desc: You got a ZombieHorse skull zombiehorse-cmd-run-chance: 0.25 zombiehorse-head-prize: '10'
Rewards for fishing
Here is where you set the base prize in $ for catching a fish
fishing:
Set this to true if you want to disable all fishing rewards / features.
disable-fishing-rewards: false rawfish: '1:5' rawfish-cmd: mobhunt head give {player} rawfish Raw_Fish 1 silent rawfish-cmd-desc: You got the head of a Raw Fish rawfish-cmd-run-chance: 0.05 rawfish-head-prize: '5' rawsalmon: '5:10' rawsalmon-cmd: mobhunt head give {player} rawsalmon Raw_Salmon 1 silent rawsalmon-cmd-desc: You got the head of a Raw Salmon rawsalmon-cmd-run-chance: 0.1 rawSalmon-head-prize: '10' clownfish: '10:15' clownfish-cmd: mobhunt head give {player} clownfish Clowfish 1 silent clownfish-cmd-desc: You got the head of a Clownfish clownfish-cmd-run-chance: 0.5 clownfish-head-prize: '15' pufferfish: '10:15' pufferfish-cmd: mobhunt head give {player} pufferfish Pufferfish 1 silent pufferfish-cmd-desc: You got the head of a Pufferfish pufferfish-cmd-run-chance: 0.4 pufferfish-head-prize: '15'
Bonus multipliers
These are bonus multipliers that can modify the base prize.
REMEMBER: These are not in $ but they are a multiplier.
Setting to 1 will disable them.
bonus: sneaky: 2.0 return-to-sender: 2.0 push-off-cliff: 2.0 no-weapon: 2.0
This is the PRO-Sniper bonus. The Sniper bonus is calulated as half of PRO-Sniper bonus.
If If PRO Sniper (far-shot) is 2, then Sniper will be = 1+((far-shot-1)/2)=1.5
far-shot: 2.0 mounted: 1.5 friendly-fire: 4.0 bonus-mob: 10.0 bonusMob-head-prize: '25' critical: 2.0
This is the chance (% chance 0-100) that a bonus mob will spawn.
bonus-mob-chance: 0.2
Bonus for killing a Baby mob.
babyMultiplier: 1.2
Special / Achievements rewards
Here is where you set the prize in $ for achieving a special kill.
For each achievment you can run a console command to give the player a reward.
You can use the following variables {player},{world}, {killerpos},
{monstertype} and more can be added on request.
monstertype is the monstername. A valid list can be found in your
lang file. Ex. if it is mobs.skeleton.name, monstertype will return skeleton
An example command could be to give the player permission to fly
for 1 hour or use give command to the player items.
You can also specify the message send to the player.
You can run many console commands on each line, each command
must be separated by |
Achievements will not be shown in the GUI if there is a reward for killing the mob,
unless you set show-achievements-without-reward=true.
achievements:
Put the names of the worlds here where you want to disable achievements.
Players will still get rewards for killings.
disable-achievements-in-worlds:
worldname
Set this to true if you want to see achievements when you use /mobhunt achievements
allthough there is no reward for this.
show-achievements-without-reward: false
Achievements
charged-kill: 20.0 charged-kill-cmd: give {player} gold_ingot 1 charged-kill-cmd-desc: '' creeper-punch: 20.0 creeper-punch-cmd: give {player} gold_ingot 1 creeper-punch-cmd-desc: '' axe-murderer: 10.0 axe-murderer-cmd: give {player} gold_ingot 1 axe-murderer-cmd-desc: '' david-and-goliath: 20.0 david-and-goliath-cmd: give {player} diamond_helmet 1 david-and-goliath-cmd-desc: You got 20 and a Diamond Helmet for the kill recordhungry: 25.0 recordhungry-cmd: give {player} gold_ingot 1 recordhungry-cmd-desc: '' infighting: 25.0 infighting-cmd: give {player} gold_ingot 1 infighting-cmd-desc: '' by-the-book: 20.0 by-the-book-cmd: give {player} gold_ingot 1 by-the-book-cmd-desc: '' creepercide: 15.0 creepercide-cmd: give {player} gold_ingot 1 creepercide-cmd-desc: '' hunt-begins: 20.0 hunt-begins-cmd: '' hunt-begins-cmd-desc: '' itsmagic: 25.0 itsmagic-cmd: give {player} gold_ingot 1 itsmagic-cmd-desc: Enjoy you Gold ingot fancypants: 25.0 fancypants-cmd: give {player} gold_ingot 1 fancypants-cmd-desc: Enjoy you Gold ingot master-sniper: 30.0 master-sniper-cmd: give {player} gold_ingot 1 master-sniper-cmd-desc: Enjoy you Gold ingot justintime: 50.0 justintime-cmd: give {player} gold_ingot 1 justintime-cmd-desc: Enjoy you Gold ingot fangmaster: 45.0 fangmaster-cmd: give {player} gold_ingot 1 fangmaster-cmd-desc: Enjoy your Gold ingot hunter1: 50.0 hunter1-cmd: give {player} gold_ingot 5 hunter1-cmd-desc: Enjoy your 50 Gold ingots hunter2: 75.0 hunter2-cmd: give {player} gold_ingot 10 hunter2-cmd-desc: Enjoy your 75 Gold ingots hunter3: 125.0 hunter3-cmd: give {player} gold_ingot 20 hunter3-cmd-desc: Enjoy your 100 Gold ingots hunter4: 200.0 hunter4-cmd: give {player} diamond 25 hunter4-cmd-desc: Enjoy your 25 Diamonds hunter5: 275.0 hunter5-cmd: give {player} diamond 40 hunter5-cmd-desc: Enjoy your 40 Diamonds hunter6: 450.0 hunter6-cmd: give {player} diamond 60 hunter6-cmd-desc: Enjoy your 60 Diamonds hunter7: 750.0 hunter7-cmd: give {player} diamond 75 hunter7-cmd-desc: Enjoy your 75 Diamonds hunter8: 1250.0 hunter8-cmd: give {player} diamond 125 hunter8-cmd-desc: Enjoy your 125 Dimonds
Achievement Hunter levels
Here is where you set how many mobs to kill to reach next level per mob.
You can only set the number of mobs to kill to reach level 1. the next
levels is automatically calculated this way.
Level 1: 100 (100 kills)
Level 2: x 2.5 (250 kills)
Level 3: x 5 (500 kills)
Level 4: x 10 (1000 kills)
Level 5: x 25 (2500 kills)
Level 6: x 50 (5000 kills)
Level 7: x 100 (10000 kills)
Level Achievements can be disabled by setting the number to 0
achievement_levels: bat_level1: 5 blaze_level1: 5 blacksmith_level1: 100 bonusmob_level1: 20 butcher_level1: 100 cartographer_level1: 100 cave-spider_level1: 25 chicken_level1: 100 clownfish_level1: 15 cow_level1: 50 creeper_level1: 50 donkey_level1: 25 elder_guardian_level1: 5 enderdragon_level1: 1 enderman_level1: 25 endermite_level1: 25 evoker_level1: 50 farmer_level1: 100 ghast_level1: 1 giant_level1: 100 guardian_level1: 15 horse_level1: 100 husk_level1: 15 illusioner_level1: 100 iron-golem_level1: 25 killerrabbit_level1: 1 librarian_level1: 100 llama_level1: 25 magma-cube_level1: 25 mule_level1: 25 mushroom-cow_level1: 25 nitwit_level1: 100 ocelot_level1: 15 parrot_level1: 15 pig_level1: 50 polar_bear_level1: 5 priest_level1: 100 pvpplayer_level1: 15 pufferfish_level1: 15 rabbit_level1: 15 rawfish_level1: 25 rawsalmon_level1: 25 sheep_level1: 100 shulker_level1: 50 silverfish_level1: 25 skeleton_level1: 100 skeletonhorse_level1: 15 slime-base_level1: 50 snowman_level1: 15 spider_level1: 50 squid_level1: 25 stray_level1: 15 vex_level1: 15 villager_level1: 100 vindicator_level1: 100 witch_level1: 1 wither_level1: 1 wither-skeleton_level1: 5 wolf_level1: 25 zombie_level1: 100 zombiehorse_level1: 25 zombie-pigman_level1: 25 zombie_villager_level1: 100
Rewards for assisting killings
They players can get an extra reward if they help each other killing mobs.
assists:
Enabling assist allows the second last player to attack a mob to get some money from it
enable: true
This should be a value that is multiplied against the mobs base kill value.
This is used to determine how much money an assister gets.
multiplier: 0.25
Should killstreak be applied to assists
allow-killstreak: false
Time in seconds after attacking a mob that can be counted as an assist
timeout: 4
Grinding detection settings
Here you can change the behavior of the grinding detection.
grinding:
Grinding detection.
Enabling this prevents a player from earning too much money from using a mob grinder.
Set 'enable-grinding-detection: false' to disable the grinding detection.
OBS: You can whitelist an area to allow grinding using '/mobhunt whitelistarea <add|remove>'
if the area is detected as a grinding area. See also '/mobhunt checkgrinding'
For each kill MobHunting check the number of kills within the range
If number of kills exceeds 10, the reward will decrese with 10% until the 'number of deaths'
is reached, whereafter the reward will be zero.
enable-grinding-detection: true grinding-detection-range: 15 grinding-detection-number-of-death: 20 disable-natural-item-drops-on-player-grinding: false disable-natural-xp-drops-on-player-grinding: false blacklist-player-grinding-spots-as-server-worldwide-spots: false
Killing stacked mobs (created by a mob stacking plugin)
is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
killings of stacked to be detected as gring, you must set grinding-stacked-mobs-allowed to false.
grinding-stacked-mobs-allowed: true
Detect Grinding Farms.
When this is true, the plugin will try to detect if the players has build a Mob Grinding Farm.
Farm detection can be completly disabled or you can whitelist an area using the whitelist
command if you want the players to harvest mobs from a farm.
detect-farms: true
Nether Gold Farm detection.
When this is true, the plugin will try to detect if the players has build a Nether Gold Farm.
There is no guarantie that the plugin can detect all types of Nether Gold farms, but it has
been testet on this one: https://www.youtube.com/watch?v=jQWG9Q7HoUA
When searching for grinding the plugin measures how many mobs dies per timeframe within a range.
Be careful if you change this number there is a risk for false positives.
detect-nether-gold-farms: true
Put the names of the worlds here where you want to disable grinding detection
You would typically do this in creative worlds.
disable-grinding-detection-in-worlds:
worldname seconds-to-search-for-grinding-on-nether-gold-farms: 30 range-to-search-for-grinding-on-nether-gold-farms: 4.0 number-of-deaths-when-searching-for-grinding-on-nether-gold-farms: 5 disable-natural-item-drops-on-nether-gold-farms: false disable-natural-xp-drops-on-nether-gold-farms: false
Other Farm detection.
When this is true, the plugin will try to detect if the players has build other Farms
where different mobs is falling into death. The plugin is still counting mobs which
dies from falling, with in a range and a time frame.
detect-other-farms: true seconds-to-search-for-grinding-on-other-farms: 30 range-to-search-for-grinding-on-other-farms: 4.0 number-of-deaths-when-searching-for-grinding-on-other-farms: 10 disable-natural-item-drops-on-other-farms: false disable-natural-xp-drops-on-other-farms: false
Penalty multipliers
These are penalty multipliers that can modify the base prize.
REMEMBER: These are not in $ but they are a multiplier.
Setting to 1 will disable them.
penalty:
If a player flies at any point in a fight, this penalty will be applied
flyingPenalty: 0.2
This is the penalty if the player gets killed by a mob.
Set mob-rob-from-player=10 to let the mob steal 10 dollars
or 10% to let the mob steal 10% of the players balance.
Set mob-rob-from-player=0 to disable this
mob-rob-from-player: 0%
Reward for kills in a row
Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
Killstreak will be disabled if you set the multiplier: 1.0
killstreak: level1: 5 level1-multiplier: 1.5 level2: 10 level2-multiplier: 2.0 level3: 20 level3-multiplier: 3.0 level4: 40 level4-multiplier: 4.0
Rank multipliers and world difficulty multipliers
You can add multipliers for players with different ranks/groups. To do this
you must set give the user/group permissions with a format like this:
mobhunting.multiplier.guest
mobhunting.multiplier.guardian
mobhunting.multiplier.staff
mobhunting.multiplier.hasVoted
mobhunting.multiplier.donator
mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
OP'ed players will only get the OP multiplier
you can make your own permission nodes. You just need to keep the format
mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
multiplier:
Ranks
rank-multiplier: mobhunting: multiplier: donator: '3' staff: '1.05' hasVoted: '2' guest: '0.9' guardian: '1.02'
This is the reward multiplier for the WorldDifficulty. Note that extrahard is
used for worlds where the plugin ExtraHardMode is enabled.
world-difficulty-multiplier: difficulty: multiplier: peaceful: '0.5' hard: '2' normal: '1' easy: '0.75' extrahard: '2.5'
Pvp rewards
Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
You can alsp run a console command when this happens to give the player a reward or punish him.
You can you the following variables {player},{world},{killed_player}.
An example could be to give the player permission to fly
for 1 hour or use give command to the player items.
You can also specify the message send to the player.
You can run many console commands on each line, each command
must be separated by |
pvp:
Set pvpAllowed=false to disable rewards on killing other players.
pvp-allowed: true
Set rob-from-victim=true to steal from the victim or
rob-from-victim=false to get the reward money from the server.
rob-from-victim: true
The kill prize can be a number to steal x dollars from the killed player,
or it can be a cut in percent of his balance. Rob from victiom is about where the money comes from.
If FALSE the money comes from from the server, if TRUE the money comes from the dead player.
If you dont want the player to get any money for PVP kills, you MUST set pvp-kill-prize: 0
pvp-kill-prize: 1.0%
One or more console commands to be run when a player kills another player.
pvp-kill-cmd: mobhunt head give {player} {killed_player} {killed_player} 1 silent
Write the message to the killer, describing the reward / console commands
pvp-kill-cmd-desc: You got {killed_player}'s skull
This is the chance for running the command. 1 = 100% (each time the player is killed), 0.5 ~ 50% and 0.001 = 0.1% (very rare)
pvp-kill-cmd-run-chance: 0.5
The Head price if you want playerheads to have a value like the bag of gold.
pvp-head-prize: '200'
Disguises rewards
Here is where can define the actions when a player is under disguise (attacker)
or when the attacked (victim)
disguises:
Disable integration with iDisguise
disable-integration-i-disguise: false
Disable integration with DisguiseCcraft
disable-integration-disguisecraft: false
Disable integration with LibsDisguises
disable-integration-libsdisguises: false
Set pvpAllowed=false to disable rewards on killing other players.
remove-disguise-when-attacking: true
Set pvpAllowed=false to disable rewards on killing other players.
remove-disguise-when-attacked: true
Bonus multiplier for killing while disgused.
Can be both positive an negative = reward or penalty
and over and under 1 = raise or lower the reward.
undercover-multiplier: 0.95
Bonus multiplier for killing a disgused player.
Can be both positive an negative = reward or penalty
and over and under 1 = raise or lower the reward.
cover-blown-multiplier: 1.2
NPC / Citizens / MasterMobHunter settings.
npc:
Disable integration with Citizens2
disable-integration-citizens: false
Set the number of seconds between each check. Recommended setting is
masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
Be careful not to lower this number too much. It can cause lag and server crashes
because of database lockings.
masterMobHunter_check_every: 300
Bounty settings
Here you can change the behavior of the Bounty Command or you can disable
the command completely.
bounties:
Set to true if you want to disable players to be able to put bounties on each other.
disable-player-bounties: false
Here you set how much of a bound the bounty owner get back if
he drop the bounty on another player
bounty-return-pct: 500
Here you set the number of days the Bounty is collectable.
After the number of days the Bounty will be removed automatically
bounty_duration: 30
Set enable_random_bounty=false to disable random bounties
enable_random_bounty: true
Time between Random Bounty is created in minutes
time_between_random_bounties: 60
Minimum number of players before the server starts to make random bounties
minimum_number_of_online_players: 5
Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
chance_to_create_a_random_bounty: 0.5
Random Bounty. Can be a number 100 or a range 100:200
random_bounty_prize: 200:300
Stacked mobs settings
Here you can change the behavior of stacked mobs integration, or you can disable
integration completely.
stackedmobs:
Disable integration with MobStacker.
https://www.spigotmc.org/resources/mobstacker.15596/
disable-integration-mobstacker: false
Disable integration with StackMob.
https://www.spigotmc.org/resources/stackmob.29999/
disable-integration-stackmob: false
Set to true if you want stacked mobs to pay a reward.
get-reward-from-stacked-mobs: true
CustomMob settings
Here you can change the behavior of CustomMobs Integration, or you can disable
integration completely.
https://www.spigotmc.org/resources/custommobs.7339/
custommobs:
Disable integration with CustomMobs
https://dev.bukkit.org/bukkit-plugins/custom-mobs/
disable-integration-custommobs: false
Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
allow_custom_mobspawners_and_eggs: false
InfernalMobs settings
Here you can change the behavior of InfernalMobs Integration, or you can disable
integration completely.
https://www.spigotmc.org/resources/infernal-mobs.2156/
infernalmobs:
Disable integration with InfernalMobs
disable-integration-infernalmobs: false
For InfernalMobs mob prize is calculated by the minecraft reward x multiplier_per_level^Infernal_Level
Ex.If multiplier=1.2 and level is 3 normal reward will be multiplied with 1.21.21.2=1,728
multiplier_per_level: 1.25
Conquestia Mobs settings
Here you can change the behavior of ConquestiaMobs Integration, or you can disable
integration completely.
https://www.spigotmc.org/resources/conquesita-mobs.21307/
conquestiamobs:
Disable integration with ConquestiaMobs
https://www.spigotmc.org/resources/conquesita-mobs.21307/
disable-integration-conquestiamobs: false
This is the multiplier per level mutiplied with the basic reward.
Becareful not to ruin the server economy by making the multiplier to big.
Example: If the reward is 10 and the multiplier is 1.05, the calculated
reward is:
Level 1: reward=10
Level 2: reward=10*1.05=10.5
Level 3: reward=101.051.05=11.03
Level 4: reward=101.051.05*1.05=11.58
Level 5: reward=101.051.051.051.05=12.16
Level 6: reward=101.051.051.051.05*1.05=12.76
Level 7: reward=101.051.051.051.051.051.05=13.40
Level 8: reward=101.051.051.051.051.051.05*1.05=14.07
Level 9: reward=101.051.051.051.051.051.051.051.05=14.77
Level 10: reward=101.051.051.05.....=15.51
Level 20: reward=101.051.051.05.....=25..27
Level 30: reward=101.051.051.05.....=41.61
Level 40: reward=101.051.051.05.....=67.05
Level 50: reward=101.051.051.05.....=109.21
Level 100: reward=101.051.051.05.....=1252.39
multiplier_per_level: 1.05
Factions settings
Here you can change the behavior of the Factions integration, or you can disable
integration completely.
https://www.spigotmc.org/resources/factions.1900/
factions:
Disable integration with Factions.
https://www.massivecraft.com/
disable-integration-factions: false
This is the bonus when a player kills a mob or a player in a Factions WarZone.
factions_warzone_multiplier: 1.1
Towny settings
Here you can change the behavior of the Towny integration, or you can disable
integration completely.
http://towny.palmergames.com/
towny:
Disable integration with Towny.
http://towny.palmergames.com/
disable-integration-towny: false
Disable rewards when the player is in his hometown.
http://towny.palmergames.com/
disable-rewards-in-home-town: true
Disable naturally drops and xp drops when the player kill mobs in his home town.
disable-naturally-drops-and-xp-in-home-town: false
Towny settings
Here you can change the behavior of the Residence integration, or you can disable
integration completely.
https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-11.11480/
residence:
Disable integration with Residence.
http://towny.palmergames.com/
disable-integration-residence: false
Disable rewards when the player is protected against damage.
http://towny.palmergames.com/
disable-rewards-in-home-town: true
Disable naturally drops and xp drops when the player kill mobs in his home town.
disable-naturally-drops-and-xp-in-protected-residence: false
DropMoneyOnGround Settings
dropmoneyonground:
When a player get a money reward for a kill, the money will go directly
into his pocket. If you set dropMoneyOnGround=true the reward will
dropped on ground to be picked up by the player.
Negative rewards will always be taken from the player.
drop-money-on-ground: true
Here you can set the type of the ITEM to be dropped.
You can choose between "ITEM","KILLED","SKULL","KILLER". The default is ITEM.
The value will be showed above the item.
ITEM: The reward is dropped as a normal Minecraft item.
KILLED: The reward is dropped as the head of the mob/player you killed.
SKULL: The reward is dropped as a SKULL with a custom texture. You can generate custom texture value
and custom texture signature at http://mineskin.org
KILLER: The reward is dropped as the killers head.
OBS: If the Gringotts plugin is installed and support not disabled, the droped item will be the Gringotts chosen item.
Examples:
Bag of gold: (https://mineskin.org/6875)
drop-money-on-ground-skull-reward-name: 'Bag of gold'
drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0ODU5MTIwNjk3OTgsInByb2ZpbGVJZCI6IjdkYTJhYjNhOTNjYTQ4ZWU4MzA0OGFmYzNiODBlNjhlIiwicHJvZmlsZU5hbWUiOiJHb2xkYXBmZWwiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5NmNlMTNmZjYxNTVmZGYzMjM1ZDhkMjIxNzRjNWRlNGJmNTUxMmYxYWRlZGExYWZhM2ZjMjgxODBmM2Y3In19fQ=='
drop-money-on-ground-skull-texture-signature: 'm8u2ChI43ySVica7pcY0CsCuMCGgAdN7c9f/ZOxDZsPzJY8eiDrwxLIh6oPY1rvE1ja/rmftPSmdnbeHYrzLQ18QBzehFp8ZVegPsd9iNHc4FuD7nr1is2FD8M8AWAZOViiwlUKnfd8avb3SKfvFmhmVhQtE+atJYQrXhJwiqR4S+KTccA6pjIESM3AWlbCOmykg31ey7MQWB4YgtRp8NyFD3HNTLZ8alcEXBuG3t58wYBEME1UaOFah45tHuV1FW+iGBHHFWLu1UsAbg0Uw87Pp+KSTUGrhdwSc/55czILulI8IUnUfxmkaThRjd7g6VpH/w+9jLvm+7tOwfMQZlXp9104t9XMVnTAchzQr6mB3U6drCsGnuZycQzEgretQsUh3hweN7Jzz5knl6qc1n3Sn8t1yOvaIQLWG1f3l6irPdl28bwEd4Z7VDrGqYgXsd2GsOK/gCQ7rChNqbJ2p+jCja3F3ZohfmTYOU8W7DJ8Ne+xaofSuPnWODnZN9x+Y+3RE3nzH9tzP+NBMsV3YQXpvUD7Pepg7ScO+k9Fj3/F+KfBje0k6xfl+75s7kR3pNWQI5EVrO6iuky6dMuFPUBfNfq33fZV6Tqr/7o24aKpfA4WwJf91G9mC18z8NCgFR6iK4cPGmkTMvNtxUQ3MoB0LCOkRcbP0i7qxHupt8xE='
Bag of gold (alternative): (https://mineskin.org/3384)
drop-money-on-ground-skull-reward-name: 'Bag of gold'
drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0NzQzMzI0MzY1MDYsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzg2NzczZDc0Y2Y1MDhmZDc3Yzc4MmZmZDI5ZGYyZmU0N2ZiNzE0YjViMGQ3ZGU2N2Q1Mjg2OTMxZTJmMWRmMiJ9fX0='
drop-money-on-ground-skull-texture-signature: 'JdvJksowuxYQ0eqf56J+Dmczg7zvlw2DbIc58Q33kRt65uMUNn2iRCQsbNpztC1cAAgyYMOyFDiOUZQeIK03CSRoPLDtWp2u501YoGKqhjgrE0V0UDh3JetWKz4Ob0KmATtY+4R2vSoMjHFEFppM0Oq+8ZER12FAiVEMAzeseFN3Z9fWAMc/V10LoquGBpq6ExTfSCEEMDEGZopF1T8ZBKL0vf4DVendfz4v3yl7bRBzISZEAnF+ECTa9z36r8HRqS8+s0eO/AWYQcRaKIu9H+wSK5F/1v+rgifeSlMAnt1Na8m1b5tMfNuq6pXxWCq4nUGgYVTOLUinqs9ZcFz3Z6Mtx5YtymKk2M0mzxmTm9+AeOL4s3K/UrJYQlcmLBJSv4hd6EigJXoashzWNCHKmFDYCdEhh4FArq4G9vRZtoudcTeMsvi0VmXIgER8U5iSfoTtzXcGbf/GT0ECtgfeA40f5oCqyE4nXreudMmvlDCBr/KHbILQWeeH/jhtYqQ6OwJb3Ji2Bs9F5fQmICSqk7X4yKzexf8rdDhOG1z+/TCot7K8unPVuQx46sXPeP7t2hCiHOXMAnOMt8vuL3gQUURIEM6fMryjmlKsgvk8Jo0gawavRCIZQtA6vT0JRRnSAchzEOA7QP1iiVV3LnwX9Yqw7oMJ/+REV1hWesuzDOc='
Chest: (https://mineskin.org/3136)
drop-money-on-ground-skull-reward-name: 'Treasure chest'
drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0NzI4Mzk3Nzk2ODMsInByb2ZpbGVJZCI6ImIwZDRiMjhiYzFkNzQ4ODlhZjBlODY2MWNlZTk2YWFiIiwicHJvZmlsZU5hbWUiOiJJbnZlbnRpdmVHYW1lcyIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTY5NDcxMjQ1YmNhN2M0ZmUwNjQ0MGQ5YjRiOWY3NDIxN2VkNzM0M2FhZDU5YTc5MThiMWExZDYxZDhiYTZkYSJ9fX0='
drop-money-on-ground-skull-texture-signature: 'lVA2QIbvybpzhcXof5yWz/7nkHdhG/3MGO+1DyD1txdRCALV6BRwsDUBwIUg06MkLUpBkjmiOvFcCRgal/jDE/xkkJPyk2tb/w4NtQ5PiPiAe0oInVnuiSIVFIE4tnsCdvX0joll3uKwVu6XY3t1KEsqJATcPhA5hslVn1iOp/IfMziIfuCzzob04rScpwcw0mLNtbtbMVAl6LYR9gXVuOkAfXujuYq4lbI/iW0yuLxSAzr8i9QWBP2ftup4qQHwocQRTdUE6/G5G9LwJWXhhnqKWjgjfvL0y2FRFJkgN1cvuq7DvUDBVsePnRIHwU5YvBPMjcZe/KE8VPTSodsN84/+++5p95Puxe1DXMX822xR71IQsxM7eax7Ffrr/Tzxw2rSDh9ivGGlRAB85OHwp/ouUgWNSrT8inNMYImque9EuZku9p3OFet8iZsFhkMXANeNtTVL7LKV7/L/0YWwoeyBnw5QQqvGyWKw3dac5eDkRNCyCtdDIntM5vsd8FxnIFj36zxLWgmrJmOM9hg5PBM4gcDxxryBcug8jSe+W9XDU39OOJotXajj8dgSL8yUn+d7l4Qvat/vJbAE8lonMl7P0P9QBPzmcIUvlRMuHSpRZQYkoCbwc2Filahd/5INtm7I4Y28XYzzupdwLk3cavKfOloL5YrWNqaZr/+9Tbk='
Birthday present: (https://mineskin.org/4743)
drop-money-on-ground-skull-reward-name: 'Birthday present'
drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0Nzk5MzEzNDMxMjgsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2NmNDRkZjIzMjBiNzYzMTI0N2FhZGY1OWMwZWNlOTdhNGJiNTdkZjI4YzFjZWU3OTM0ZjZhZTI4YWY4OTg5In19fQ=='
drop-money-on-ground-skull-texture-signature: 'k1xQ6E1NuxG1ZN7nlQqRJltYrJn44XHVhNA9pSEu2Pt2mkuixMxhIDj2Tg6o+JWlTyGfXtPVWLxygeGymmeSGaVcmDTaCALg7PL11ZfSzSWSxaIufNbj1EcSi264jg5FrAa/2/DnFsgu16wjlWiIGtjCzgx2QabY8YofoPKw6Y6Y5FHZJVXpT8Rsxs8ok6ZHtfm/ZyyTgvRSzh2mKmVyQIYJ1ZKxuqWhDQfbtBpu3dlEzMAEJo85Dvb7uIFYa7WFitjFJue/c9qpqAnazWFLrx33nYpjjeYhcfAvsaNQW3JVFEkyxzEgzOHbdsbiZcqTCwO+49whu175xOqT7XhouEubDT7A3H1jiSvQvkUZJv/GzUF4qFYHSfxhr6OWoBrRGwWmPdcrYx7fUWKo43CAqa5inaiTV4gU70BWrx5i3LhIJxpnspAyTXs8tZBxeoh8IizWD7uXkYYqh3j9cwuHoxfwZuMpOx9CPTC6R/YwJ1YK5OgJBY1+QhNw+NOilWT3jTok82elFvOLm3a5yLyVs+/UPmLD7rZsFm7/DD3VnRcpgjKRiyy2j9vYsYLyNE2BVLVJxBVk2yyy9u7L4VR6PO+8v2dh9DQl7vM2ORCxKPl2lt6woHWM2+eT1PXr16LtMtAOGYT8mlKFhp8Ou2+9fu4AqWkX7n3swU6XLiK5cJs='
Choose between "ITEM","KILLED","SKULL","KILLER"
drop-money-on-ground-itemtype: SKULL
Use the reward as a currency (bag of gold) which can be sold, bought, stored in a
protected chest or a protected area (a Bank?). Check the command /mh money sell.
If false the bag of gold will be picked up as money, if true the bag of gold
will be picked up as an item.
drop-money-use-item-as-currency: true
Here you can change the command /mh money ... to /mh ...
Example: gold,bag,silver,coin,????
drop-money-command-alias: money
Here you can set which item should be used when you have chosen drop-money-on-ground-itemtype: ITEM.
Use Minecraft Item names like:
GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
drop-money-on-ground-item: GOLDEN_APPLE
Here you can set of the color of the number above the dropped item.
Use color names like WHITE, RED, BLUE, GOLD
drop-money-on-ground-text-color: WHITE
This is the name of the reward
drop-money-on-ground-skull-reward-name: Bag of gold
This is the name of the reward in plural
drop-money-on-ground-skull-reward-name-plural: Bag of gold
This is the Custom Texture Value generated at http://mineskin.org
drop-money-on-ground-skull-texture-value: eyJ0aW1lc3RhbXAiOjE0ODU5MTIwNjk3OTgsInByb2ZpbGVJZCI6IjdkYTJhYjNhOTNjYTQ4ZWU4MzA0OGFmYzNiODBlNjhlIiwicHJvZmlsZU5hbWUiOiJHb2xkYXBmZWwiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5NmNlMTNmZjYxNTVmZGYzMjM1ZDhkMjIxNzRjNWRlNGJmNTUxMmYxYWRlZGExYWZhM2ZjMjgxODBmM2Y3In19fQ==
This is the Custom Texture Signature generated at http://mineskin.org
drop-money-on-ground-skull-texture-signature: m8u2ChI43ySVica7pcY0CsCuMCGgAdN7c9f/ZOxDZsPzJY8eiDrwxLIh6oPY1rvE1ja/rmftPSmdnbeHYrzLQ18QBzehFp8ZVegPsd9iNHc4FuD7nr1is2FD8M8AWAZOViiwlUKnfd8avb3SKfvFmhmVhQtE+atJYQrXhJwiqR4S+KTccA6pjIESM3AWlbCOmykg31ey7MQWB4YgtRp8NyFD3HNTLZ8alcEXBuG3t58wYBEME1UaOFah45tHuV1FW+iGBHHFWLu1UsAbg0Uw87Pp+KSTUGrhdwSc/55czILulI8IUnUfxmkaThRjd7g6VpH/w+9jLvm+7tOwfMQZlXp9104t9XMVnTAchzQr6mB3U6drCsGnuZycQzEgretQsUh3hweN7Jzz5knl6qc1n3Sn8t1yOvaIQLWG1f3l6irPdl28bwEd4Z7VDrGqYgXsd2GsOK/gCQ7rChNqbJ2p+jCja3F3ZohfmTYOU8W7DJ8Ne+xaofSuPnWODnZN9x+Y+3RE3nzH9tzP+NBMsV3YQXpvUD7Pepg7ScO+k9Fj3/F+KfBje0k6xfl+75s7kR3pNWQI5EVrO6iuky6dMuFPUBfNfq33fZV6Tqr/7o24aKpfA4WwJf91G9mC18z8NCgFR6iK4cPGmkTMvNtxUQ3MoB0LCOkRcbP0i7qxHupt8xE=
Dark room mobspawners usually collect items in a HOPPER. This is allowed by default.
If you want to deny HOPPERS to collect MobHunting Money rewards
set "deny-hoppers-to-pickup-money-on-ground"=false
deny-hoppers-to-pickup-money-on-ground: true
Integration to McMMO
This section only relevant if you use McMMO.
Here you configure if the player will get McMMO Levels for MobHunting kills and
and the chance to get the xp.
mcmmo:
Here you can disable the integration with McMMO.
https://www.spigotmc.org/resources/mcmmo.2445/
disable-integration-mcmmo: false
Set 'enable-mcmmo-level-rewards: true' to let the players get Level as a MobHunting reward.
enable-mcmmo-level-rewards: true bat-mcmmo-skillreward-amount: '1' bat-mcmmo-skillreward-chance: 0.025 blacksmith-mcmmo-skillreward-amount: '1' blacksmith-mcmmo-skillreward-chance: 0.025 blaze-mcmmo-skillreward-amount: '1' blaze-mcmmo-skillreward-chance: 0.05 bonusmob-mcmmo-skillreward-amount: '1' bonusmob-mcmmo-skillreward-chance: 0.05 butcher-mcmmo-skillreward-amount: '1' butcher-mcmmo-skillreward-chance: 0.025 cartographer-mcmmo-skillreward-amount: '1' cartographer-mcmmo-skillreward-chance: 0.025 cave-spider-mcmmo-skillreward-amount: '1' cave-spider-mcmmo-skillreward-chance: 0.04 chicken-mcmmo-skillreward-amount: '1' chicken-mcmmo-skillreward-chance: 0.025 clownfish-mcmmo-skillreward-amount: '1' clownfish-mcmmo-skillreward-chance: 0.075 cow-mcmmo-skillreward-amount: '1' cow-mcmmo-skillreward-chance: 0.025 creeper-mcmmo-skillreward-amount: '1' creeper-mcmmo-skillreward-chance: 0.04 donkey-mcmmo-skillreward-amount: '1' donkey-mcmmo-skillreward-chance: 0.025 elder_guardian-mcmmo-skillreward-amount: '1:2' elder_guardian-mcmmo-skillreward-chance: 0.1 enderdragon-mcmmo-skillreward-amount: '5' enderdragon-mcmmo-skillreward-chance: 0.33 enderman-mcmmo-skillreward-amount: '1' enderman-mcmmo-skillreward-chance: 0.04 endermite-mcmmo-skillreward-amount: '1:2' endermite-mcmmo-skillreward-chance: 0.2 evoker-mcmmo-skillreward-amount: '1' evoker-mcmmo-skillreward-chance: 0.05 farmer-mcmmo-skillreward-amount: '1' farmer-mcmmo-skillreward-chance: 0.025 ghast-mcmmo-skillreward-amount: '1' ghast-mcmmo-skillreward-chance: 0.05 giant-mcmmo-skillreward-amount: '1:2' giant-mcmmo-skillreward-chance: 0.1 guardian-mcmmo-skillreward-amount: '1' guardian-mcmmo-skillreward-chance: 0.05 horse-mcmmo-skillreward-amount: '1' horse-mcmmo-skillreward-chance: 0.025 husk-mcmmo-skillreward-amount: '1' husk-mcmmo-skillreward-chance: 0.04 illusioner-mcmmo-skillreward-amount: '1' illusioner-mcmmo-skillreward-chance: 0.05 iron-golem-mcmmo-skillreward-amount: '1' iron-golem-mcmmo-skillreward-chance: 0.05 killerrabbit-mcmmo-skillreward-amount: '5' killerrabbit-mcmmo-skillreward-chance: 1.0 llama-mcmmo-skillreward-amount: '1' llama-mcmmo-skillreward-chance: 0.025 librarian-mcmmo-skillreward-amount: '1' librarian-mcmmo-skillreward-chance: 0.025 magma-cube-mcmmo-skillreward-amount: '1' magma-cube-mcmmo-skillreward-chance: 0.04 mule-mcmmo-skillreward-amount: '1' mule-mcmmo-skillreward-chance: 0.025 mushroom-cow-mcmmo-skillreward-amount: '1' mushroom-cow-mcmmo-skillreward-chance: 0.025 nitwit-mcmmo-skillreward-amount: '1' nitwit-mcmmo-skillreward-chance: 0.025 ocelot-mcmmo-skillreward-amount: '1' ocelot-mcmmo-skillreward-chance: 0.025 parrot-mcmmo-skillreward-amount: '1' parrot-mcmmo-skillreward-chance: 0.025 pig-mcmmo-skillreward-amount: '1' pig-mcmmo-skillreward-chance: 0.025 polar_bear-mcmmo-skillreward-amount: '1' polar_bear-mcmmo-skillreward-chance: 0.05 priest-mcmmo-skillreward-amount: '1' priest-mcmmo-skillreward-chance: 0.025 pufferfish-mcmmo-skillreward-amount: '1' pufferfish-mcmmo-skillreward-chance: 0.06 pvpplayer-mcmmo-skillreward-amount: '1' pvpplayer-mcmmo-skillreward-chance: 0.025 rabbit-mcmmo-skillreward-amount: '1' rabbit-mcmmo-skillreward-chance: 0.025 rawfish-mcmmo-skillreward-amount: '1' rawfish-mcmmo-skillreward-chance: 0.05 rawsalmon-mcmmo-skillreward-amount: '1' rawsalmon-mcmmo-skillreward-chance: 0.06 sheep-mcmmo-skillreward-amount: '1' sheep-mcmmo-skillreward-chance: 0.025 shulker-mcmmo-skillreward-amount: '1' shulker-mcmmo-skillreward-chance: 0.05 silverfish-mcmmo-skillreward-amount: '1' silverfish-mcmmo-skillreward-chance: 0.04 skeleton-mcmmo-skillreward-amount: '1' skeleton-mcmmo-skillreward-chance: 0.04 skeletonhorse-mcmmo-skillreward-amount: '1' skeletonhorse-mcmmo-skillreward-chance: 0.025 slime-base-mcmmo-skillreward-amount: '1' slime-base-mcmmo-skillreward-chance: 0.04 snowman-mcmmo-skillreward-amount: '1' snowman-mcmmo-skillreward-chance: 0.025 spider-mcmmo-skillreward-amount: '1' spider-mcmmo-skillreward-chance: 0.04 squid-mcmmo-skillreward-amount: '1' squid-mcmmo-skillreward-chance: 0.025 stray-mcmmo-skillreward-amount: '1' stray-mcmmo-skillreward-chance: 0.04 vex-mcmmo-skillreward-amount: '1' vex-mcmmo-skillreward-chance: 0.04 villager-mcmmo-skillreward-amount: '1' villager-mcmmo-skillreward-chance: 0.025 vindicator-mcmmo-skillreward-amount: '1' vindicator-mcmmo-skillreward-chance: 0.05 witch-mcmmo-skillreward-amount: '1' witch-mcmmo-skillreward-chance: 0.05 wither-mcmmo-skillreward-amount: '5' wither-mcmmo-skillreward-chance: 0.33 wither-skeleton-mcmmo-skillreward-amount: '1' wither-skeleton-mcmmo-skillreward-chance: 0.05 wolf-mcmmo-skillreward-amount: '1' wolf-mcmmo-skillreward-chance: 0.04 zombie-mcmmo-skillreward-amount: '1' zombie-mcmmo-skillreward-chance: 0.4 zombiehorse-mcmmo-skillreward-amount: '1' zombiehorse-mcmmo-skillreward-chance: 0.025 zombie-pigman-mcmmo-skillreward-amount: '1' zombie-pigman-mcmmo-skillreward-chance: 0.05 zombie_villager-mcmmo-skillreward-amount: '1' zombie_villager-mcmmo-skillreward-chance: 0.04
Integration to CrackShot
This section only relevant if you use CrackShot.
Here you configure if the player will get a multiplier for using a CrackShot weapon
crackshot:
Disable integration with CrackShot.
https://dev.bukkit.org/projects/crackshot
disable-integration-crackshot: false crackshot-multiplier: 0.7
Integration to other plugins.
plugins:
Disable integration with MobArena
disable-integration-mobarena: false
Set to true if you want the players to get rewards while playing MobArena.
mobarena-get-rewards: false
Disable integration with PvpArena
disable-integration-pvparena: false
Set to true if you want the players to get rewards while playing pvpArena.
pvparena-get-rewards: false
Disable integration with MythicMobs
disable-integration-mythicmobs: false
Disable integration with MyPet
disable-integration-mypet: false
Disable integration with MiniGames
disable-integration-minigames: false
Disable integration with MiniGamesLib
https://www.spigotmc.org/resources/minigameslib.23844/
disable-integration-minigameslib: false
Disable integration with WorldGuard
disable-integration-worldguard: false
Disable integration with Essentials
http://dev.bukkit.org/bukkit-plugins/essentialsx/
disable-integration-essentials: false
Disable integration with BattleArena
disable-integration-battlearena: false
Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
disable-integration-bossbarapi: false
Disable integration with BarAPI. If you want messages in player chat you can set this to true.
https://dev.bukkit.org/projects/bar-api
disable-integration-barapi: false
Disable integration with TitleAPI
disable-integration-titleapi: false
Disable integration with VanishNoPacket
disable-integration-vanishnopacket: false
Disable integration with TitleManger. If you want messages in player chat you can set this to true.
https://www.spigotmc.org/resources/titlemanager.1049/
disable-integration-titlemanager: false
Disable integration with Actionbar. If you want messages in player chat you can set this to true.
disable-integration-actionbar: false
Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
https://www.spigotmc.org/resources/actionbarapi-1-8-1-9-1-10.1315/
disable-integration-actionbarapi: false
Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
https://www.spigotmc.org/resources/actionannouncer.1320/
disable-integration-actionannouncer: false
Disable integration with Gringotts Economy.
http://dev.bukkit.org/bukkit-plugins/gringotts/
disable-integration-gringotts: false
Disable integration with TARDIS Weeping Angels.
http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/
disable-integration-tardis-weeping-angels: false
Disable integration with ProtocolLib.
https://www.spigotmc.org/resources/protocollib.1997/
disable-integration-protocollib: false
Disable integration with MysteriousHalloween.
https://www.spigotmc.org/resources/mysterioushalloween.13059/
disable-integration-mysterious-halloween: false
Disable integration with SmartGiants.
https://www.spigotmc.org/threads/smartgiants.55208/
disable-integration-smartgiants: false
Disable integration with PlaceholderAPI.
https://www.spigotmc.org/resources/placeholderapi.6245/
disable-integration-placeholderapi: false
Disable integration with BossShop.
https://www.spigotmc.org/resources/bossshop-powerful-and-playerfriendly-chest-gui-shop-menu-plugin.222/
disable-integration-bossshop: false
Disable integration with ExtraHardmode.
https://www.spigotmc.org/resources/extra-hard-mode.19673/
disable-integration-extra-hard-mode: false
Disable integration with Herobrine.
https://www.theprogrammersworld.net/Herobrine/
disable-integration-herobrine: false
Disable integration with Holograms.
https://www.spigotmc.org/resources/holograms.4924/
disable-integration-holograms: false
Disable integration with Holograms.
https://dev.bukkit.org/projects/holographic-displays
disable-integration-holographic-displays: false
Disable integration with PreciousStones.
https://www.spigotmc.org/resources/preciousstones.5270/
disable-integration-preciousstones: false
Database Settings.
database:
Type of database to use. Valid values are: sqlite, mysql
type: sqlite username: user password: password host: localhost:3306 database: mobhunting
FOR INTERNAL USE ONLY. DONT CHANGE THIS VALUE!
database_version: 4
Update settings
updates:
Check if there is a new version of the plugin available.
update-check: true
Set the number of seconds between each check. Recommended setting is
check_every: 7200 ~ to check every second hour.
check_every: 7200
Set 'autoupdate: true' if you want new updates downloaded and installed.
You will still have to reboot the server manually.
autoupdate: false
General Setting.
general:
Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
disabled-in-worlds:
worldname
The language (file) to use. You can put the name of the language file as the language code
(eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
Please check the lang/ folder for a list of all available translations.
language: en_US
Can the players earn money on mobs spawned from mobspawners, eggs and from eggs from Dispensers?
If you disable this you are still able to get rewards from specific Spawners, if you white list the area
using '/mh whitelistarea'.
disable_money_rewards_from_mobspawners_and_eggs: true
Let the players get the naturally dropped items from mobs spawned from mobspawners, eggs and from eggs from Dispensers ?
disable_naturally_dropped_items_from_mobspawners_and_eggs: false
Let the players get the naturally dropped XP from mobs spawned from mobspawners, eggs and from eggs from Dispensers ?
disable_naturally_dropped_xp_from_mobspawners_and_eggs: false
As of V 5.0.0 MobHunting utilizises the Advancement system (L key) to to show which
Achievements the players has made. This is still BETA feature and it is only Supported on Spigot Servers and if you have any problems, you can set 'disable_mobhunting_advancements: true and the reload the plugin.
disable_mobhunting_advancements: true
Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
use-actionbar-for-broadcasts: true
Should achievements be broadcasted?
broadcast-achievement: true
Should the hunt begins achievement be broadcasted?
broadcast-first-achievement: true
Time between saves in ticks (20 ticks ~ 1 sec) This number must be higher that 1200 ticks = 2 minutes,
but I recommend to save every 5th minute = 6000 ticks
save-period: 6000
Time between leaderboard updates in ticks (20 ticks ~ 1 sec) This number must be higher that 1200 ticks = 2 minutes,
but I recommend to update leaderboards max every 5 min = 6000 ticks
leaderboard-update-period: 6000
Time in seconds after attacking a mob that can be counted as a kill
kill-timeout: 4
If kills are not being registered in mob hunting. Enable this to see why they arent
kill-debug: false
Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
All numbers except 0 can be used.
Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
reward_rounding: 0.01
This is the minimum reward which will which will be paid to the player 0.01 will be fine
in most installation, but Gringott users who want very low rewards (like 0.001 for killing
a mob) will have to lower the minimum reward. Remember that some multipliers are less than 1
and grinding detection and penalties. The minimum_reward should therefor be less than 10%
of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
minimum_reward: 0.01
When a new playerjoins the server he will by default start
in 'LEARNING MODE' and get extra information about when he get rewards and not,
when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
newplayer_learning_mode: false
When use_gui_for_achivements=true the status of players achievements will
be showed in a Inventory GUI.
use_gui_for_achievements: true
When use_gui_for_bounties=true the open bounties and most wanted players will
be showed in a Inventory GUI.
use_gui_for_bounties: true
Disable natural drops when a mob is killed
(because player is grinding or protected by Worldguard or in God mode or similar)
If you want the mobs to drops normal rewards set
"disable-natural-item-drops"=false
disable-natural-item-drops: true
Disable natural xp drops when a mob is killed
(because player is grinding or protected by Worldguard or in God mode or similar)
If you want the mobs to drop normal XP set
"disable-natural-xp-drops"=false
disable-natural-xp-drops: true
Try to cancel natural drops when a mob is killed the player is in creative mode.
If you want the mobs to drops normal rewards set
"try-to-cancel-natural-drops-when-in-creative"=false
try-to-cancel-natural-drops-when-in-creative: true
Try to cancel XP drops when a mob is killed while the player is in creative mode.
If you want the mobs to drop normal XP set
"try-to-cancel-xp-drops-when-in-creative"=false
try-to-cancel-xp-drops-when-in-creative: true