Rocologo / MobHunting

Mob hunting plugin for Minecraft Servers
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"disable_money_rewards_from_mobspawners_and_eggs: true" does not work #447

Closed Mario359 closed 6 years ago

Mario359 commented 6 years ago

I have disable the money I received by killing mobs from spawners, but it doesn't work Players can get money from these mobs whitelist.yml and blacklist.yml files are empty I use Paper 1.13.1 config.yml:


# ########################################################################
# Example of a mob configuration of rewards for killing a mob.
# ########################################################################
# Here is where you set the base prize in $ for killing a mob of each type
# You can either set a decimal number ex 1.23 or a range 1.23:2.23
# 
# For each kill you can run a console command to give the player a reward.
# You can use the following variables:
# {killer},{killed},{player},{killed_player},{prize},{world},
# {killerpos},{killedpos}. Killerpos and Killedpos will have the 
# format <x> <y> <z>. Which could be used to /summon items. 
# An example could be /summon apple {killedpos} 2. to summon two apples where
# where the mob was killed or /summon apple {killerpos} 1. to summon an
# an apple where the player is.
# Another example could be to give the player permission to fly
# for 1 hour or use give command to the player items.
# 
# You can also specify the message send to the player.
# The text can be color coded with these codes:
# http://minecraft.gamepedia.com/Formatting_codes
# 
# You can run many console commands on each line, each command
# must be separated by |
# The player will have the cmd run in {mob_cmd_run_chance} times in average. If mob_cmd_run_chance=0 it
# will never run. If f.ex. mob_cmd_run_chance=0.50 and it will run run every second time in average.
# 
# The mobname_head_prize is only used if you want the dropped heads after killing a mob to have a value.
# Please also check the "dropmoneyonground" section in this file.
example:
  mobname:

    # Enable MobHunting rewards for this mob (true or false)
    enabled: true

    # The message you want when this mob is killed
    message: The Mobname dropped {prize} BagOfGold.
    money:

      # The amount of money you want to be dropped / paid
      amount: '10.0'

      # The chance to drop/pay the amount of money (0-1)
      chance: 1.0

    # You can use any command you want, each command has some options.
    #  'cmd:' and 'chance:' is mandatory fields, 'message:' 'message_type:' and 'permission:' is optional
    # If you add a permission, the command will only be run if the player has this permission.
    # message_type can be: Chat, ActionBar, BossBar, Title, Subtitle or None. Default/Fallback is Chat. The words 
    # are case sensitive and you you will need a supporting plugin. Ex. TitleManager,ActionBar,BossBar
    commands:
    - chance: '0.5'
      cmd: pex user {player} add any.permission {world}
      message: 'You got permission to do ..... '
    - chance: '0.2'
      message_type: ActionBar
      cmd: ''
      message: You got an iron ingot!
    - chance: '1'
      cmd: say {player} killed an {killed}
      message: You killed an §1{killed}
    - chance: '1'
      permission: any.permission
      message_type: Title
      cmd: Say {player} killed an {killed}
      message: You shout to all other players.
    head:

      # Set to true or false if you want a head to be dropped as a reward
      drophead: false

      # The value you want the head to have when dropped
      value: '5'

      # The chance to drop a head (a number between 0 and 1
      chance: 0.5

      # The message you want when a head is dropped
      message: §aThe §1{killed} §adropped a skull on the ground

# ########################################################################
# Rewards for killing mobs.
# ########################################################################
# Here is where you set the rewards for killing agressive mobs.
mobs:

  # ### Default/Global settings ###
  # Possible message_type values: Chat, ActionBar, BossBar, Title, Subtitle, None
  default:
    message_type: ActionBar
    money:
      message_type: ActionBar
    head:
      message_type: ActionBar

  # ### Blaze settings ###
  blaze:
    enabled: true
    message: §cVous avez tué un §4Blaze
    money:
      amount: '3:7'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Cave Spider settings ###
  cave_spider:
    enabled: true
    message: §cVous avez tué une §4araignée venimeuse
    money:
      amount: '1:6'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground.

  # ### Creeper settings ###
  creeper:
    enabled: true
    message: §cVous avez tué un §4Creeper
    money:
      amount: '2:6'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground
  dolphin:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a head in the water

  # ### Drowned settings ###
  drowned:
    enabled: true
    message: §cVous avez tué un §4zombie noyé
    money:
      amount: '2:6'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull in the water

  # ### Elder Guardian settings ###
  elder_guardian:
    enabled: true
    message: §c§n Vous avez tué un §4§nvieux gardien §r
    money:
      amount: 250:1000
      chance: 1.0
    commands:
    - chance: '0.33'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Enderman settings ###
  enderman:
    enabled: true
    message: §cVous avez tué un §4Enderman
    money:
      amount: '2:8'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Endermite settings ###
  endermite:
    enabled: true
    money:
      amount: '1:3'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '1'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Ghast settings ###
  ghast:
    enabled: true
    message: §cVous avez tué un §4Ghast
    money:
      amount: '3:9'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Giant settings ###
  giant:
    enabled: true
    message: §cVous avez tué un §4zombie géant
    money:
      amount: '1:10'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Iron Golem settings ###
  iron_golem:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '-1'
      chance: 0.5
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Guardian settings ###
  guardian:
    enabled: true
    message: §cVous avez tué un §4gardien
    money:
      amount: '4:10'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Husk settings ###
  husk:
    enabled: true
    message: §cVous avez tué un §4zombie momifié
    money:
      amount: '1:6'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.2
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Killer Rabbit settings ###
  killer_rabbit:
    enabled: true
    message: §c§n Vous avez tué un §4§nlapin tueur §r
    money:
      amount: '1:15'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '10'
      chance: 0.25
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Magma Cube settings ###
  magma_cube:
    enabled: true
    message: §cVous avez tué un §4cube de magma
    money:
      amount: '1:8'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Phantom settings ###
  phantom:
    enabled: true
    message: §cVous avez tué un §4Phantom
    money:
      amount: '2:6'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Polar Bear settings ###
  polar_bear:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '25'
      chance: 1.0
    commands:
    - chance: '0.25'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.25
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Slime settings ###
  slime:
    enabled: true
    message: §cVous avez tué un §4slime
    money:
      amount: '2:5'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Shulker settings ###
  shulker:
    enabled: true
    message: §cVous avez tué un §4Shulker
    money:
      amount: '5:10'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Silverfish settings ###
  silverfish:
    enabled: true
    message: §cVous avez tué un §4Silverfish
    money:
      amount: '1:4'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.2
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Skeleton settings ###
  skeleton:
    enabled: true
    message: §cVous avez tué un §4squelette
    money:
      amount: '1:6'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Spider settings ###
  spider:
    enabled: true
    message: §cVous avez tué une §4araignée
    money:
      amount: '1:5'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Stray settings ###
  stray:
    enabled: true
    message: §cVous avez tué un §4vagabond
    money:
      amount: '1:8'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.2
      message: §aThe §1{killed} §adropped a skull on the ground
  turtle:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '1:3'
      chance: 1.0
    commands:
    - chance: '0.33'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Zombie settings ###
  zombie:
    enabled: true
    message: §cVous avez tué un §4zombie
    money:
      amount: '1:5'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.005
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Zombie Pigman settings ###
  zombie_pigman:
    enabled: true
    message: §cVous avez tué un §4cochon-zombie
    money:
      amount: '2:7'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Vex settings ###
  vex:
    enabled: true
    message: §cVous avez tué un §4Vex
    money:
      amount: '3:6'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Witch settings ###
  witch:
    enabled: true
    message: §cVous avez tué une §4sorcière
    money:
      amount: '1:10'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Wither Skeleton settings ###
  wither_skeleton:
    enabled: true
    message: §cVous avez tué un §4Wither squelette
    money:
      amount: '3:10'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

# ########################################################################
# Rewards for killing bosses
# ########################################################################
# Here is where you set the base prize in $ for killing the bosses
boss:

  # ### Wither settings ###
  wither:
    enabled: true
    message: §c§n Vous avez tué le §4§nWither §r
    money:
      amount: 50:250
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '500'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Ender Dragon settings ###
  ender_dragon:
    enabled: true
    message: §c§n Vous avez tué l'§4§nEnder Dragon §r
    money:
      amount: 250:500
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '1000'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

# ########################################################################
# Rewards for killing villagers
# ########################################################################
# Here is where you set the base prize in $ for killing the villagers
# MobHunting only handle Villagers on profession level, all careers is 
# handles as their profession. Info anbout Profession and Caarer:
# http://minecraft.gamepedia.com/Villager#Professions_and_careers
villager:

  # ### Blacksmith settings ###
  blacksmith:
    enabled: true
    message: §cVous avez tué un §4forgeron
    money:
      amount: '-5'
      chance: 0.25
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Butcher settings ###
  butcher:
    enabled: true
    message: §cVous avez tué un §4boucher
    money:
      amount: '-5'
      chance: 0.25
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Evoker settings ###
  evoker:
    enabled: true
    message: §cVous avez tué un §4évocateur
    money:
      amount: '10:25'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Farmer settings ###
  farmer:
    enabled: true
    message: §cVous avez tué un §4fermier
    money:
      amount: '-5'
      chance: 0.25
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Illusioner settings ###
  illusioner:
    enabled: true
    message: §cVous avez tué un §4illusioniste
    money:
      amount: '25:50'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground
  librarian:
    enabled: true
    message: §cVous avez tué un §4libraire
    money:
      amount: '-5'
      chance: 0.25
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Nitwit settings ###
  nitwit:
    enabled: true
    message: §cVous avez tué un §4idiot
    money:
      amount: '1:2'
      chance: 0.25
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Priest settings ###
  priest:
    enabled: true
    message: §cVous avez tué un §4prêtre
    money:
      amount: '-5'
      chance: 0.25
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Villager settings ###
  villager:
    enabled: true
    message: §cVous avez tué un §4villageois
    money:
      amount: '-5'
      chance: 0.25
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.3
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Vindicator settings ###
  vindicator:
    enabled: true
    message: §cVous avez tué un §4Vindicateur
    money:
      amount: '3:7'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Zombie Villager settings ###
  zombie_villager:
    enabled: true
    message: §cVous avez tué un §4zombie-villageois
    money:
      amount: '1:5'
      chance: 1.0
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

# ########################################################################
# Rewards for killing passive mobs
# ########################################################################
# Here is where you set the base prize in $ for killing passive/friendly mobs.
# By default the player does not get a reward for killing friendly mobs.
# If you make the number negative, the reward will be a fine for killing a passive animal.
passive:

  # ### Bat settings ###
  bat:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 0.05
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Chicken settings ###
  chicken:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Cow settings ###
  cow:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Donkey settings ###
  donkey:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '5'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Horse settings ###
  horse:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 0.05
    commands:
    - chance: '0.1'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Llama settings ###
  llama:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Mule settings ###
  mule:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Mushroom Cow settings ###
  mushroom_cow:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Ocelot settings ###
  ocelot:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Parrot settings ###
  parrot:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '2'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Pig settings ###
  pig:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Rabbit settings ###
  rabbit:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Sheep settings ###
  sheep:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Skeleton Horse settings ###
  skeleton_horse:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '10'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Snowman settings ###
  snowman:
    enabled: true
    message: §cVous avez tué un §4golem de neige
    money:
      amount: '-2'
      chance: 0.25
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Squid settings ###
  squid:
    enabled: true
    message: §cVous avez tué un §4poulpe
    money:
      amount: '50'
      chance: 0.01
    commands:
    - chance: '0.0'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Wolf settings ###
  wolf:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '-10'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Zombie Horse settings ###
  zombie_horse:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '-10'
      chance: 1.0
    commands:
    - chance: '0.25'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.25
      message: §aThe §1{killed} §adropped a skull on the ground

# ########################################################################
# Rewards for fishing
# ########################################################################
# Here is where you set the base prize in $ for catching a fish
fishing:

  # Set this to false if you want to disable all fishing rewards / features.
  enable_fishing_rewards: false

  # ### Raw Cod settings ###
  cod:
    enabled: false
    message: You caught a §1{killed}
    money:
      amount: '1:3'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a Cod head in the water

  # ### Raw Salmon settings ###
  salmon:
    enabled: false
    message: You caught a §1{killed}
    money:
      amount: '2:8'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: ''
    head:
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a Salmon head in the water
  salmons:
    head:
      drophead: false

  # ### Tropical Fish settings ###
  tropical_fish:
    enabled: false
    message: You caught a §1{killed}
    money:
      amount: '20:40'
      chance: 1.0
    commands:
    - chance: '0.5'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a Aquarium in the water

  # ### Pufferfish settings ###
  pufferfish:
    enabled: false
    message: You caught a §1{killed}
    money:
      amount: '5:15'
      chance: 1.0
    commands:
    - chance: '0.4'
      cmd: ''
    head:
      drophead: false
      value: '0'
      chance: 0.4
      message: §aThe §1{killed} §adropped a fish head in the water

# ########################################################################
# Pvp rewards
# ########################################################################
# Pvp configuration. Set pvp_allowed = true if you want give the players a reward when they kill eachother.
# You can alsp run a console command when this happens to give the player a reward or punish him.
# You can you the following variables {player},{world},{killed_player}.
# An example could be to give the player permission to fly 
# for 1 hour or use give command to the player items.
# You can also specify the message send to the player.
# You can run many console commands on each line, each command
# must be separated by |
pvp:
  player:

    # Set pvpAllowed=false to disable rewards on killing other players.
    pvp_allowed: true

    # Set rob_from_victim=true to steal from the victim or 
    # rob_from_victim=false to get the reward money from the server.
    rob_from_victim: true

    # Write the message to the killer, describing the reward / console commands
    message: You got {killed_player}'s skull

    # The kill prize can be a number to steal x dollars from the killed player,
    # or it can be a cut in percent of his balance. Rob from victiom is about where the money comes from.
    # If FALSE the money comes from from the server, if TRUE the money comes from the dead player.
    # If you dont want the player to get any money for PVP kills, you MUST set pvp_kill_prize: 0
    money:
      amount: 15.0%
      chance: 1.0

    # One or more console commands to be run when a player kills another player.
    commands:
    - chance: '0.0'
      cmd: ''

    # Drop a head of the killed player
    head:
      drophead: false

      # The Head price if you want playerheads to have a value like the bag of gold.
      value: '0'
      chance: 0.0
      message: You got {killed}'s skull

# ########################################################################
# Special / Achievements rewards
# ########################################################################
# Here is where you set the prize in $ for achieving a special kill. 
# For each achievment you can run a console command to give the player a reward. 
# You can use the following variables {player},{world}, {killerpos},
# {monstertype} and more can be added on request.
# monstertype is the monstername. A valid list can be found in your 
# lang file. Ex. if it is mobs.skeleton.name, monstertype will return skeleton
# An example command could be to give the player permission to fly 
# for 1 hour or use give command to the player items.
# You can also specify the message send to the player.
# You can run many console commands on each line, each command
# must be separated by |
# Achievements will not be shown in the GUI if there is a reward for killing the mob,
# unless you set show_achievements_without_reward=true.
achievements:

  # Put the names of the worlds here where you want to disable achievements.
  # Players will still get rewards for killings.
  disable_achievements_in_worlds:
  - world
  - world_the_end
  - world_nether
  - plots
  - event

  # Set this to true if you want to see achievements when you use /mobhunt achievements
  # allthough there is no reward for this.
  show_achievements_without_reward: false

  # ########################################################################
  # ### Specials ###
  # ########################################################################
  specials:
    charged_kill:
      money: 0.0
      commands: ''
      message: ''
    creeper_punch:
      money: 0.0
      commands: ''
      message: ''
    axe_murderer:
      money: 0.0
      commands: ''
      message: ''
    david_and_goliath:
      money: 0.0
      commands: ''
      message: ''
    recordhungry:
      money: 0.0
      commands: ''
      message: ''
    infighting:
      money: 0.0
      commands: ''
      messages: ''
    by_the_book:
      money: 0.0
      commands: ''
      message: ''
    creepercide:
      money: 0.0
      commands: ''
      message: ''
    hunt_begins:
      money: 0.0
      commands: ''
      message: ''
    itsmagic:
      money: 0.0
      commands: ''
      message: ''
    fancypants:
      money: 0.0
      commands: ''
      message: ''
    master_sniper:
      money: 0.0
      commands: ''
      message: ''
    justintime:
      money: 0.0
      commands: ''
      message: ''
    fangmaster:
      money: 0.0
      commands: ''
      message: ''

  # ########################################################################
  # ### Hunter Levels ###
  # ########################################################################
  hunter:
    level1:
      money: 0.0
      commands: ''
      message: ''
    level2:
      money: 0.0
      commands: ''
      message: ''
    level3:
      money: 0.0
      commands: ''
      message: ''
    level4:
      money: 0.0
      commands: ''
      message: ''
    level5:
      money: 0.0
      commands: ''
      message: ''
    level6:
      money: 0.0
      commands: ''
      message: ''
    level7:
      money: 0.0
      commands: ''
      message: ''
    level8:
      money: 0.0
      commands: ''
      message: ''

    # Achievement Hunter Levels - First Mob level
    # Here is where you set how many mobs to kill to reach next level per mob.
    # You can only set the number of mobs to kill to reach level 1. the next
    # levels is automatically calculated this way.
    # Level 1: 100   (100 kills)
    # Level 2: x 2.5 (250 kills)
    # Level 3: x 5   (500 kills)
    # Level 4: x 10  (1000 kills)
    # Level 5: x 25  (2500 kills)
    # Level 6: x 50  (5000 kills)
    # Level 7: x 100 (10000 kills)
    # Level Achievements can be disabled by setting the number to 0
    mob_level:
      bat_level1: 0
      blaze_level1: 0
      blacksmith_level1: 0
      bonusmob_level1: 0
      butcher_level1: 0
      cartographer_level1: 0
      cave_spider_level1: 0
      chicken_level1: 0
      clownfish_level1: 0
      cow_level1: 0
      creeper_level1: 0
      donkey_level1: 0
      dolphin_level1: 0
      drowned_level1: 0
      elder_guardian_level1: 0
      enderdragon_level1: 0
      enderman_level1: 0
      endermite_level1: 0
      evoker_level1: 0
      farmer_level1: 0
      fish_level1: 0
      ghast_level1: 0
      giant_level1: 0
      guardian_level1: 0
      horse_level1: 0
      husk_level1: 0
      illusioner_level1: 0
      iron_golem_level1: 0
      killerrabbit_level1: 0
      librarian_level1: 0
      llama_level1: 0
      magma_cube_level1: 0
      mule_level1: 0
      mushroom_cow_level1: 0
      nitwit_level1: 0
      ocelot_level1: 0
      parrot_level1: 0
      phantom_level1: 0
      pig_level1: 0
      polar_bear_level1: 0
      priest_level1: 0
      pvpplayer_level1: 0
      pufferfish_level1: 0
      rabbit_level1: 0
      rawfish_level1: 0
      rawsalmon_level1: 0
      sheep_level1: 0
      shulker_level1: 0
      silverfish_level1: 0
      skeleton_level1: 0
      skeletonhorse_level1: 0
      slime_base_level1: 0
      snowman_level1: 0
      spider_level1: 0
      squid_level1: 0
      stray_level1: 0
      turtle_level1: 0
      vex_level1: 0
      villager_level1: 0
      vindicator_level1: 0
      witch_level1: 0
      wither_level1: 0
      wither_skeleton_level1: 0
      wolf_level1: 0
      zombie_level1: 0
      zombiehorse_level1: 0
      zombie_pigman_level1: 0
      zombie_villager_level1: 0

# ########################################################################
# Rewards for assisting killings
# ########################################################################
# They players can get an extra reward if they help each other killing mobs.
assists:

  # Enabling assist allows the second last player to attack a mob to get some money from it
  enable: true

  # This should be a value that is multiplied against the mobs base kill value.
  # This is used to determine how much money an assister gets.
  multiplier: 0.1

  # Should killstreak be applied to assists
  allow_killstreak: false

  # Time in seconds after attacking a mob that can be counted as an assist
  timeout: 0

# ########################################################################
# Grinding detection settings
# ########################################################################
# Here you can chance the behavior of the grinding detection.
grinding:
  enable_grinding_detection: false

  # Put the names of the worlds here where you want to disable grinding detection
  # You would typically do this in creative worlds.
  disable_grinding_detection_in_worlds:
  - worldname
  - worldname2

  # Killing stacked mobs (created by a mob stacking plugin) 
  # is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
  # killings of stacked to be detected as gring, you must set grinding_stacked_mobs_allowed to false.
  grinding_stacked_mobs_allowed: false

  # Area grinding detection.
  # Enabling this prevents a player from earning too much money from using a mob grinder.
  # Set 'enable_grinding_detection: false' to disable the grinding detection.
  # OBS: You can whitelist an area to allow grinding using '/mobhunt whitelistarea <add|remove>'
  # if the area is detected as a grinding area. See also '/mobhunt checkgrinding'
  # For each kill MobHunting check the number of kills within the range
  # If number of kills exceeds 10, the reward will decrese with 10% until the 'number of deaths'
  # is reached, whereafter the reward will be zero.
  area:
    detect_grinding_areas: false
    grinding_detection_range: 15
    grinding_detection_number_of_death: 20
    disable_natural_item_drops_on_player_grinding: false
    disable_natural_xp_drops_on_player_grinding: false
    blacklist_player_grinding_spots_as_server_worldwide_spots: false

  # Detect Grinding Farms.
  # When this is true, the plugin will try to detect if the players has build a Mob Grinding Farm.
  # Farm detection can be completly disabled or you can whitelist an area using the whitelist
  # command if you want the players to harvest mobs from a farm.
  farms:
    detect_farms: false
    nether_gold_farms:
      detect_nether_gold_farms: true
      seconds_to_search_for_grinding: 30
      range_to_search_for_grinding: 4.0
      number_of_deaths_when_searching_for_grinding: 5
      disable_natural_item_drops: false
      disable_natural_xp_drops: false
    otherfarms:
      detect_other_farms: true
      seconds_to_search_for_grinding: 30
      range_to_search_for_grinding: 4.0
      number_of_deaths_when_searching_for_grinding: 10
      disable_natural_item_drops: false
      disable_natural_xp_drops: false

# ########################################################################
# Multiplier Section
# ########################################################################
multiplier:

  # ########################################################################
  #  Bonus multipliers
  # ########################################################################
  # These are bonus multipliers that can modify the base prize. 
  # REMEMBER: These are not in $ but they are a multiplier. 
  # Setting to 1 will disable them.
  bonus:
    sneaky: 1.0
    return_to_sender: 1.0
    push_off_cliff: 1.0
    no_weapon: 1.0

    # This is the PRO_Sniper bonus. The Sniper bonus is calulated as half of PRO_Sniper bonus.
    # If If PRO Sniper (far_shot) is 2, then Sniper will be = 1+((far_shot_1)/2)=1.5
    far_shot: 1.0
    mounted: 1.0
    friendly_fire: 1.0
    bonus_mob: 1.0
    bonusMob_head_prize: '0'
    critical: 1.0

    # This is the chance (% chance 0-100) that a bonus mob will spawn.
    bonus_mob_chance: 0.0

    # Bonus for killing a Baby mob.
    babyMultiplier: 1.0

  # ########################################################################
  # Reward for kills in a row
  # ########################################################################
  # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
  # Killstreak will be disabled if you set the multiplier: 1.0
  killstreak:
    level1: 500
    level1_multiplier: 1.0
    level2: 10
    level2_multiplier: 2.0
    level3: 20
    level3_multiplier: 3.0
    level4: 40
    level4_multiplier: 4.0

  # ########################################################################
  # Rank multipliers
  # ########################################################################
  # You can add multipliers for players with different ranks/groups. To do this"
  # 
  # you must set give the user/group permissions with a format like this:
  # mobhunting.multiplier.guest
  # mobhunting.multiplier.guardian
  # mobhunting.multiplier.staff
  # mobhunting.multiplier.hasVoted
  # mobhunting.multiplier.donator
  # mobhunting.multiplier.op <____ Notice 'op' is reserved for OP'ed players!
  # OP'ed players will only get the OP multiplier
  # you can make your own permission nodes. You just need to keep the format
  # mobhunting.multiplier.name 'value' in your permissions file and the 
  # format below in this file.
  rank:

    # Ranks
    rank_multiplier:
      mobhunting:
        multiplier:
          '1': '1.0'
          '2': '2.0'
          '3': '3.0'
          '4': '4.0'
          '5': '5.0'
          '6': '6.0'
          '7': '7.0'
          '8': '8.0'
          '9': '9.0'
          '10': '10.0'
          '11': '11.0'
          '12': '12.0'
          '13': '13.0'
          '14': '14.0'
          '15': '15.0'
          '16': '16.0'
          '17': '17.0'
          '18': '18.0'
          '19': '19.0'
          '20': '20.0'
          '21': '21.0'
          '22': '22.0'
          '23': '23.0'
          '24': '24.0'
          '25': '25.0'
          '26': '26.0'
          '27': '27.0'
          '28': '28.0'
          '29': '29.0'
          '30': '32.0'

  # ########################################################################
  # Penalty multipliers
  # ########################################################################
  # You can chance the multiplier for different world difficulties.
  # A player which play in a HARD world should get more that a player 
  # a player who is player in a peaceful world.The difficulty multipliers
  # with the mobs basic reward.
  # REMEMBER: These are not money, but a multiplier. Setting to 1 will disable them.
  difficulty:

    # This is the reward multiplier for the WorldDifficulty. Note that extrahard is 
    # used for worlds where the plugin ExtraHardMode is enabled.
    world_difficulty_multiplier:
      normal: '1'
      extrahard: '2'
      hard: '1.25'
      easy: '0.75'
      peaceful: '0.5'

  # ########################################################################
  # Penalty multipliers
  # ########################################################################
  # These are penalty multipliers that can modify the base prize. 
  # REMEMBER: These are not in $ but they are a multiplier. 
  # Setting to 1 will disable them.
  penalty:

    # If a player flies at any point in a fight, this penalty will be applied
    flyingPenalty: 0.75

    # This is the penalty if the player gets killed by a mob.
    # Set mob_rob_from_player=10 to let the mob steal 10 dollars
    #  or 10% to let the mob steal 10% of the players balance.
    # Set mob_rob_from_player=0 to disable this
    mob_rob_from_player: 0%

# ########################################################################
# Bounty settings
# ########################################################################
# Here you can chance the behavior of the Bounty Command or you can disable
# the command completely.
bounties:

  # Set to true if you want to disable players to be able to put bounties on each other.
  enable_player_bounties: false

  # Here you set how much of a bound the bounty owner get back if 
  # he drop the bounty on another player
  bounty_return_pct: 50

  # Here you set the number of days the Bounty is collectable.
  # After the number of days the Bounty will be removed automatically
  bounty_duration: 30

  # Set enable_random_bounty=false to disable random bounties
  enable_random_bounty: true

  # Time between Random Bounty is created in minutes
  time_between_random_bounties: 60

  # Minimum number of players before the server starts to make random bounties
  minimum_number_of_online_players: 5

  # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
  chance_to_create_a_random_bounty: 0.5

  # Random Bounty. Can be a number 100 or a range 100:200
  random_bounty_prize: 50:100

# ########################################################################
# Integration to other plugins.
# ########################################################################
plugins:

  # ########################################################################
  # Disguises rewards
  # ########################################################################
  # Here is where can define the actions when a player is under disguise (attacker)
  #  or when the attacked (victim)
  disguises:

    # Enable/disable integration with iDisguise
    enable_integration_i_disguise: true

    # Enable/disable integration with DisguiseCcraft
    enable_integration_disguisecraft: false

    # Enable/disable integration with LibsDisguises
    enable_integration_libsdisguises: false

    # Set pvpAllowed=false to disable rewards on killing other players.
    remove_disguise_when_attacking: true

    # Set pvpAllowed=false to disable rewards on killing other players.
    remove_disguise_when_attacked: true

    # Bonus multiplier for killing while disgused.
    # Can be both positive an negative = reward or penalty
    # and over and under 1 = raise or lower the reward. 
    undercover_multiplier: 1.0

    # Bonus multiplier for killing a disgused player.
    # Can be both positive an negative = reward or penalty
    # and over and under 1 = raise or lower the reward. 
    cover_blown_multiplier: 1.0

  # ########################################################################
  # Citizens / MasterMobHunter settings.
  # ########################################################################
  citizens:

    # Enable/disable integration with Citizens2
    enable_integration_citizens: false

    # Set the number of seconds between each check. Recommended setting is
    # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
    # Be careful not to lower this number too much. It can cause lag and server crashes 
    # because of database lockings.
    masterMobHunter_check_every: 0

  # ########################################################################
  # Stacked mobs settings
  # ########################################################################
  # Here you can chance the behavior of stacked mobs integration, or you can disable
  # integration completely.
  stackedmobs:
    mobstacker:

      # Enable/disable integration with MobStacker.
      # https://www.spigotmc.org/resources/mobstacker.15596/
      enable_integration_mobstacker: false
    stackmob:

      # Enable/disable integration with StackMob.
      # https://www.spigotmc.org/resources/stackmob.29999/
      enable_integration_stackmob: false

    # Set to true if you want stacked mobs to pay a reward.
    get_reward_from_stacked_mobs: false

  # ########################################################################
  # CustomMob settings
  # ########################################################################
  # Here you can chance the behavior of CustomMobs Integration, or you can disable
  # integration completely.
  # https://www.spigotmc.org/resources/custommobs.7339/
  custommobs:

    # Enable/disable integration with CustomMobs
    # https://dev.bukkit.org/bukkit_plugins/custom_mobs/
    enable_integration_custommobs: false

    # Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
    allow_custom_mobspawners_and_eggs: false

  # ########################################################################
  # InfernalMobs settings
  # ########################################################################
  # Here you can chance the behavior of InfernalMobs Integration, or you can disable
  # integration completely.
  # https://www.spigotmc.org/resources/infernal_mobs.2156/
  infernalmobs:

    # Enable/disable integration with InfernalMobs
    enable_integration_infernalmobs: false

    # For InfernalMobs mob prize is calculated by the minecraft reward x multiplier_per_level^Infernal_Level
    # Ex.If multiplier=1.2 and level is 3 normal reward will be multiplied with 1.2*1.2*1.2=1,728
    multiplier_per_level: 1.0

  # ########################################################################
  # InfernalMobs settings
  # ########################################################################
  # Here you can chance the behavior of EliteMobs Integration, or you can disable
  # integration completely.
  # https://www.spigotmc.org/resources/%E2%9A%94elitemobs%E2%9A%94.40090/
  elitemobs:

    # Enable/Disable integration with EliteMobs
    enable_integration_elitemobs: false

    # The reward for EliteMobs from level 50-400 will be multiplier linearly
    maximum_multiplier: 1.0

  # ########################################################################
  # Level Mob Settings (Conquestian / LorinthsRPGMobs
  # ########################################################################
  levelmobs:
    conquestia:

      # Enable/disable integration with ConquestiaMobs
      # https://www.spigotmc.org/resources/conquesita_mobs.21307/
      enable_integration_conquestiamobs: false

    # ########################################################################
    # LorinthsRPGMobs
    # ########################################################################
    # Disable integration with LorinthsRpgMobs
    # https://dev.bukkit.org/projects/lorinthsrpgmobs
    lorinthsrpgmobs:
      enable_integration_lorinthsrpgmobs: false

    # This is the multiplier per level mutiplied with the basic reward.
    # Becareful not to ruin the server economy by making the multiplier to big.
    # Example: If the reward is 10 and the multiplier is 1.05, the calculated
    # reward is:
    # Level 1: reward=10
    # Level 2: reward=10*1.05=10.5
    # Level 3: reward=10*1.05*1.05=11.03
    # Level 4: reward=10*1.05*1.05*1.05=11.58
    # Level 5: reward=10*1.05*1.05*1.05*1.05=12.16
    # Level 6: reward=10*1.05*1.05*1.05*1.05*1.05=12.76
    # Level 7: reward=10*1.05*1.05*1.05*1.05*1.05*1.05=13.40
    # Level 8: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.07
    # Level 9: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.77
    # Level 10: reward=10*1.05*1.05*1.05*.....=15.51
    # Level 20: reward=10*1.05*1.05*1.05*.....=25..27
    # Level 30: reward=10*1.05*1.05*1.05*.....=41.61
    # Level 40: reward=10*1.05*1.05*1.05*.....=67.05
    # Level 50: reward=10*1.05*1.05*1.05*.....=109.21
    # Level 100: reward=10*1.05*1.05*1.05*.....=1252.39
    multiplier_per_level: 1.0

  # ########################################################################
  # Factions / FactionsUUID settings
  # ########################################################################
  # Here you can chance the behavior of the Factions / FactionsUUID integration, or you can disable
  # integration completely.
  # https://www.spigotmc.org/resources/factions.1900/
  # https://www.spigotmc.org/resources/factionsuuid.1035/
  factions:

    # Enable/disable integration with Factions.
    # https://www.massivecraft.com/
    # https://www.spigotmc.org/resources/factions.1900/
    # https://www.spigotmc.org/resources/factionsuuid.1035/
    enable_integration_factions: false

    # This is the bonus when a player kills a mob or a player in a Factions WarZone.
    factions_warzone_multiplier: 1.0

  # ########################################################################
  # Towny settings
  # ########################################################################
  # Here you can chance the behavior of the Towny integration, or you can disable
  # integration completely.
  # http://towny.palmergames.com/
  towny:

    # Enable/disable integration with Towny.
    # http://towny.palmergames.com/
    enable_integration_towny: false

    # Disable rewards when the player is in his hometown.
    # http://towny.palmergames.com/
    disable_rewards_in_home_town: false

    # Disable naturally drops and xp drops when the player kill mobs in his home town.
    disable_naturally_drops_and_xp_in_home_town: false

  # ########################################################################
  # Towny settings
  # ########################################################################
  # Here you can chance the behavior of the Residence integration, or you can disable
  # integration completely.
  # https://www.spigotmc.org/resources/residence_1_7_10_up_to_1_11.11480/
  residence:

    # Enable/disable integration with Residence.
    # http://towny.palmergames.com/
    enable_integration_residence: false

    # Disable rewards when the player is protected against damage.
    # http://towny.palmergames.com/
    disable_rewards_in_home_town: false

    # Disable naturally drops and xp drops when the player kill mobs in his home town.
    disable_naturally_drops_and_xp_in_protected_residence: false

  # ########################################################################
  # Integration to McMMO
  # ########################################################################
  # This section only relevant if you use McMMO.
  # Here you configure if the player will get McMMO Levels for MobHunting kills and
  # and the chance to get the xp.
  mcmmo:

    # Enable/disable the integration with McMMO.
    # https://www.spigotmc.org/resources/mcmmo.2445/
    enable_integration_mcmmo: false

    # Set 'enable_mcmmo_level_rewards: true' to let the players get Level as a MobHunting reward.
    enable_mcmmo_level_rewards: true
    mobs:
      bat:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      blacksmith:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      blaze:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      bonusmob:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      butcher:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      cartographer:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      cave_spider:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      chicken:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      clownfish:
        skillreward_amount: '1'
        skillreward_chance: 0.075
      cow:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      creeper:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      dolphin:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      drowned:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      donkey:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      elder_guardian:
        skillreward_amount: '1:2'
        skillreward_chance: 0.1
      enderdragon:
        skillreward_amount: '5'
        skillreward_chance: 0.33
      enderman:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      endermite:
        skillreward_amount: '1:2'
        skillreward_chance: 0.2
      evoker:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      farmer:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      fish:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      ghast:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      giant:
        skillreward_amount: '1:2'
        skillreward_chance: 0.1
      guardian:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      horse:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      husk:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      illusioner:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      iron_golem:
        skillreward_amount: '1'
      killer_rabbit:
        skillreward_amount: '5'
        skillreward_chance: 1.0
      llama:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      librarian:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      magma_cube:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      mule:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      mushroom_cow:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      nitwit:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      ocelot:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      parrot:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      phantom:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      pig:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      polar_bear:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      priest:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      pufferfish:
        skillreward_amount: '1'
        skillreward_chance: 0.06
      pvpplayer:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      rabbit:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      raw_fish:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      raw_salmon:
        skillreward_amount: '1'
        skillreward_chance: 0.06
      sheep:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      shulker:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      silverfish:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      skeleton:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      skeletonhorse:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      slime_base:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      snowman:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      spider:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      squid:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      stray:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      turtle:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      vex:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      villager:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      vindicator:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      witch:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      wither:
        skillreward_amount: '5'
        skillreward_chance: 0.33
      wither_skeleton:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      wolf:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      zombie:
        skillreward_amount: '1'
        skillreward_chance: 0.4
      zombiehorse:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      zombie_pigman:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      zombie_villager:
        skillreward_amount: '1'
        skillreward_chance: 0.04
  mcmmov:
    iron_golem:
      skillreward_chance: 0.05

  # ########################################################################
  # Integration to CrackShot
  # ########################################################################
  # This section only relevant if you use CrackShot.
  # Here you configure if the player will get a multiplier for using a CrackShot weapon
  crackshot:

    # Enable/disable integration with CrackShot.
    # https://dev.bukkit.org/projects/crackshot
    enable_integration_crackshot: false

    # Multiplier used when a Crackshot weapon was used to kill a mob or a player
    crackshot_multiplier: 1.0

  # ########################################################################
  # MobArena
  # ########################################################################
  mobarena:

    # Enable/Disable integration with MobArena
    enable_integration_mobarena: false

    # Set to true if you want the players to get rewards while playing MobArena.
    mobarena_get_rewards: false

  # ########################################################################
  # PVPArena
  # ########################################################################
  # Here is where can configure how mobhunting acts when killing players while playing PvpArena
  pvparena:

    # Enable/Disable integration with PvpArena
    enable_integration_pvparena: false

    # Set to true if you want the players to get rewards while playing pvpArena.
    pvparena_get_rewards: false

  # ########################################################################
  # MythicMobs
  # ########################################################################
  mythicmobs:

    # Enable/Disable integration with MythicMobs
    enable_integration_mythicmobs: false

  # ########################################################################
  # MyPet
  # ########################################################################
  mypet:

    # Enable/Disable integration with MyPet
    enable_integration_mypet: false

  # ########################################################################
  # Minigames
  # ########################################################################
  minigames:

    # Enable/Disable integration with MiniGames
    enable_integration_minigames: false

  # ########################################################################
  # MinigamesLib
  # ########################################################################
  minigameslib:

    # Enable/Disable integration with MiniGamesLib
    # https://www.spigotmc.org/resources/minigameslib.23844/
    enable_integration_minigameslib: false

  # ########################################################################
  # Worldguard
  # ########################################################################
  worldguard:

    # Enable/Disable integration with WorldGuard
    enable_integration_worldguard: true

  # ########################################################################
  # Worldedit
  # ########################################################################
  worldedit:

    # Enable/Disable integration with WorldEdit
    enable_integration_worldedit: true

  # ########################################################################
  # Essentials
  # ########################################################################
  essentials:

    # Enable/Disable integration with Essentials
    # http://dev.bukkit.org/bukkit_plugins/essentialsx/
    enable_integration_essentials: true

  # ########################################################################
  # BattleArena
  # ########################################################################
  battlearena:

    # Enable/Disable integration with BattleArena
    enable_integration_battlearena: false

  # ########################################################################
  # BossBarAPI
  # ########################################################################
  bossbarapi:

    # Enable/Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
    enable_integration_bossbarapi: true

  # ########################################################################
  # BarApi
  # ########################################################################
  barapi:

    # Enable/Disable integration with BarAPI. If you want messages in player chat you can set this to true.
    # https://dev.bukkit.org/projects/bar_api
    enable_integration_barapi: true

  # ########################################################################
  # TitleApi
  # ########################################################################
  titleapi:

    # Enable/Disable integration with TitleAPI
    enable_integration_titleapi: true

  # ########################################################################
  # VanishNoPackets
  # ########################################################################
  vanishnopacket:

    # Enable/Disable integration with VanishNoPacket
    enable_integration_vanishnopacket: true

  # ########################################################################
  # Titlemanager
  # ########################################################################
  titlemanager:

    # Enable/Disable integration with TitleManger. If you want messages in player chat you can set this to true.
    # https://www.spigotmc.org/resources/titlemanager.1049/
    enable_integration_titlemanager: true

  # ########################################################################
  # Actionbar
  # ########################################################################
  actionbar:

    # Enable/Disable integration with Actionbar. If you want messages in player chat you can set this to true.
    enable_integration_actionbar: true

  # ########################################################################
  # ActionbarAPI
  # ########################################################################
  actionbarapi:

    # Enable/Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
    # https://www.spigotmc.org/resources/actionbarapi_1_8_1_9_1_10.1315/
    enable_integration_actionbarapi: true

  # ########################################################################
  # ActionAnnouncer
  # ########################################################################
  actionannouncer:

    # Enable/Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
    # https://www.spigotmc.org/resources/actionannouncer.1320/
    enable_integration_actionannouncer: true

  # ########################################################################
  # Gringotts
  # ########################################################################
  gringotts:

    # Enable/Disable integration with Gringotts Economy.
    # http://dev.bukkit.org/bukkit_plugins/gringotts/
    enable_integration_gringotts: true

  # ########################################################################
  # TARDIS Weeping Angels
  # ########################################################################
  tardis_weepingangles:

    # Enable/Disable integration with TARDIS Weeping Angels.
    # http://dev.bukkit.org/bukkit_plugins/tardisweepingangels/
    enable_integration_tardis_weeping_angels: true

  # ########################################################################
  # ProtocolLib
  # ########################################################################
  protocollib:

    # Enable/Disable integration with ProtocolLib.
    # https://www.spigotmc.org/resources/protocollib.1997/
    enable_integration_protocollib: true

    # Enable/Disable. When a Grinding is detected and the reward is denied, the Grinding Area can be shown while a circle of flames.
    # https://www.spigotmc.org/wiki/mobhunting-grinding-detection/
    show_grinding_area_using_protocollib_temp: false

  # ########################################################################
  # MysterousHalloween
  # ########################################################################
  mysterious_halloween:

    # Enable/Disable integration with MysteriousHalloween.
    # https://www.spigotmc.org/resources/mysterioushalloween.13059/
    enable_integration_mysterious_halloween: false

  # ########################################################################
  # SmartGiants
  # ########################################################################
  smartgiants:

    # Enable/Disable integration with SmartGiants.
    # https://www.spigotmc.org/threads/smartgiants.55208/
    enable_integration_smartgiants: false

  # ########################################################################
  # PlaceholderApi
  # ########################################################################
  placeholderapi:

    # Enable/Disable integration with PlaceholderAPI.
    # https://www.spigotmc.org/resources/placeholderapi.6245/
    enable_integration_placeholderapi: true

  # ########################################################################
  # BossShop
  # ########################################################################
  bossshop:

    # Enable/Disable integration with BossShop.
    # https://www.spigotmc.org/resources/bossshop_powerful_and_playerfriendly_chest_gui_shop_menu_plugin.222/
    enable_integration_bossshop: false

  # ########################################################################
  # ExtraHardMode
  # ########################################################################
  extra_hard_mode:

    # Enable/Disable integration with ExtraHardmode.
    # https://www.spigotmc.org/resources/extra_hard_mode.19673/
    enable_integration_extra_hard_mode: false

  # ########################################################################
  # Herobrine
  # ########################################################################
  herobrine:

    # Enable/Disable integration with Herobrine.
    # https://www.theprogrammersworld.net/Herobrine/
    enable_integration_herobrine: false

  # ########################################################################
  # Holograms
  # ########################################################################
  holograms:

    # Enable/Disable integration with Holograms.
    # https://www.spigotmc.org/resources/holograms.4924/
    enable_integration_holograms: false

  # ########################################################################
  # Holograpic Displays
  # ########################################################################
  holographic_displays:

    # Enable/Disable integration with Holograms.
    # https://dev.bukkit.org/projects/holographic_displays
    enable_integration_holographic_displays: true

  # ########################################################################
  # Precious Stones
  # ########################################################################
  precious_stones:

    # Enable/Disable integration with PreciousStones.
    # https://www.spigotmc.org/resources/preciousstones.5270/
    enable_integration_preciousstones: false

# ########################################################################
# DropMoneyOnGround Settings
# ########################################################################
dropmoneyonground:

  # When a player get a money reward for a kill, the money will go directly
  # into his pocket. If you set dropMoneyOnGround=true the reward will 
  # dropped on ground to be picked up by the player.
  # Negative rewards will always be taken from the player. 
  drop_money_on_ground: false

  # Here you can set the type of the ITEM to be dropped.
  # You can choose between "ITEM","KILLED","SKULL","KILLER". The default is ITEM.
  # The value will be showed above the item.
  # ITEM: The reward is dropped as a normal Minecraft item.
  # KILLED: The reward is dropped as the head of the mob/player you killed.
  # SKULL: The reward is dropped as a SKULL with a custom texture. You can generate custom texture value
  # and custom texture signature at http://mineskin.org
  # KILLER: The reward is dropped as the killers head.
  # 
  # OBS: If the Gringotts plugin is installed and support not disabled, the droped item will be the Gringotts chosen item.
  # Examples:
  # 
  # Bag of gold: (https://mineskin.org/6875)
  # 
  # drop_money_on_ground_skull_reward_name: 'Bag of gold'
  # drop_money_on_ground_skull_texture_value: 'eyJ0aW1lc3RhbXAiOjE0ODU5MTIwNjk3OTgsInByb2ZpbGVJZCI6IjdkYTJhYjNhOTNjYTQ4ZWU4MzA0OGFmYzNiODBlNjhlIiwicHJvZmlsZU5hbWUiOiJHb2xkYXBmZWwiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5NmNlMTNmZjYxNTVmZGYzMjM1ZDhkMjIxNzRjNWRlNGJmNTUxMmYxYWRlZGExYWZhM2ZjMjgxODBmM2Y3In19fQ=='
  # drop_money_on_ground_skull_texture_signature: 'm8u2ChI43ySVica7pcY0CsCuMCGgAdN7c9f/ZOxDZsPzJY8eiDrwxLIh6oPY1rvE1ja/rmftPSmdnbeHYrzLQ18QBzehFp8ZVegPsd9iNHc4FuD7nr1is2FD8M8AWAZOViiwlUKnfd8avb3SKfvFmhmVhQtE+atJYQrXhJwiqR4S+KTccA6pjIESM3AWlbCOmykg31ey7MQWB4YgtRp8NyFD3HNTLZ8alcEXBuG3t58wYBEME1UaOFah45tHuV1FW+iGBHHFWLu1UsAbg0Uw87Pp+KSTUGrhdwSc/55czILulI8IUnUfxmkaThRjd7g6VpH/w+9jLvm+7tOwfMQZlXp9104t9XMVnTAchzQr6mB3U6drCsGnuZycQzEgretQsUh3hweN7Jzz5knl6qc1n3Sn8t1yOvaIQLWG1f3l6irPdl28bwEd4Z7VDrGqYgXsd2GsOK/gCQ7rChNqbJ2p+jCja3F3ZohfmTYOU8W7DJ8Ne+xaofSuPnWODnZN9x+Y+3RE3nzH9tzP+NBMsV3YQXpvUD7Pepg7ScO+k9Fj3/F+KfBje0k6xfl+75s7kR3pNWQI5EVrO6iuky6dMuFPUBfNfq33fZV6Tqr/7o24aKpfA4WwJf91G9mC18z8NCgFR6iK4cPGmkTMvNtxUQ3MoB0LCOkRcbP0i7qxHupt8xE='
  # 
  # Bag of gold (alternative): (https://mineskin.org/3384)
  # 
  # drop_money_on_ground_skull_reward_name: 'Bag of gold'
  # drop_money_on_ground_skull_texture_value: 'eyJ0aW1lc3RhbXAiOjE0NzQzMzI0MzY1MDYsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzg2NzczZDc0Y2Y1MDhmZDc3Yzc4MmZmZDI5ZGYyZmU0N2ZiNzE0YjViMGQ3ZGU2N2Q1Mjg2OTMxZTJmMWRmMiJ9fX0='
  # drop_money_on_ground_skull_texture_signature: 'JdvJksowuxYQ0eqf56J+Dmczg7zvlw2DbIc58Q33kRt65uMUNn2iRCQsbNpztC1cAAgyYMOyFDiOUZQeIK03CSRoPLDtWp2u501YoGKqhjgrE0V0UDh3JetWKz4Ob0KmATtY+4R2vSoMjHFEFppM0Oq+8ZER12FAiVEMAzeseFN3Z9fWAMc/V10LoquGBpq6ExTfSCEEMDEGZopF1T8ZBKL0vf4DVendfz4v3yl7bRBzISZEAnF+ECTa9z36r8HRqS8+s0eO/AWYQcRaKIu9H+wSK5F/1v+rgifeSlMAnt1Na8m1b5tMfNuq6pXxWCq4nUGgYVTOLUinqs9ZcFz3Z6Mtx5YtymKk2M0mzxmTm9+AeOL4s3K/UrJYQlcmLBJSv4hd6EigJXoashzWNCHKmFDYCdEhh4FArq4G9vRZtoudcTeMsvi0VmXIgER8U5iSfoTtzXcGbf/GT0ECtgfeA40f5oCqyE4nXreudMmvlDCBr/KHbILQWeeH/jhtYqQ6OwJb3Ji2Bs9F5fQmICSqk7X4yKzexf8rdDhOG1z+/TCot7K8unPVuQx46sXPeP7t2hCiHOXMAnOMt8vuL3gQUURIEM6fMryjmlKsgvk8Jo0gawavRCIZQtA6vT0JRRnSAchzEOA7QP1iiVV3LnwX9Yqw7oMJ/+REV1hWesuzDOc='
  # 
  # Chest: (https://mineskin.org/3136)
  # 
  # drop_money_on_ground_skull_reward_name: 'Treasure chest'
  # drop_money_on_ground_skull_texture_value: 'eyJ0aW1lc3RhbXAiOjE0NzI4Mzk3Nzk2ODMsInByb2ZpbGVJZCI6ImIwZDRiMjhiYzFkNzQ4ODlhZjBlODY2MWNlZTk2YWFiIiwicHJvZmlsZU5hbWUiOiJJbnZlbnRpdmVHYW1lcyIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTY5NDcxMjQ1YmNhN2M0ZmUwNjQ0MGQ5YjRiOWY3NDIxN2VkNzM0M2FhZDU5YTc5MThiMWExZDYxZDhiYTZkYSJ9fX0='
  # drop_money_on_ground_skull_texture_signature: 'lVA2QIbvybpzhcXof5yWz/7nkHdhG/3MGO+1DyD1txdRCALV6BRwsDUBwIUg06MkLUpBkjmiOvFcCRgal/jDE/xkkJPyk2tb/w4NtQ5PiPiAe0oInVnuiSIVFIE4tnsCdvX0joll3uKwVu6XY3t1KEsqJATcPhA5hslVn1iOp/IfMziIfuCzzob04rScpwcw0mLNtbtbMVAl6LYR9gXVuOkAfXujuYq4lbI/iW0yuLxSAzr8i9QWBP2ftup4qQHwocQRTdUE6/G5G9LwJWXhhnqKWjgjfvL0y2FRFJkgN1cvuq7DvUDBVsePnRIHwU5YvBPMjcZe/KE8VPTSodsN84/+++5p95Puxe1DXMX822xR71IQsxM7eax7Ffrr/Tzxw2rSDh9ivGGlRAB85OHwp/ouUgWNSrT8inNMYImque9EuZku9p3OFet8iZsFhkMXANeNtTVL7LKV7/L/0YWwoeyBnw5QQqvGyWKw3dac5eDkRNCyCtdDIntM5vsd8FxnIFj36zxLWgmrJmOM9hg5PBM4gcDxxryBcug8jSe+W9XDU39OOJotXajj8dgSL8yUn+d7l4Qvat/vJbAE8lonMl7P0P9QBPzmcIUvlRMuHSpRZQYkoCbwc2Filahd/5INtm7I4Y28XYzzupdwLk3cavKfOloL5YrWNqaZr/+9Tbk='
  # 
  # Birthday present: (https://mineskin.org/4743)
  # 
  # drop_money_on_ground_skull_reward_name: 'Birthday present'
  # drop_money_on_ground_skull_texture_value: 'eyJ0aW1lc3RhbXAiOjE0Nzk5MzEzNDMxMjgsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2NmNDRkZjIzMjBiNzYzMTI0N2FhZGY1OWMwZWNlOTdhNGJiNTdkZjI4YzFjZWU3OTM0ZjZhZTI4YWY4OTg5In19fQ=='
  # drop_money_on_ground_skull_texture_signature: 'k1xQ6E1NuxG1ZN7nlQqRJltYrJn44XHVhNA9pSEu2Pt2mkuixMxhIDj2Tg6o+JWlTyGfXtPVWLxygeGymmeSGaVcmDTaCALg7PL11ZfSzSWSxaIufNbj1EcSi264jg5FrAa/2/DnFsgu16wjlWiIGtjCzgx2QabY8YofoPKw6Y6Y5FHZJVXpT8Rsxs8ok6ZHtfm/ZyyTgvRSzh2mKmVyQIYJ1ZKxuqWhDQfbtBpu3dlEzMAEJo85Dvb7uIFYa7WFitjFJue/c9qpqAnazWFLrx33nYpjjeYhcfAvsaNQW3JVFEkyxzEgzOHbdsbiZcqTCwO+49whu175xOqT7XhouEubDT7A3H1jiSvQvkUZJv/GzUF4qFYHSfxhr6OWoBrRGwWmPdcrYx7fUWKo43CAqa5inaiTV4gU70BWrx5i3LhIJxpnspAyTXs8tZBxeoh8IizWD7uXkYYqh3j9cwuHoxfwZuMpOx9CPTC6R/YwJ1YK5OgJBY1+QhNw+NOilWT3jTok82elFvOLm3a5yLyVs+/UPmLD7rZsFm7/DD3VnRcpgjKRiyy2j9vYsYLyNE2BVLVJxBVk2yyy9u7L4VR6PO+8v2dh9DQl7vM2ORCxKPl2lt6woHWM2+eT1PXr16LtMtAOGYT8mlKFhp8Ou2+9fu4AqWkX7n3swU6XLiK5cJs='
  # 
  # Choose between "ITEM","KILLED","SKULL","KILLER"
  drop_money_on_ground_itemtype: SKULL

  # Use the reward as a currency (bag of gold) which can be sold, bought, stored in a
  # protected chest or a protected area (a Bank?). Check the command /mh money sell.
  # If false the bag of gold will be picked up as money, if true the bag of gold 
  # will be picked up as an item. OBS: If you want to use the bags as an Economy 
  # replacing Essentials/CraftConomy/... and more, then you have to install the
  # BagOfGold plugin as well. (https://dev.bukkit.org/projects/bagofgold)
  drop_money_use_item_as_currency: true

  # Here you can chance the command /mh money ... to /mh <alias> ...
  # Example: gold,bag,silver,coin,???? 
  drop_money_command_alias: money

  # Here you can set which item should be used when you have 
  # chosen drop_money_on_ground_itemtype: ITEM. 
  # Use Minecraft Item names like: 
  # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE 
  drop_money_on_ground_item: GOLD_INGOT

  # Here you can set of the color of the number above the dropped item. 
  # Use color names like WHITE, RED, BLUE, GOLD
  drop_money_on_ground_text_color: GOLD

  # This is the name of the reward
  drop_money_on_ground_skull_reward_name: Sac d'or

  # This is the name of the reward in plural
  drop_money_on_ground_skull_reward_name_plural: Sac d'or

  # This is the Custom Texture Value generated at http://mineskin.org
  drop_money_on_ground_skull_texture_value: eyJ0aW1lc3RhbXAiOjE0ODU5MTIwNjk3OTgsInByb2ZpbGVJZCI6IjdkYTJhYjNhOTNjYTQ4ZWU4MzA0OGFmYzNiODBlNjhlIiwicHJvZmlsZU5hbWUiOiJHb2xkYXBmZWwiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5NmNlMTNmZjYxNTVmZGYzMjM1ZDhkMjIxNzRjNWRlNGJmNTUxMmYxYWRlZGExYWZhM2ZjMjgxODBmM2Y3In19fQ==

  # This is the Custom Texture Signature generated at http://mineskin.org
  drop_money_on_ground_skull_texture_signature: m8u2ChI43ySVica7pcY0CsCuMCGgAdN7c9f/ZOxDZsPzJY8eiDrwxLIh6oPY1rvE1ja/rmftPSmdnbeHYrzLQ18QBzehFp8ZVegPsd9iNHc4FuD7nr1is2FD8M8AWAZOViiwlUKnfd8avb3SKfvFmhmVhQtE+atJYQrXhJwiqR4S+KTccA6pjIESM3AWlbCOmykg31ey7MQWB4YgtRp8NyFD3HNTLZ8alcEXBuG3t58wYBEME1UaOFah45tHuV1FW+iGBHHFWLu1UsAbg0Uw87Pp+KSTUGrhdwSc/55czILulI8IUnUfxmkaThRjd7g6VpH/w+9jLvm+7tOwfMQZlXp9104t9XMVnTAchzQr6mB3U6drCsGnuZycQzEgretQsUh3hweN7Jzz5knl6qc1n3Sn8t1yOvaIQLWG1f3l6irPdl28bwEd4Z7VDrGqYgXsd2GsOK/gCQ7rChNqbJ2p+jCja3F3ZohfmTYOU8W7DJ8Ne+xaofSuPnWODnZN9x+Y+3RE3nzH9tzP+NBMsV3YQXpvUD7Pepg7ScO+k9Fj3/F+KfBje0k6xfl+75s7kR3pNWQI5EVrO6iuky6dMuFPUBfNfq33fZV6Tqr/7o24aKpfA4WwJf91G9mC18z8NCgFR6iK4cPGmkTMvNtxUQ3MoB0LCOkRcbP0i7qxHupt8xE=

  # Dark room mobspawners usually collect items in a HOPPER. This is allowed by default.
  # If you want to deny HOPPERS to collect MobHunting Money rewards 
  # set "deny_hoppers_to_pickup_money_on_ground"=false
  deny_hoppers_to_pickup_money_on_ground: true

  # If you only want the bags to be able to contain a 
  # certain amount of gold you can set the limit here. Default 10000.
  limit_per_bag: 10000.0

# ########################################################################
# Database Settings.
# ########################################################################
database:

  # Type of database to use. Valid values are: sqlite, mysql
  type: sqlite
  database_name:
  mysql:
    username:
    password: 
    host: 

  # This is the database layout version. Mostly for internal use and you should not need
  # to chance this value. In case you decide to delete your database and let it recreate
  # or if you chance database type sqlite/mysql you should set this value to 0 again.
  database_version: 7

# ########################################################################
# Update settings
# ########################################################################
updates:

  # Check if there is a new version of the plugin available.
  update_check: true

  # Set the number of seconds between each check. Recommended setting is
  # check_every: 7200 ~ to check every second hour.
  check_every: 14400

  # Set 'autoupdate: true' if you want new updates downloaded and installed.
  # You will still have to reboot the server manually.
  autoupdate: false

# ########################################################################
# General Settings
# ########################################################################
general:

  # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
  disabled_in_worlds:
  - worldname
  - worldname2

  # The language (file) to use. You can put the name of the language file as the language code 
  # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
  # Please check the lang/ folder for a list of all available translations.
  language: fr_FR

  # Can the players earn money on mobs spawned from mobspawners, eggs and from eggs from Dispensers?
  # If you disable this you are still able to get rewards from specific Spawners, if you white list the area 
  # using '/mh whitelistarea'.
  disable_money_rewards_from_mobspawners_and_eggs: true

  # Let the players get the naturally dropped items from mobs spawned from mobspawners, eggs and from eggs from Dispensers ?
  disable_naturally_dropped_items_from_mobspawners_and_eggs: false

  # Let the players get the naturally dropped XP from mobs spawned from mobspawners, eggs and from eggs from Dispensers ?
  disable_naturally_dropped_xp_from_mobspawners_and_eggs: false

  # As of V 5.0.0 MobHunting utilizises the Advancement system (L key) to to show which
  # Achievements the players has made. This is still BETA feature and it is only Supported
  # on Spigot Servers and if you have any problems, you can set 'disable_mobhunting_advancements: true 
  # and the reload the plugin.
  disable_mobhunting_advancements: true

  # Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
  use_actionbar_for_broadcasts: true

  # Should achievements be broadcasted?
  broadcast_achievement: false

  # Should the hunt begins achievement be broadcasted?
  broadcast_first_achievement: false

  # Time between saves in ticks (20 ticks ~ 1 sec) This number must be higher that 1200 ticks = 2 minutes,
  # but I recommend to save every 5th minute = 6000 ticks
  save_period: 6000

  # Time between leaderboard updates in ticks (20 ticks ~ 1 sec) This number must be higher that 1200 ticks = 2 minutes,
  # but I recommend to update leaderboards max every 5 min = 6000 ticks
  leaderboard_update_period: 6000

  # Time in seconds after attacking a mob that can be counted as a kill
  kill_timeout: 0

  # If kills are not being registered in mob hunting. Enable this to see why they arent
  debug: false

  # Backup config on each server start / reload
  backup: true

  # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
  # All numbers except 0 can be used. 
  # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
  # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
  # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
  # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
  reward_rounding: 0.01

  # This is the minimum reward which will which will be paid to the player 0.01 will be fine
  # in most installation, but Gringott users who want very low rewards (like 0.001  for killing
  # a mob) will have to lower the minimum reward. Remember that some multipliers are less than 1
  #  and grinding detection and penalties. The minimum_reward should therefor be less than 10%
  #  of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
  minimum_reward: 0.01

  # When a new playerjoins the server he will by default start
  # in 'LEARNING MODE' and get extra information about when he get rewards and not,
  # when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
  newplayer_learning_mode: false

  # When use_gui_for_achivements=true the status of players achievements will
  # be showed in a Inventory GUI.
  use_gui_for_achievements: true

  # When use_gui_for_bounties=true the open bounties and most wanted players will
  # be showed in a Inventory GUI.
  use_gui_for_bounties: true

  # Disable natural drops when a mob is killed 
  # (because player is grinding or protected by Worldguard or in God mode or similar)
  # If you want the mobs to drops normal rewards set 
  # "disable_natural_item_drops"=false
  disable_natural_item_drops: false

  # Disable natural xp drops when a mob is killed
  # (because player is grinding or protected by Worldguard or in God mode or similar)
  # If you want the mobs to drop normal XP set 
  # "disable_natural_xp_drops"=false
  disable_natural_xp_drops: false

  # Try to cancel natural drops when a mob is killed the player is in creative mode.
  # If you want the mobs to drops normal rewards set 
  # "try_to_cancel_natural_drops_when_in_creative"=false
  try_to_cancel_natural_drops_when_in_creative: false

  # Try to cancel XP drops when a mob is killed while the player is in creative mode.
  # If you want the mobs to drop normal XP set 
  # "try_to_cancel_xp_drops_when_in_creative"=false
  try_to_cancel_xp_drops_when_in_creative: false

  # Do not chance this value unless you know what you are doing. It's meant for internal use.
  config_version: 1
Rocologo commented 6 years ago

This happens because you have disabled grinding detection

enable_grinding_detection: false

Rocologo commented 6 years ago

In next release the settings for spawners and eggs is moved from the General section to the Grinding section, this should make it more clear that its connected.

Mario359 commented 6 years ago

Okay, thank you for that clarification and your hard work