Rocologo / MobHunting

Mob hunting plugin for Minecraft Servers
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Leaderboards don't save data #662

Closed ScottTCodesBackup closed 1 year ago

ScottTCodesBackup commented 4 years ago

When creating a leaderboard with the plugin it doesn't display any users on it. When using the placeholders with scoreboard the total kills rank will be 9999, total mob kills will be tracked for that users session but when they log back in they are wiped and start from 0. I don't have any errors in the cmd or in game when creating the leaderboard indicating why this would be happening.

My plugin list: EssentialsX 2.17.2.0 ChatEx 2.5.7 Graves 3.5 LuckPerms 5.1.66 Mobhunting 7.5.0 MyCommand 5.6.5 PlaceholderAPI 2.10.6 Scoreboard-revision vR3 1.4.2 Vault 1.7.2-b107

My mobhunting startup console

[09:24:25] [Server thread/INFO]: [MobHunting] Your config version is 1
[09:24:25] [Server thread/INFO]: [MobHunting] Existing config.yml loaded.
[09:24:25] [Server thread/INFO]: [MobHunting] Config.yml was backed up to plugins\MobHunting\backup\config.yml.bak6
[09:24:25] [Server thread/INFO]: [BagOfGoldCore] BagOfGold is not installed on this server
[09:24:25] [Server thread/INFO]: [BagOfGoldCore] Enabling compatibility with MobHunting (7.5.0)
[09:24:25] [Server thread/INFO]: [MobHunting] Enabling compatibility with Essentials (2.17.2.0)
[09:24:25] [Server thread/INFO]: [MobHunting] MobHunting is using Essentials Economy via Vault as Economy Provider
[09:24:25] [Server thread/INFO]: [MobHunting] Enabling compatibility with PlaceholderAPI (2.10.6).

My config:

# ########################################################################
# Example of a mob configuration of rewards for killing a mob.
# ########################################################################
# Here is where you set the base prize in $ for killing a mob of each type
# You can either set a decimal number ex 1.23 or a range 1.23:2.23
# 
# For each kill you can run a console command to give the player a reward.
# You can use the following variables:
# {killer},{killed},{player},{killed_player},{prize},{world},
# {killerpos},{killedpos}. Killerpos and Killedpos will have the 
# format <x> <y> <z>. Which could be used to /summon items. 
# An example could be /summon apple {killedpos} 2. to summon two apples where
# where the mob was killed or /summon apple {killerpos} 1. to summon an
# an apple where the player is.
# Another example could be to give the player permission to fly
# for 1 hour or use give command to the player items.
# 
# You can also specify the message send to the player.
# The text can be color coded with these codes:
# http://minecraft.gamepedia.com/Formatting_codes
# 
# You can run many console commands on each line, each command
# must be separated by |
# The player will have the cmd run in {mob_cmd_run_chance} times in average. If mob_cmd_run_chance=0 it
# will never run. If f.ex. mob_cmd_run_chance=0.50 and it will run run every second time in average.
# 
# The mobname_head_prize is only used if you want the dropped heads after killing a mob to have a value.
# Please also check the "dropmoneyonground" section in this file.
example:
  mobname:

    # Enable MobHunting rewards for this mob (true or false)
    enabled: false

    # The message you want when this mob is killed
    message: The Mobname dropped {prize} BagOfGold.
    money:

      # The amount of money you want to be dropped / paid
      amount: '0'

      # The chance to drop/pay the amount of money (0-1)
      chance: 0.0

    # You can use any command you want, each command has some options.
    #  'cmd:' and 'chance:' is mandatory fields, 'message:' 'message_type:' and 'permission:' is optional
    # If you add a permission, the command will only be run if the player has this permission.
    # message_type can be: Chat, ActionBar, BossBar, Title, Subtitle or None. Default/Fallback is Chat. The words 
    # are case sensitive and you you will need a supporting plugin. Ex. TitleManager,ActionBar,BossBar
    commands:
    - chance: '0.5'
      cmd: pex user {player} add any.permission {world}
      message: 'You got permission to do ..... '
    - chance: '0.2'
      message_type: ActionBar
      cmd: give {player} iron_ingot_ingot 1
      message: You got an iron ingot!
    - chance: '1'
      cmd: say {player} killed an {killed}
      message: You killed an §1{killed}
    - chance: '1'
      permission: any.permission
      message_type: Title
      cmd: Say {player} killed an {killed}
      message: You shout to all other players.
    head:

      # Set to true or false if you want a head to be dropped as a reward
      drophead: true

      # The value you want the head to have when dropped
      value: '5'

      # The chance to drop a head (a number between 0 and 1
      chance: 0.5

      # The message you want when a head is dropped
      message: §aThe §1{killed} §adropped a skull on the ground

# ########################################################################
# Rewards for killing Hostile Mobs.
# ########################################################################
# Here is where you set the rewards for killing agressive mobs.
mobs:

  # ### Default/Global settings ###
  # Possible message_type values: Chat, ActionBar, BossBar, Title, Subtitle, None
  default:
    message_type: ActionBar
    money:
      message_type: ActionBar
    head:
      message_type: ActionBar

  # ### Blaze settings ###
  blaze:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '10.0'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Cave Spider settings ###
  cave_spider:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '10:20'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} torch 5
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground.

  # ### Creeper settings ###
  creeper:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '10.0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} emerald 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground
  dolphin:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '3:10'
      chance: 1.0
    commands:
    - chance: '0.33'
      cmd: give {player} prismarine_shard 1
    head:
      drophead: true
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a head in the water

  # ### Drowned settings ###
  drowned:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '5:15'
      chance: 1.0
    commands:
    - chance: '0.33'
      cmd: give {player} prismarine_crystals 1
    head:
      drophead: true
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull in the water

  # ### Elder Guardian settings ###
  elder_guardian:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: 40:80
      chance: 1.0
    commands:
    - chance: '0.33'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Enderman settings ###
  enderman:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '20:40'
      chance: 1.0
    commands:
    - chance: '0.33'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Endermite settings ###
  endermite:
    enabled: true
    money:
      amount: '10'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '1'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Ghast settings ###
  ghast:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: 40:80
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Giant settings ###
  giant:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '5.0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Iron Golem settings ###
  iron_golem:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '20:40'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} iron_ingot 5
    - chance: '0.10'
      cmd: give {player} redstone 5
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Guardian settings ###
  guardian:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '20:40'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Hoglin settings ###
  hoglin:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '9:13'
      chance: 1.0
    commands:
    - chance: '0.20'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.2
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Husk settings ###
  husk:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '9:13'
      chance: 1.0
    commands:
    - chance: '0.20'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.2
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Killer Rabbit settings ###
  killer_rabbit:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '200'
      chance: 1.0
    commands:
    - chance: '0.25'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '10'
      chance: 0.25
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Magma Cube settings ###
  magma_cube:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '10:20'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Phantom settings ###
  phantom:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '20:40'
      chance: 1.0
    commands:
    - chance: '0.33'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Piglin settings ###
  piglin:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '5:10'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Pillager settings ###
  pillager:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '5:10'
      chance: 1.0
    commands:
    - chance: '0.33'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Polar Bear settings ###
  polar_bear:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '25'
      chance: 1.0
    commands:
    - chance: '0.25'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.25
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Ravager settings ###
  ravager:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '25'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Slime settings ###
  slime:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '25'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Shulker settings ###
  shulker:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '25'
      chance: 1.0
    commands:
    - chance: '0.50'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Silverfish settings ###
  silverfish:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '10'
      chance: 1.0
    commands:
    - chance: '0.20'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.2
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Skeleton settings ###
  skeleton:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '10:30'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Spider settings ###
  spider:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: 5.5:10.5
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Stray settings ###
  stray:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '15:35'
      chance: 1.0
    commands:
    - chance: '0.20'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.2
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Strider settings ###
  strider:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '15:35'
      chance: 1.0
    commands:
    - chance: '0.20'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.2
      message: §aThe §1{killed} §adropped a skull on the ground
  turtle:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:3'
      chance: 1.0
    commands:
    - chance: '0.33'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.33
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Zoglin settings ###
  zoglin:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '7:11'
      chance: 1.0
    commands:
    - chance: '0.005'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.005
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Zombie settings ###
  zombie:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '7:11'
      chance: 1.0
    commands:
    - chance: '0.005'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.005
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Zombie Pigman settings ###
  zombie_pigman:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '4:8'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Vex settings ###
  vex:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '10:15'
      chance: 1.0
    commands:
    - chance: '0.50'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Witch settings ###
  witch:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '10:15'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} emerald 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Wither Skeleton settings ###
  wither_skeleton:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '30:50'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} fire_charge 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

# ########################################################################
# Rewards for killing bosses
# ########################################################################
# Here is where you set the base prize in $ for killing the bosses
boss:

  # ### Wither settings ###
  wither:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: 1000:2000
      chance: 1.0
    commands:
    - chance: '0.50'
      cmd: give {player} gold_ingot 1
      message: You got an Iron Ingot.
    - chance: '0.75'
      cmd: give {player} diamond 10
      message: You got ten Diamonds.
    head:
      drophead: true
      value: '500'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Ender Dragon settings ###
  ender_dragon:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: 2000.0:5000.0
      chance: 0.1
    commands:
    - chance: '0.5'
      cmd: give {player} iron_ingot 1
      message: You got an Iron Ingot.
    - chance: '0.75'
      cmd: give {player} diamond 10
      message: You got ten Diamonds.
    head:
      drophead: true
      value: '1000'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

# ########################################################################
# Rewards for killing villagers
# ########################################################################
# Here is where you set the base prize in $ for killing the villagers
# MobHunting only handle Villagers on profession level, all careers is 
# handles as their profession. Info anbout Profession and Caarer:
# http://minecraft.gamepedia.com/Villager#Professions_and_careers
villager:

  # ### Armorer settings ###
  armorer:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} arrow 10
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Butcher settings ###
  butcher:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} iron_sword 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Cartographer settings ###
  cartographer:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} map 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Cleric settings ###
  cleric:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} bowl 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Farmer settings ###
  farmer:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: give {player} iron_hoe 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Fisherman settings ###
  fisherman:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: give {player} fishing_rod 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Fletcher settings ###
  fletcher:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Leatherworker settings ###
  leatherworker:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Librarian settings ###
  librarian:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.5'
      cmd: give {player} writable_book 1
    head:
      drophead: true
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Mason settings ###
  mason:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.5'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Nitwit settings ###
  nitwit:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.5'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Villager settings (No profession) ###
  villager:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1'
      chance: 1.0
    commands:
    - chance: '0.3'
      cmd: give {player} melon 1
    head:
      drophead: true
      value: '0'
      chance: 0.3
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Shepherd settings ###
  shepherd:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1'
      chance: 1.0
    commands:
    - chance: '0.3'
      cmd: give {player} shears 1
    head:
      drophead: true
      value: '0'
      chance: 0.3
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Toolsmith settings ###
  toolsmith:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1'
      chance: 1.0
    commands:
    - chance: '0.3'
      cmd: give {player} golden_shovel 1
    head:
      drophead: true
      value: '0'
      chance: 0.3
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Weaponsmith settings ###
  weaponsmith:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1'
      chance: 1.0
    commands:
    - chance: '0.3'
      cmd: give {player} golden_sword 1
    head:
      drophead: true
      value: '0'
      chance: 0.3
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Blacksmith settings - deprecated in mc 1.14 ###
  blacksmith:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.10'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Priest settings - deprecated in mc 1.14 ###
  priest:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.5'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground
  evoker:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '10'
      chance: 0.5
    commands:
    - chance: '0.1'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Illusioner settings ###
  illusioner:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '30:50'
      chance: 0.1
    commands:
    - chance: '0.10'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground
  vindicator:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '10:15'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Wandering Trader settings ###
  wanderingtrader:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '-5'
      chance: 1.0
    commands:
    - chance: '0.5'
      cmd: give {player} torch 10
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

# ########################################################################
# Rewards for killing passive mobs
# ########################################################################
# Here is where you set the base prize in $ for killing passive/friendly mobs.
# By default the player does not get a reward for killing friendly mobs.
# If you make the number negative, the reward will be a fine for killing a passive animal.
passive:

  # ### Bat settings ###
  bat:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 0.05
    commands:
    - chance: '0.05'
      cmd: give {player} coal 3
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Bee settings ###
  bee:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 0.05
    commands:
    - chance: '0.05'
      cmd: give {player} golden_carrot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Cat settings ###
  cat:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 0.05
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Chicken settings ###
  chicken:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} wheat_seeds 3
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Cow settings ###
  cow:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} leather_helmet 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Donkey settings ###
  donkey:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '5'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Fox settings ###
  fox:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '2'
      chance: 0.05
    commands:
    - chance: '0.1'
      cmd: give {player} ghast_tear 1
    drophead: true
    head:
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Horse settings ###
  horse:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 0.05
    commands:
    - chance: '0.1'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Llama settings ###
  llama:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Mule settings ###
  mule:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} beetroot 2
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Mushroom Cow settings ###
  mushroom_cow:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} clay_ball 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Ocelot settings ###
  ocelot:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} milk_bucket 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Panda settings ###
  panda:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '2'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: give {player} reeds 3
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Parrot settings ###
  parrot:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '2'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: give {player} feather 1
    head:
      drophead: true
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Pig settings ###
  pig:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} carrot 2
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Rabbit settings ###
  rabbit:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} carrot 5
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Sheep settings ###
  sheep:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} sugar 5
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Skeleton Horse settings ###
  skeleton_horse:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '10'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} bone 5
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Snowman settings ###
  snowman:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 0.0
    commands:
    - chance: '0.1'
      cmd: give {player} snowball 10
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Squid settings ###
  squid:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '0'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} slimeball 5
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Trader Llama settings ###
  traderllama:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '-10'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} chest 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Wolf settings ###
  wolf:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '-10'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

  # ### Zombie Horse settings ###
  zombie_horse:
    enabled: false
    message: You killed a §1{killed}
    money:
      amount: '-10'
      chance: 1.0
    commands:
    - chance: '0.25'
      cmd: give {player} quartz 3
    head:
      drophead: true
      value: '0'
      chance: 0.25
      message: §aThe §1{killed} §adropped a skull on the ground
passive_monsters:
  zombie_villager:
    enabled: true
    message: You killed a §1{killed}
    money:
      amount: '1:2'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} bowl 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a skull on the ground

# ########################################################################
# Rewards for fishing
# ########################################################################
# Here is where you set the base prize in $ for catching a fish
fishing:

  # Set this to false if you want to disable all fishing rewards / features.
  enable_fishing_rewards: true

  # ### Raw Cod settings ###
  cod:
    enabled: true
    message: You caught a §1{killed}
    money:
      amount: '1:3'
      chance: 1.0
    commands:
    - chance: '0.05'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.05
      message: §aThe §1{killed} §adropped a Cod head in the water

  # ### Raw Salmon settings ###
  salmon:
    enabled: true
    message: You caught a §1{killed}
    money:
      amount: '2:8'
      chance: 1.0
    commands:
    - chance: '0.1'
      cmd: give {player} bowl 1
    head:
      value: '0'
      chance: 0.1
      message: §aThe §1{killed} §adropped a Salmon head in the water
  salmons:
    head:
      drophead: true

  # ### Tropical Fish settings ###
  tropical_fish:
    enabled: true
    message: You caught a §1{killed}
    money:
      amount: '20:40'
      chance: 1.0
    commands:
    - chance: '0.5'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.5
      message: §aThe §1{killed} §adropped a Aquarium in the water

  # ### Pufferfish settings ###
  pufferfish:
    enabled: true
    message: You caught a §1{killed}
    money:
      amount: '5:15'
      chance: 1.0
    commands:
    - chance: '0.4'
      cmd: give {player} iron_ingot 1
    head:
      drophead: true
      value: '0'
      chance: 0.4
      message: §aThe §1{killed} §adropped a fish head in the water

# ########################################################################
# Pvp rewards
# ########################################################################
# Pvp configuration. Set pvp_allowed = true if you want give the players a reward when they kill eachother.
# You can alsp run a console command when this happens to give the player a reward or punish him.
# You can you the following variables {player},{world},{killed_player}.
# An example could be to give the player permission to fly 
# for 1 hour or use give command to the player items.
# You can also specify the message send to the player.
# You can run many console commands on each line, each command
# must be separated by |
pvp:
  player:

    # Set pvpAllowed=false to disable rewards on killing other players.
    pvp_allowed: false

    # Set rob_from_victim=true to steal from the victim or 
    # rob_from_victim=false to get the reward money from the server.
    rob_from_victim: false

    # Write the message to the killer, describing the reward / console commands
    message: You got {killed_player}'s skull

    # The kill prize can be a number to steal x dollars from the killed player,
    # or it can be a cut in percent of his balance. Rob from victiom is about where the money comes from.
    # If FALSE the money comes from from the server, if TRUE the money comes from the dead player.
    # If you dont want the player to get any money for PVP kills, you MUST set pvp_kill_prize: 0
    money:
      amount: 1.0%
      chance: 1.0

    # One or more console commands to be run when a player kills another player.
    commands:
    - chance: '0.5'
      cmd: ''

    # Drop a head of the killed player
    head:
      drophead: false

      # The Head price if you want playerheads to have a value like the bag of gold.
      value: '10'
      chance: 1.0
      message: You got {killed}'s skull

# ########################################################################
# Special / Achievements rewards
# ########################################################################
# Here is where you set the prize in $ for achieving a special kill. 
# For each achievment you can run a console command to give the player a reward. 
# You can use the following variables {player},{world}, {killerpos},
# {monstertype} and more can be added on request.
# monstertype is the monstername. A valid list can be found in your 
# lang file. Ex. if it is mobs.skeleton.name, monstertype will return skeleton
# An example command could be to give the player permission to fly 
# for 1 hour or use give command to the player items.
# You can also specify the message send to the player.
# You can run many console commands on each line, each command
# must be separated by |
# Achievements will not be shown in the GUI if there is a reward for killing the mob,
# unless you set show_achievements_without_reward=true.
achievements:

  # Put the names of the worlds here where you want to disable achievements.
  # Players will still get rewards for killings.
  disable_achievements_in_worlds:
  - worldname
  - worldname2

  # Set this to true if you want to see achievements when you use /mobhunt achievements
  # allthough there is no reward for this.
  show_achievements_without_reward: true

  # ########################################################################
  # ### Specials ###
  # ########################################################################
  specials:
    charged_kill:
      money: 1000.0
      commands: give {player} gold_ingot 1
      message: ''
    creeper_punch:
      money: 1000.0
      commands: give {player} gold_ingot 1
      message: ''
    axe_murderer:
      money: 1000.0
      commands: give {player} gold_ingot 1
      message: ''
    david_and_goliath:
      money: 1000.0
      commands: give {player} diamond_helmet 1
      message: You got 1000 and a Diamond Helmet for the kill
    recordhungry:
      money: 1000.0
      commands: give {player} gold_ingot 1
      message: ''
    infighting:
      money: 2000.0
      commands: give {player} gold_ingot 1
      messages: ''
    by_the_book:
      money: 1000.0
      commands: give {player} gold_ingot 1
      message: ''
    creepercide:
      money: 1000.0
      commands: give {player} gold_ingot 1
      message: ''
    hunt_begins:
      money: 500.0
      commands: ''
      message: ''
    itsmagic:
      money: 2000.0
      commands: give {player} gold_ingot 1
      message: Enjoy you Gold ingot
    fancypants:
      money: 1000.0
      commands: give {player} gold_ingot 1
      message: Enjoy you Gold ingot
    master_sniper:
      money: 2000.0
      commands: give {player} gold_ingot 1
      message: Enjoy you Gold ingot
    neptune:
      money: 2000.0
      commands: give {player} gold_ingot 1
      message: Enjoy you Gold ingot
    justintime:
      money: 1000.0
      commands: give {player} gold_ingot 1
      message: Enjoy you Gold ingot
    fangmaster:
      money: 1000.0
      commands: give {player} gold_ingot 1
      message: Enjoy your Gold ingot

  # ########################################################################
  # ### Hunter Levels ###
  # ########################################################################
  hunter:
    level1:
      money: 1000.0
      commands: give {player} gold_ingot 5
      message: Enjoy your 5 Gold ingots
    level2:
      money: 2500.0
      commands: give {player} gold_ingot 10
      message: Enjoy your 10 Gold ingots
    level3:
      money: 5000.0
      commands: give {player} gold_ingot 20
      message: Enjoy your 20 Gold ingots
    level4:
      money: 10000.0
      commands: give {player} gold_ingot 25
      message: Enjoy your 25 Gold ingots
    level5:
      money: 20000.0
      commands: give {player} gold_ingot 40
      message: Enjoy your 40 Gold ingots
    level6:
      money: 40000.0
      commands: give {player} gold_ingot 50
      message: Enjoy your 50 Gold ingots
    level7:
      money: 80000.0
      commands: give {player} gold_ingot 60
      message: Enjoy your 60 Gold ingots
    level8:
      money: 160000.0
      commands: give {player} gold_ingot 120
      message: Enjoy your 120 Gold ingots

    # Achievement Hunter Levels - First Mob level
    # Here is where you set how many mobs to kill to reach next level per mob.
    # You can only set the number of mobs to kill to reach level 1. the next
    # levels is automatically calculated this way.
    # Level 1: 100   (100 kills)
    # Level 2: x 2.5 (250 kills)
    # Level 3: x 5   (500 kills)
    # Level 4: x 10  (1000 kills)
    # Level 5: x 25  (2500 kills)
    # Level 6: x 50  (5000 kills)
    # Level 7: x 100 (10000 kills)
    # Level Achievements can be disabled by setting the number to 0
    mob_level:
      armorer_level1: 100
      bat_level1: 100
      bee_level1: 100
      blaze_level1: 80
      blacksmith_level1: 100
      bonusmob_level1: 20
      butcher_level1: 100
      cat_level1: 100
      cartographer_level1: 100
      cave_spider_level1: 100
      chicken_level1: 100
      cleric_level1: 100
      clownfish_level1: 100
      cow_level1: 100
      creeper_level1: 100
      donkey_level1: 100
      dolphin_level1: 100
      drowned_level1: 100
      elder_guardian_level1: 50
      enderdragon_level1: 20
      enderman_level1: 100
      endermite_level1: 100
      evoker_level1: 50
      farmer_level1: 100
      fish_level1: 100
      fisherman_level1: 100
      fletcher_level1: 100
      fox_level1: 100
      ghast_level1: 80
      giant_level1: 100
      guardian_level1: 100
      horse_level1: 100
      hoglin_level1: 100
      husk_level1: 100
      illusioner_level1: 100
      iron_golem_level1: 100
      killerrabbit_level1: 100
      leatherworker_level1: 100
      librarian_level1: 100
      llama_level1: 100
      magma_cube_level1: 100
      mason_level1: 100
      mule_level1: 100
      mushroom_cow_level1: 100
      nitwit_level1: 100
      ocelot_level1: 100
      panda_level1: 100
      parrot_level1: 100
      phantom_level1: 100
      pillager_level1: 100
      piglin_level1: 100
      pig_level1: 100
      polar_bear_level1: 100
      priest_level1: 100
      pvpplayer_level1: 100
      pufferfish_level1: 100
      rabbit_level1: 100
      ravager_level1: 100
      rawfish_level1: 100
      rawsalmon_level1: 100
      sheep_level1: 100
      shepherd_level1: 100
      shulker_level1: 100
      silverfish_level1: 100
      skeleton_level1: 100
      skeletonhorse_level1: 100
      slime_base_level1: 100
      snowman_level1: 100
      spider_level1: 100
      squid_level1: 100
      strider_level1: 100
      traderllama_level1: 100
      stray_level1: 100
      turtle_level1: 100
      toolsmith_level1: 100
      vex_level1: 100
      villager_level1: 100
      vindicator_level1: 100
      wandering_trader_level1: 80
      weaponsmith_level1: 80
      witch_level1: 80
      wither_level1: 20
      wither_skeleton_level1: 80
      wolf_level1: 100
      zoglin_level1: 100
      zombie_level1: 100
      zombiehorse_level1: 100
      zombie_pigman_level1: 100
      zombie_villager_level1: 100

# ########################################################################
# Rewards for assisting killings
# ########################################################################
# They players can get an extra reward if they help each other killing mobs.
assists:

  # Enabling assist allows the second last player to attack a mob to get some money from it
  enable: true

  # This should be a value that is multiplied against the mobs base kill value.
  # This is used to determine how much money an assister gets.
  multiplier: 0.25

  # Should killstreak be applied to assists
  allow_killstreak: false

  # Time in seconds after attacking a mob that can be counted as an assist
  timeout: 4

# ########################################################################
# Grinding detection settings
# ########################################################################
# Here you can change the behavior of the grinding detection.
grinding:
  enable_grinding_detection: false

  # Put the names of the worlds here where you want to disable grinding detection
  # You would typically do this in creative worlds.
  disable_grinding_detection_in_worlds:
  - worldname
  - worldname2

  # Killing stacked mobs (created by a mob stacking plugin) 
  # is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
  # killings of stacked to be detected as gring, you must set grinding_stacked_mobs_allowed to false.
  grinding_stacked_mobs_allowed: true

  # Disable natural drops here
  disable_natural_item_drops_on_player_grinding: false
  disable_natural_xp_drops_on_player_grinding: false

  # Area grinding detection.
  # Enabling this prevents a player from earning too much money from using a mob grinder.
  # Set 'enable_grinding_detection: false' to disable the grinding detection.
  # OBS: You can whitelist an area to allow grinding using '/mobhunt whitelistarea <add|remove>'
  # if the area is detected as a grinding area. See also '/mobhunt checkgrinding'
  # For each kill MobHunting check the number of kills within the range
  # If number of kills exceeds 10, the reward will decrese with 10% until the 'number of deaths'
  # is reached, whereafter the reward will be zero.
  area:
    detect_grinding_areas: true
    grinding_detection_range: 15
    grinding_detection_number_of_death: 20
    blacklist_player_grinding_spots_as_server_worldwide_spots: false

  # Speed grinding detection.
  # Limit the number of mobs which can be killed with in a given timeframe
  speed_grinding:
    detect_speed_grinding: false
    time_frame: 120.0
    no_of_mobs: 10

  # Detect Grinding Farms.
  # When this is true, the plugin will try to detect if the players has build a Mob Grinding Farm.
  # Farm detection can be completly disabled or you can whitelist an area using the whitelist
  # command if you want the players to harvest mobs from a farm.
  farms:
    detect_farms: false

    # Nether Gold Farm detection.
    # When this is true, the plugin will try to detect if the players has build a Nether Gold Farm.
    # There is no guarantie that the plugin can detect all types of Nether Gold farms, but it has
    # been testet on this one: https://www.youtube.com/watch?v=jQWG9Q7HoUA
    # When searching for grinding the plugin measures how many mobs dies per timeframe within a range.
    # Be careful if you chance this number there is a risk for false positives.
    nether_gold_farms:
      detect_nether_gold_farms: false
      seconds_to_search_for_grinding: 30
      range_to_search_for_grinding: 4.0
      number_of_deaths_when_searching_for_grinding: 5
      disable_natural_item_drops: false
      disable_natural_xp_drops: false

    # Enderman Farm detection.
    # When this is true, the plugin will try to detect if the players has build an enderman Farm.
    # There is no guarantie that the plugin can detect all types of Enderman Farms. When searching
    # for grinding the plugin measures how many mobs dies in the VOID per timeframe within a range.
    # Be careful if you chance this number there is a risk for false positives.
    endermanfarms:
      detect_enderman_farms: false
      seconds_to_search_for_grinding: 30
      range_to_search_for_grinding: 5.0
      number_of_deaths_when_searching_for_grinding: 5
      disable_natural_item_drops: false
      disable_natural_xp_drops: false

    # Other Farm detection.
    # When this is true, the plugin will try to detect if the players has build other Farms
    # where different mobs is falling into death. The plugin is still counting mobs which
    # dies from falling, with in a range and a time frame.
    otherfarms:
      detect_other_farms: false
      seconds_to_search_for_grinding: 30
      range_to_search_for_grinding: 4.0
      number_of_deaths_when_searching_for_grinding: 10
      disable_natural_item_drops: false
      disable_natural_xp_drops: false

  # ########################################################################
  # Mobspawner settings
  # ########################################################################
  spawners:

    # Can the players earn money on mobs spawned from mobspawners, eggs and from eggs from Dispensers?
    # If you disable this you are still able to get rewards from specific Spawners, if you white list the area 
    # using '/mh whitelistarea'.
    disable_money_rewards_from_mobspawners_and_eggs: false

    # Let the players get the naturally dropped items from mobs spawned from mobspawners, eggs and from eggs from Dispensers ?
    disable_naturally_dropped_items_from_mobspawners_and_eggs: true

    # Let the players get the naturally dropped XP from mobs spawned from mobspawners, eggs and from eggs from Dispensers ?
    disable_naturally_dropped_xp_from_mobspawners_and_eggs: true

# ########################################################################
# Multiplier Section
# ########################################################################
multiplier:

  # ########################################################################
  #  Bonus multipliers
  # ########################################################################
  # These are bonus multipliers that can modify the base prize. 
  # REMEMBER: These are not in $ but they are a multiplier. 
  # Setting to 1 will disable them.
  bonus:
    sneaky: 2.0
    return_to_sender: 2.0
    push_off_cliff: 2.0
    no_weapon: 2.0

    # This is the PRO_Sniper bonus. The Sniper bonus is calulated as half of PRO_Sniper bonus.
    # If If PRO Sniper (far_shot) is 2, then Sniper will be = 1+((far_shot_1)/2)=1.5
    far_shot: 2.0
    mounted: 1.5
    friendly_fire: 4.0
    bonus_mob: 10.0
    bonusMob_head_prize: '100'
    critical: 2.0

    # This is the chance (% chance 0-100) that a bonus mob will spawn.
    bonus_mob_chance: 0.2

    # Bonus for killing a Baby mob.
    babyMultiplier: 1.2

  # ########################################################################
  # Reward for kills in a row
  # ########################################################################
  # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
  # Killstreak will be disabled if you set the multiplier: 1.0
  killstreak:
    level1: 5
    level1_multiplier: 1.5
    level2: 10
    level2_multiplier: 2.0
    level3: 20
    level3_multiplier: 3.0
    level4: 40
    level4_multiplier: 4.0

  # ########################################################################
  # Rank multipliers
  # ########################################################################
  # You can add multipliers for players with different ranks/groups. To do this"
  # 
  # you must set give the user/group permissions with a format like this:
  # mobhunting.multiplier.guest
  # mobhunting.multiplier.guardian
  # mobhunting.multiplier.staff
  # mobhunting.multiplier.hasVoted
  # mobhunting.multiplier.donator
  # mobhunting.multiplier.op <____ Notice 'op' is reserved for OP'ed players!
  # OP'ed players will only get the OP multiplier
  # you can make your own permission nodes. You just need to keep the format
  # mobhunting.multiplier.name 'value' in your permissions file and the 
  # format below in this file.
  rank:

    # Ranks
    rank_multiplier:
      mobhunting:
        multiplier:
          donator: '3'
          staff: '1.05'
          hasVoted: '2'
          guest: '0.9'
          guardian: '1.02'

  # ########################################################################
  # Penalty multipliers
  # ########################################################################
  # You can chance the multiplier for different world difficulties.
  # A player which play in a HARD world should get more that a player 
  # a player who is player in a peaceful world.The difficulty multipliers
  # with the mobs basic reward.
  # REMEMBER: These are not money, but a multiplier. Setting to 1 will disable them.
  difficulty:

    # This is the reward multiplier for the WorldDifficulty. Note that extrahard is 
    # used for worlds where the plugin ExtraHardMode is enabled.
    world_difficulty_multiplier:
      normal: '1'
      extrahard: '2.5'
      hard: '2'
      easy: '0.75'
      peaceful: '0.5'

  # ########################################################################
  # Penalty multipliers
  # ########################################################################
  # You can change the multiplier for different worlds.
  # If the world does not exist in this list the multiplier
  # will be set to 1, which is neutral/no bonus. Add you
  # own world names and a multiplier.
  world:

    # This is the reward multiplier for the different Worlds
    world_multiplier:
      world: '1.0'
      world_the_end: '1.0'
      world_nether: '1.0'
      worldname: '1.5'

  # ########################################################################
  # Penalty multipliers
  # ########################################################################
  # These are penalty multipliers that can modify the base prize. 
  # REMEMBER: These are not in $ but they are a multiplier. 
  # Setting to 1 will disable them.
  penalty:

    # If a player flies at any point in a fight, this penalty will be applied
    flyingPenalty: 0.2

    # This is the penalty if the player gets killed by a mob.
    # Set mob_rob_from_player=10 to let the mob steal 10 dollars
    #  or 10% to let the mob steal 10% of the players balance.
    # Set mob_rob_from_player=0 to disable this
    mob_rob_from_player: 0%

# ########################################################################
# Bounty settings
# ########################################################################
# Here you can set the behavior of the Bounty Command or you can disable
# the command completely.
bounties:

  # Set to true if you want to disable players to be able to put bounties on each other.
  enable_player_bounties: false

  # Here you set how much of a bound the bounty owner get back if 
  # he drop the bounty on another player
  bounty_return_pct: 50

  # Here you set the number of days the Bounty is collectable.
  # After the number of days the Bounty will be removed automatically
  bounty_duration: 30

  # Set enable_random_bounty=false to disable random bounties
  enable_random_bounty: false

  # Time between Random Bounty is created in minutes
  time_between_random_bounties: 60

  # Minimum number of players before the server starts to make random bounties
  minimum_number_of_online_players: 5

  # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
  chance_to_create_a_random_bounty: 0.5

  # Random Bounty. Can be a number 100 or a range 100:200
  random_bounty_prize: 50:100

# ########################################################################
# Happy Hour settings
# ########################################################################
# Here you can set the behavior of the Happy Hour event.
happyhour:

  # Here you can delay the HappyHour announcement announced to a 
  # joining player, if an event is ongion.
  delay_happyhour_annoucement: 3

# ########################################################################
# Integration to other plugins.
# ########################################################################
plugins:

  # ########################################################################
  # Disguises rewards
  # ########################################################################
  # Here is where can define the actions when a player is under disguise (attacker)
  #  or when the attacked (victim)
  disguises:

    # Enable/disable integration with iDisguise
    enable_integration_i_disguise: false

    # Enable/disable integration with DisguiseCcraft
    enable_integration_disguisecraft: false

    # Enable/disable integration with LibsDisguises
    enable_integration_libsdisguises: false

    # Set pvpAllowed=false to disable rewards on killing other players.
    remove_disguise_when_attacking: true

    # Set pvpAllowed=false to disable rewards on killing other players.
    remove_disguise_when_attacked: true

    # Bonus multiplier for killing while disgused.
    # Can be both positive an negative = reward or penalty
    # and over and under 1 = raise or lower the reward. 
    undercover_multiplier: 0.95

    # Bonus multiplier for killing a disgused player.
    # Can be both positive an negative = reward or penalty
    # and over and under 1 = raise or lower the reward. 
    cover_blown_multiplier: 1.2

  # ########################################################################
  # Citizens / MasterMobHunter settings.
  # ########################################################################
  citizens:

    # Enable/disable integration with Citizens2
    enable_integration_citizens: true

    # Set the number of seconds between each check. Recommended setting is
    # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
    # Be careful not to lower this number too much. It can cause lag and server crashes 
    # because of database lockings.
    masterMobHunter_check_every: 300

  # ########################################################################
  # Stacked mobs settings
  # ########################################################################
  # Here you can chance the behavior of stacked mobs integration, or you can disable
  # integration completely.
  stackedmobs:
    mobstacker:

      # Enable/disable integration with MobStacker.
      # https://www.spigotmc.org/resources/mobstacker.15596/
      enable_integration_mobstacker: true
    stackmob:

      # Enable/disable integration with StackMob.
      # https://www.spigotmc.org/resources/stackmob.29999/
      enable_integration_stackmob: true

    # Set to true if you want stacked mobs to pay a reward.
    get_reward_from_stacked_mobs: true

  # ########################################################################
  # CustomMob settings
  # ########################################################################
  # Here you can chance the behavior of CustomMobs Integration, or you can disable
  # integration completely.
  # https://www.spigotmc.org/resources/custommobs.7339/
  custommobs:

    # Enable/disable integration with CustomMobs
    # https://dev.bukkit.org/bukkit_plugins/custom_mobs/
    enable_integration_custommobs: true

    # Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
    allow_custom_mobspawners_and_eggs: false

  # ########################################################################
  # InfernalMobs settings
  # ########################################################################
  # Here you can chance the behavior of InfernalMobs Integration, or you can disable
  # integration completely.
  # https://www.spigotmc.org/resources/infernal_mobs.2156/
  infernalmobs:

    # Enable/disable integration with InfernalMobs
    enable_integration_infernalmobs: true

    # For InfernalMobs mob prize is calculated by the minecraft reward x multiplier_per_level^Infernal_Level
    # Ex.If multiplier=1.2 and level is 3 normal reward will be multiplied with 1.2*1.2*1.2=1,728
    multiplier_per_level: 1.25

  # ########################################################################
  # InfernalMobs settings
  # ########################################################################
  # Here you can chance the behavior of EliteMobs Integration, or you can disable
  # integration completely.
  # https://www.spigotmc.org/resources/%E2%9A%94elitemobs%E2%9A%94.40090/
  elitemobs:

    # Enable/Disable integration with EliteMobs
    enable_integration_elitemobs: true

    # The reward for EliteMobs from level 50-400 will be multiplier linearly
    maximum_multiplier: 2.0

  # ########################################################################
  # Level Mob Settings (Conquestian / LorinthsRPGMobs
  # ########################################################################
  levelmobs:
    conquestia:

      # Enable/disable integration with ConquestiaMobs
      # https://www.spigotmc.org/resources/conquesita_mobs.21307/
      enable_integration_conquestiamobs: true

    # ########################################################################
    # LorinthsRPGMobs
    # ########################################################################
    # Disable integration with LorinthsRpgMobs
    # https://dev.bukkit.org/projects/lorinthsrpgmobs
    lorinthsrpgmobs:
      enable_integration_lorinthsrpgmobs: true

    # This is the multiplier per level mutiplied with the basic reward.
    # Becareful not to ruin the server economy by making the multiplier to big.
    # Example: If the reward is 10 and the multiplier is 1.05, the calculated
    # reward is:
    # Level 1: reward=10
    # Level 2: reward=10*1.05=10.5
    # Level 3: reward=10*1.05*1.05=11.03
    # Level 4: reward=10*1.05*1.05*1.05=11.58
    # Level 5: reward=10*1.05*1.05*1.05*1.05=12.16
    # Level 6: reward=10*1.05*1.05*1.05*1.05*1.05=12.76
    # Level 7: reward=10*1.05*1.05*1.05*1.05*1.05*1.05=13.40
    # Level 8: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.07
    # Level 9: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.77
    # Level 10: reward=10*1.05*1.05*1.05*.....=15.51
    # Level 20: reward=10*1.05*1.05*1.05*.....=25..27
    # Level 30: reward=10*1.05*1.05*1.05*.....=41.61
    # Level 40: reward=10*1.05*1.05*1.05*.....=67.05
    # Level 50: reward=10*1.05*1.05*1.05*.....=109.21
    # Level 100: reward=10*1.05*1.05*1.05*.....=1252.39
    multiplier_per_level: 1.05

  # ########################################################################
  # Factions / FactionsUUID settings
  # ########################################################################
  # Here you can chance the behavior of the Factions / FactionsUUID integration, or you can disable
  # integration completely.
  # https://www.spigotmc.org/resources/factions.1900/
  # https://www.spigotmc.org/resources/factionsuuid.1035/
  factions:

    # Enable/disable integration with Factions.
    # https://www.massivecraft.com/
    # https://www.spigotmc.org/resources/factions.1900/
    # https://www.spigotmc.org/resources/factionsuuid.1035/
    enable_integration_factions: true

    # This is the bonus when a player kills a mob or a player in a Factions WarZone.
    factions_warzone_multiplier: 1.1

  # ########################################################################
  # Towny settings
  # ########################################################################
  # Here you can chance the behavior of the Towny integration, or you can disable
  # integration completely.
  # http://towny.palmergames.com/
  towny:

    # Enable/disable integration with Towny.
    # http://towny.palmergames.com/
    enable_integration_towny: true

    # Disable rewards when the player is in his hometown.
    # http://towny.palmergames.com/
    disable_rewards_in_home_town: true

    # Disable rewards when the player is in any town.
    # http://towny.palmergames.com/
    disable_rewards_in_any_town: false

    # Disable naturally drops and xp drops when the player kill mobs in his home town.
    disable_naturally_drops_and_xp_in_home_town: false

  # ########################################################################
  # Residence settings
  # ########################################################################
  # Here you can chance the behavior of the Residence integration, or you can disable
  # integration completely.
  # https://www.spigotmc.org/resources/residence_1_7_10_up_to_1_11.11480/
  residence:

    # Enable/disable integration with Residence.
    # http://towny.palmergames.com/
    enable_integration_residence: true

    # Disable rewards when the player is protected against damage.
    # http://towny.palmergames.com/
    disable_rewards_in_home_town: true

    # Disable naturally drops and xp drops when the player kill mobs in his home town.
    disable_naturally_drops_and_xp_in_protected_residence: false

  # ########################################################################
  # Integration to McMMO
  # ########################################################################
  # This section only relevant if you use McMMO.
  # Here you configure if the player will get McMMO Levels for MobHunting kills and
  # and the chance to get the xp.
  mcmmo:

    # Enable/disable the integration with McMMO.
    # https://www.spigotmc.org/resources/mcmmo.2445/
    enable_integration_mcmmo: true

    # Set 'enable_mcmmo_level_rewards: true' to let the players get Level as a MobHunting reward.
    enable_mcmmo_level_rewards: true
    mobs:
      bat:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      bee:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      cat:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      blacksmith:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      blaze:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      bonusmob:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      armorer:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      butcher:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      cartographer:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      cave_spider:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      chicken:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      cleric:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      clownfish:
        skillreward_amount: '1'
        skillreward_chance: 0.075
      cow:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      creeper:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      dolphin:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      drowned:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      donkey:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      elder_guardian:
        skillreward_amount: '1:2'
        skillreward_chance: 0.1
      enderdragon:
        skillreward_amount: '5'
        skillreward_chance: 0.33
      enderman:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      endermite:
        skillreward_amount: '1:2'
        skillreward_chance: 0.2
      evoker:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      farmer:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      fish:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      fisherman:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      fletcher:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      fox:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      ghast:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      giant:
        skillreward_amount: '1:2'
        skillreward_chance: 0.1
      guardian:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      hoglin:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      horse:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      husk:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      illusioner:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      iron_golem:
        skillreward_amount: '1'
      killer_rabbit:
        skillreward_amount: '5'
        skillreward_chance: 1.0
      leatherworker:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      llama:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      librarian:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      magma_cube:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      mason:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      mule:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      mushroom_cow:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      nitwit:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      ocelot:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      parrot:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      panda:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      phantom:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      piglin:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      pig:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      polar_bear:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      pillager:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      priest:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      pufferfish:
        skillreward_amount: '1'
        skillreward_chance: 0.06
      pvpplayer:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      rabbit:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      ravager:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      raw_fish:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      raw_salmon:
        skillreward_amount: '1'
        skillreward_chance: 0.06
      sheep:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      shepherd:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      shulker:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      silverfish:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      skeleton:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      skeletonhorse:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      slime_base:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      snowman:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      spider:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      squid:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      stray:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      strider:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      turtle:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      toolsmith:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      traderllama:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      vex:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      villager:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      vindicator:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      wanderingtrader:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      weaponsmith:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      witch:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      wither:
        skillreward_amount: '5'
        skillreward_chance: 0.33
      wither_skeleton:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      wolf:
        skillreward_amount: '1'
        skillreward_chance: 0.04
      zoglin:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      zombie:
        skillreward_amount: '1'
        skillreward_chance: 0.4
      zombiehorse:
        skillreward_amount: '1'
        skillreward_chance: 0.025
      zombie_pigman:
        skillreward_amount: '1'
        skillreward_chance: 0.05
      zombie_villager:
        skillreward_amount: '1'
        skillreward_chance: 0.04
  mcmmov:
    iron_golem:
      skillreward_chance: 0.05

  # ########################################################################
  # Integration to CrackShot
  # ########################################################################
  # This section only relevant if you use CrackShot.
  # Here you configure if the player will get a multiplier for using a CrackShot weapon
  crackshot:

    # Enable/disable integration with CrackShot.
    # https://dev.bukkit.org/projects/crackshot
    enable_integration_crackshot: true

    # Multiplier used when a Crackshot weapon was used to kill a mob or a player
    crackshot_multiplier: 0.7

  # ########################################################################
  # MobArena
  # ########################################################################
  mobarena:

    # Enable/Disable integration with MobArena
    enable_integration_mobarena: true

    # Set to true if you want the players to get rewards while playing MobArena.
    mobarena_get_rewards: false

  # ########################################################################
  # PVPArena
  # ########################################################################
  # Here is where can configure how mobhunting acts when killing players while playing PvpArena
  pvparena:

    # Enable/Disable integration with PvpArena
    enable_integration_pvparena: true

    # Set to true if you want the players to get rewards while playing pvpArena.
    pvparena_get_rewards: false

  # ########################################################################
  # MythicMobs
  # ########################################################################
  mythicmobs:

    # Enable/Disable integration with MythicMobs
    enable_integration_mythicmobs: true

  # ########################################################################
  # MyPet
  # ########################################################################
  mypet:

    # Enable/Disable integration with MyPet
    enable_integration_mypet: true

  # ########################################################################
  # McMMOHorses
  # ########################################################################
  mcmmohorses:

    # Enable/Disable integration with McMMOHorses.
    # https://www.spigotmc.org/resources/mcmmohorses.46301/
    enable_integration_mcmmohorses: true

  # ########################################################################
  # Minigames
  # ########################################################################
  minigames:

    # Enable/Disable integration with MiniGames
    enable_integration_minigames: false

  # ########################################################################
  # MinigamesLib
  # ########################################################################
  minigameslib:

    # Enable/Disable integration with MiniGamesLib
    # https://www.spigotmc.org/resources/minigameslib.23844/
    enable_integration_minigameslib: false

  # ########################################################################
  # Worldguard
  # ########################################################################
  worldguard:

    # Enable/Disable integration with WorldGuard
    enable_integration_worldguard: false

  # ########################################################################
  # Worldedit
  # ########################################################################
  worldedit:

    # Enable/Disable integration with WorldEdit
    enable_integration_worldedit: false

  # ########################################################################
  # Essentials
  # ########################################################################
  essentials:

    # Enable/Disable integration with Essentials
    # http://dev.bukkit.org/bukkit_plugins/essentialsx/
    enable_integration_essentials: true

  # ########################################################################
  # BattleArena
  # ########################################################################
  battlearena:

    # Enable/Disable integration with BattleArena
    enable_integration_battlearena: true

  # ########################################################################
  # BossBarAPI
  # ########################################################################
  bossbarapi:

    # Enable/Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
    enable_integration_bossbarapi: true

  # ########################################################################
  # BarApi
  # ########################################################################
  barapi:

    # Enable/Disable integration with BarAPI. If you want messages in player chat you can set this to true.
    # https://dev.bukkit.org/projects/bar_api
    enable_integration_barapi: true

  # ########################################################################
  # TitleApi
  # ########################################################################
  titleapi:

    # Enable/Disable integration with TitleAPI
    enable_integration_titleapi: true

  # ########################################################################
  # VanishNoPackets
  # ########################################################################
  vanishnopacket:

    # Enable/Disable integration with VanishNoPacket
    enable_integration_vanishnopacket: true

  # ########################################################################
  # Titlemanager
  # ########################################################################
  titlemanager:

    # Enable/Disable integration with TitleManger. If you want messages in player chat you can set this to true.
    # https://www.spigotmc.org/resources/titlemanager.1049/
    enable_integration_titlemanager: true

  # ########################################################################
  # Actionbar
  # ########################################################################
  actionbar:

    # Enable/Disable integration with Actionbar. If you want messages in player chat you can set this to true.
    enable_integration_actionbar: true

  # ########################################################################
  # ActionbarAPI
  # ########################################################################
  actionbarapi:

    # Enable/Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
    # https://www.spigotmc.org/resources/actionbarapi_1_8_1_9_1_10.1315/
    enable_integration_actionbarapi: true

  # ########################################################################
  # ActionAnnouncer
  # ########################################################################
  actionannouncer:

    # Enable/Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
    # https://www.spigotmc.org/resources/actionannouncer.1320/
    enable_integration_actionannouncer: true

  # ########################################################################
  # Gringotts
  # ########################################################################
  gringotts:

    # Enable/Disable integration with Gringotts Economy.
    # http://dev.bukkit.org/bukkit_plugins/gringotts/
    enable_integration_gringotts: true

  # ########################################################################
  # TARDIS Weeping Angels
  # ########################################################################
  tardis_weepingangles:

    # Enable/Disable integration with TARDIS Weeping Angels.
    # http://dev.bukkit.org/bukkit_plugins/tardisweepingangels/
    enable_integration_tardis_weeping_angels: true

  # ########################################################################
  # ProtocolLib
  # ########################################################################
  protocollib:

    # Enable/Disable integration with ProtocolLib.
    # https://www.spigotmc.org/resources/protocollib.1997/
    enable_integration_protocollib: true

    # Enable/Disable. When a Grinding is detected and the reward is denied, the Grinding Area can be shown while a circle of flames.
    # https://www.spigotmc.org/wiki/mobhunting-grinding-detection/
    show_grinding_area_using_protocollib_temp: false

  # ########################################################################
  # MysterousHalloween
  # ########################################################################
  mysterious_halloween:

    # Enable/Disable integration with MysteriousHalloween.
    # https://www.spigotmc.org/resources/mysterioushalloween.13059/
    enable_integration_mysterious_halloween: true

  # ########################################################################
  # SmartGiants
  # ########################################################################
  smartgiants:

    # Enable/Disable integration with SmartGiants.
    # https://www.spigotmc.org/threads/smartgiants.55208/
    enable_integration_smartgiants: true

  # ########################################################################
  # PlaceholderApi
  # ########################################################################
  placeholderapi:

    # Enable/Disable integration with PlaceholderAPI.
    # https://www.spigotmc.org/resources/placeholderapi.6245/
    enable_integration_placeholderapi: true

  # ########################################################################
  # BossShop
  # ########################################################################
  bossshop:

    # Enable/Disable integration with BossShop.
    # https://www.spigotmc.org/resources/bossshop_powerful_and_playerfriendly_chest_gui_shop_menu_plugin.222/
    enable_integration_bossshop: true

  # ########################################################################
  # ExtraHardMode
  # ########################################################################
  extra_hard_mode:

    # Enable/Disable integration with ExtraHardmode.
    # https://www.spigotmc.org/resources/extra_hard_mode.19673/
    enable_integration_extra_hard_mode: true

  # ########################################################################
  # Herobrine
  # ########################################################################
  herobrine:

    # Enable/Disable integration with Herobrine.
    # https://www.theprogrammersworld.net/Herobrine/
    enable_integration_herobrine: true

  # ########################################################################
  # Boss
  # ########################################################################
  boss:

    # Enable/Disable integration with Boss.
    # https://
    enable_integration_boss: true

  # ########################################################################
  # CMI
  # ########################################################################
  cmi:

    # Enable/Disable integration with CMI.
    # https://www.spigotmc.org/resources/cmi-270-commands-insane-kits-portals-essentials-economy-mysql-sqlite-much-more.3742/
    enable_integration_cmi: true

  # ########################################################################
  # Holograms
  # ########################################################################
  holograms:

    # Enable/Disable integration with Holograms.
    # https://www.spigotmc.org/resources/holograms.4924/
    enable_integration_holograms: true

  # ########################################################################
  # Holograpic Displays
  # ########################################################################
  holographic_displays:

    # Enable/Disable integration with Holograms.
    # https://dev.bukkit.org/projects/holographic_displays
    enable_integration_holographic_displays: true

  # ########################################################################
  # Precious Stones
  # ########################################################################
  precious_stones:

    # Enable/Disable integration with PreciousStones.
    # https://www.spigotmc.org/resources/preciousstones.5270/
    enable_integration_preciousstones: true

# ########################################################################
# DropMoneyOnGround for servers WITHOUT the BagOfGold plugin installed
# ########################################################################
dropmoneyonground:

  # When a player get a money reward for a kill, the money will go directly
  # into his pocket. If you set dropMoneyOnGround=true the reward will 
  # dropped on ground to be picked up by the player.
  # Negative rewards will always be taken from the player. 
  # 
  # OBS Notice if you have the BagOfGold plugin installed these settings will be 
  # overruled by the settings in BagOfGold config.yml !!!
  drop_money_on_ground: true

  # If you dont want to use BagOfGold (https://dev.bukkit.org/projects/bagofgold) 
  # as you economy plugin, but still want to bags to be dropped on the ground, 
  # you can set this to true and then the player will be able to pick up the bags 
  # and use MobHunting signs to sell the Bags and get the money this way.
  drop_money_use_item_as_currency: true

  # This settings is deprecated.
  # The setting is only keept so it can be copied to the BagOfGold folder. 
  drop_money_on_ground_itemtype: SKULL

  # This settings is deprecated.
  # The setting is only keept so it can be copied to the BagOfGold folder. 
  drop_money_command_alias: money

  # This settings is deprecated.
  # The setting is only keept so it can be copied to the BagOfGold folder.
  drop_money_on_ground_item: GOLD_INGOT

  # This settings is deprecated.
  drop_money_on_ground_text_color: GOLD

  # This settings is deprecated.
  # The setting is only keept so it can be copied to the BagOfGold folder.
  drop_money_on_ground_skull_reward_name: Bag of gold

  # This is deprecated.
  drop_money_on_ground_skull_reward_name_plural: Bag of gold

  # This settings is deprecated.
  # The setting is only keept so it can be copied to the BagOfGold folder.
  drop_money_on_ground_skull_texture_value: eyJ0aW1lc3RhbXAiOjE0ODU5MTIwNjk3OTgsInByb2ZpbGVJZCI6IjdkYTJhYjNhOTNjYTQ4ZWU4MzA0OGFmYzNiODBlNjhlIiwicHJvZmlsZU5hbWUiOiJHb2xkYXBmZWwiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5NmNlMTNmZjYxNTVmZGYzMjM1ZDhkMjIxNzRjNWRlNGJmNTUxMmYxYWRlZGExYWZhM2ZjMjgxODBmM2Y3In19fQ==

  # This settings is deprecated.
  # The setting is only keept so it can be copied to the BagOfGold folder.
  drop_money_on_ground_skull_texture_signature: m8u2ChI43ySVica7pcY0CsCuMCGgAdN7c9f/ZOxDZsPzJY8eiDrwxLIh6oPY1rvE1ja/rmftPSmdnbeHYrzLQ18QBzehFp8ZVegPsd9iNHc4FuD7nr1is2FD8M8AWAZOViiwlUKnfd8avb3SKfvFmhmVhQtE+atJYQrXhJwiqR4S+KTccA6pjIESM3AWlbCOmykg31ey7MQWB4YgtRp8NyFD3HNTLZ8alcEXBuG3t58wYBEME1UaOFah45tHuV1FW+iGBHHFWLu1UsAbg0Uw87Pp+KSTUGrhdwSc/55czILulI8IUnUfxmkaThRjd7g6VpH/w+9jLvm+7tOwfMQZlXp9104t9XMVnTAchzQr6mB3U6drCsGnuZycQzEgretQsUh3hweN7Jzz5knl6qc1n3Sn8t1yOvaIQLWG1f3l6irPdl28bwEd4Z7VDrGqYgXsd2GsOK/gCQ7rChNqbJ2p+jCja3F3ZohfmTYOU8W7DJ8Ne+xaofSuPnWODnZN9x+Y+3RE3nzH9tzP+NBMsV3YQXpvUD7Pepg7ScO+k9Fj3/F+KfBje0k6xfl+75s7kR3pNWQI5EVrO6iuky6dMuFPUBfNfq33fZV6Tqr/7o24aKpfA4WwJf91G9mC18z8NCgFR6iK4cPGmkTMvNtxUQ3MoB0LCOkRcbP0i7qxHupt8xE=

  # This settings is deprecated.
  # The setting is only keept so it can be copied to the BagOfGold folder.
  deny_hoppers_to_pickup_money_on_ground: true

  # This settings is deprecated.
  # The setting is only keept so it can be copied to the BagOfGold folder.
  limit_per_bag: 10000.0

# ########################################################################
# Database Settings.
# ########################################################################
database:

  # Type of database to use. Valid values are: sqlite, mysql
  type: sqlite
  database_name: mobhunting
  mysql:
    username: user
    password: password
    host: localhost:3306
    useSSL: 'false'

  # This is the database layout version. Mostly for internal use and you should not need
  # to chance this value. In case you decide to delete your database and let it recreate
  # or if you chance database type sqlite/mysql you should set this value to 0 again.
  database_version: 8

# ########################################################################
# Update settings
# ########################################################################
updates:

  # Check if there is a new version of the plugin available.
  update_check: true

  # Set the number of seconds between each check. Recommended setting is
  # check_every: 7200 ~ to check every second hour.
  check_every: 7200

  # Set 'autoupdate: true' if you want new updates downloaded and installed.
  # You will still have to reboot the server manually.
  autoupdate: false

# ########################################################################
# General Settings
# ########################################################################
general:

  # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
  disabled_in_worlds:
  - worldname
  - worldname2

  # The language (file) to use. You can put the name of the language file as the language code 
  # (eg. en_US, de_DE, fr_FR, ru_RU, pl_PL ect.) or you can specify the name of a custom file without the .lang
  # Please check the lang/ folder for a list of all available translations.
  language: en_US

  # As of V 5.0.0 MobHunting utilizises the Advancement system (L key) to to show which
  # Achievements the players has made. This is still BETA feature and it is only Supported
  # on Spigot Servers and if you have any problems, you can set 'disable_mobhunting_advancements: true 
  # and the reload the plugin.
  disable_mobhunting_advancements: false

  # It seems that redstone powered signs can cause lag on many servers.
  disable_redstone_powered_signs: true

  # Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
  use_actionbar_for_broadcasts: true

  # Should achievements be broadcasted?
  broadcast_achievement: true

  # Should the hunt begins achievement be broadcasted?
  broadcast_first_achievement: true

  # Time between leaderboard updates in ticks (20 ticks ~ 1 sec) This number must be higher that 1200 ticks = 2 minutes,
  # but I recommend to update leaderboards max every 5 min = 6000 ticks
  leaderboard_update_period: 6000

  # Time in seconds after attacking a mob that can be counted as a kill
  kill_timeout: 10

  # If kills are not being registered in mob hunting. Enable this to see why they arent
  debug: false

  # Backup config on each server start / reload
  backup: true

  # This setting is deprecated. Please use the settings in the BagOfGold folder.
  reward_rounding: 0.01

  # This is the minimum reward which will which will be paid to the player 0.01 will be fine
  # in most installation, but Gringott users who want very low rewards (like 0.001  for killing
  # a mob) will have to lower the minimum reward. Remember that some multipliers are less than 1
  #  and grinding detection and penalties. The minimum_reward should therefor be less than 10%
  #  of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
  minimum_reward: 0.01

  # When a new playerjoins the server he will by default start
  # in 'LEARNING MODE' and get extra information about when he get rewards and not,
  # when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
  newplayer_learning_mode: false

  # When use_gui_for_achivements=true the status of players achievements will
  # be showed in a Inventory GUI.
  use_gui_for_achievements: true

  # When use_gui_for_bounties=true the open bounties and most wanted players will
  # be showed in a Inventory GUI.
  use_gui_for_bounties: true

  # Disable natural drops when a mob is killed 
  # (because player is grinding or protected by Worldguard or in God mode or similar)
  # If you want the mobs to drops normal rewards set 
  # "disable_natural_item_drops"=false
  disable_natural_item_drops: false

  # Disable natural xp drops when a mob is killed
  # (because player is grinding or protected by Worldguard or in God mode or similar)
  # If you want the mobs to drop normal XP set 
  # "disable_natural_xp_drops"=false
  disable_natural_xp_drops: false

  # Try to cancel natural drops when a mob is killed the player is in creative mode.
  # If you want the mobs to drops normal rewards set 
  # "try_to_cancel_natural_drops_when_in_creative"=false
  try_to_cancel_natural_drops_when_in_creative: false

  # Try to cancel XP drops when a mob is killed while the player is in creative mode.
  # If you want the mobs to drop normal XP set 
  # "try_to_cancel_xp_drops_when_in_creative"=false
  try_to_cancel_xp_drops_when_in_creative: false

  # Do not chance this value unless you know what you are doing. It's meant for internal use.
  config_version: 1
Rocologo commented 4 years ago

Please show me the command you use to create a leaderboard?

ScottTCodesBackup commented 4 years ago

/mh leaderboard create Total_Kills AllTime

I also use a scoreboard plugin and reference the placeholder API for total kills and it resets after logging

Rocologo commented 4 years ago

It all works on my servers, so I need something to look at before that I am able to fix this.

My best guess is that something is wrong with your database. Do you know how to look into the database and examine the data?

ScottTCodesBackup commented 4 years ago

I haven't done that with minecraft before, but I'm not against sending it to you so you can take a look? What file/folder is it?

notbike commented 4 years ago

hey, I'm having the same problem. Tried to create a npc displaying leaderboard using the command "/mh npc create Total_Kills AllTime 1"

npc did not change into the top player and states "No Kills" above npc's head. the weird things is all the achievements are recorded, which means the database is working properly (maybe?)

Here's a screenshot: https://i.imgur.com/QSXC1LA.png

there is no error in the console

Server platform: paper MC ver.: 1.16.1

ScottTCodesBackup commented 4 years ago

I have that exact issue, the achievements do save per player as well as other things like total money etc its just the leaderboard that doesn't work. Does yours work while the players are in session then get wiped after logging @notbike ?

notbike commented 4 years ago

I just started using this feature and noticed this problem, and there are no players online yet.

Espinete87 commented 4 years ago

But guys, if you do this, at least is working? https://i.ibb.co/9rQPg5h/holographic.jpg

As i have read, so holograms leaderboard doesnt work any way? even in my 1.15.2 version? What solutions we have: 1Signs doesnt works either? 2Using another hologram plugin? I dont think so, becouse we still needing the placeholders from mobhunting 3Can we add our custom placeholders, and try to replicate the function? Or thats hard? 4If the owner is not going to fix it soon, we can hire a developer and fix that, becouse i want that feature in my server!! If you want to talk here is my discord Espinete87#8434

groblerawr commented 4 years ago

I also have this issue, i have properly setup Total kill holograms and with holographicdisplays and holographicplaceholders, the hologram from holodisplays will record data until the player logs off then it resets back to 0 from my experience, then when trying the hologram from the mod it just shows the first line saying mobhunt total kills, but doesnt show players or kills at all. this was with version 7.5.4 and 7.5.5 on 1.16.1 paper done some more testing, 7.5.7 on same version the hologram from holodisplays i think whats happening is it records data while im online, but once i disconnect and i reconnect, it doesnt happen instantly but once the leaderboards refresh im back to 0 kills, maybe it is a bad database cause one player on my server always has 1 mobkill screenshot after kills https://gyazo.com/29934789c942e9ab4f3bc1e96cd9b413 after reconnecting https://gyazo.com/672eeaf3e3188558bdb3f544d91c2880 no error in console either

Rocologo commented 4 years ago

@groblerawr Holograms and Leaderboards is not the same??? I will have to test Holograms as it is long time since i tested this.

Rocologo commented 4 years ago

I cant find Holograms for MC 1.16.1/1.16.2?

groblerawr commented 4 years ago

its with this plugin holographic displays https://dev.bukkit.org/projects/holographic-displays

Rocologo commented 4 years ago

So I tested HolographicDisplays and the Hologram updated as it should. Please notice that Holograms and leaderBoards does not update instantly, because it would cause lag. After a kill the PlayerStats must be saved and the the LeaderBoards must be updated. You can see when this happens in the console if you enable debug "/mh debug"

Espinete87 commented 4 years ago

@groblerawr and @ScottTCodes could you give me your discord or any way to contact you by private please guys? I cant reach your state, and i would like to ask you shortly. Thanks

Rocologo commented 4 years ago

You can try /mh debug. and then show me a server log where you 1) start you server 2) kill a mob 3) wait 15 min until it have said "Saved PlayerStats" and "Updating leaderboards" 4) Stop server

show me this log so I can look for errors and please use pastebin.com or similar. Dont post it directly in the ticket.

Rocologo commented 4 years ago

Also you guys have posted tickets about different problems.

1)MasterMobHunting 2)Holographic display / Holograms 3)Leaderboard 4)Placeholder

The are totally different

Please post a ticket per problem, so we dont get confused about which problem we are talking about???

ScottTCodesBackup commented 4 years ago

Not entirely sure why this is marked as invalid when the issue hasn't been fixed and this is also my ticket

Rocologo commented 4 years ago

Well your problem is not invalid - but the hole ticket mixed up with different kinds of problems.

Im thinking that there is a problem with the database because the stats does not seem to be saved...

So I need you to do this, to let me see what happens in the server log.

You can try /mh debug. and then show me a server log where you

start you server
kill a mob
wait 15 min until it have said "Saved PlayerStats" and "Updating leaderboards"
Stop server

show me this log so I can look for errors and please use pastebin.com or similar. Dont post it directly in the ticket.

Espinete87 commented 4 years ago

Rocologo, as this is the ticket of ScottTcodes, where do you want me to put my issue so you can help me individually? Discord, github opening a new ticket, spigot forum?

Rocologo commented 4 years ago

@Espinete87 I prefer tickets at Github and I newer forget to check my Github tickerts. This is were I check first when I have some time to spend on my plugins. And please provide me with the same information. So I can see whats going wrong.

Please create a new ticket

Enable debug "/mh debug"

start you server kill a mob wait 15 min until it have said "Saved PlayerStats" and "Updating leaderboards" Stop server

Espinete87 commented 4 years ago

@ScottTCodes mate did you fix something? i still waiting for it. I have tested older versiones and the 7.0.8 is the last that is working signs and holograms. https://ibb.co/DwjwMB2

groblerawr commented 4 years ago

heres console with /mh debug on [04:14:35 INFO]: groblerawr lost connection: Disconnected [04:14:35 INFO]: groblerawr left the game [04:14:42 INFO]: UUID of player groblerawr is 8f8ff13e-de63-4dfe-a757-69500531ade7 [04:14:42 INFO]: [MobHunting] [Debug] DataStoreManager: TaskThread.run() failed!!!!!!! [04:14:42 INFO]: groblerawr joined the game [04:14:42 INFO]: groblerawr[/99.7.157.130:54568] logged in with entity id 1747 at ([world]306.67157516722233, 64.0, 207.63824320666018) [04:14:42 INFO]: [MobHunting] [Debug] Loaded 8 Achievements for groblerawr. [04:14:42 INFO]: [MobHunting] [Debug] 0 bounties for groblerawr was loaded.

And trying to make a mh hologram gives me this: [04:41:59 INFO]: [MobHunting] [Debug] Creating Hologram Leaderbard: id=totalkills,stat=Total_kills,per=alltime,rank=5 [04:41:59 INFO]: [MobHunting] [Debug] DataStoreManager: TaskThread.run() failed!!!!!!! [04:41:59 WARN]: at one.lindegaard.MobHunting.storage.SQLiteDataStore.loadPlayerStats(SQLiteDataStore.java:224) [04:41:59 WARN]: one.lindegaard.Core.storage.DataStoreException: org.sqlite.SQLiteException: [SQLITE_ERROR] SQL error or missing database (no such table: mh_Players) [04:41:59 INFO]: groblerawr issued server command: /mh hologram create totalkills Total_kills alltime 5 [04:41:59 INFO]: [MobHunting] [Debug] DataStoreManager: TaskThread.run() failed!!!!!!! [04:41:59 INFO]: [MobHunting] [Debug] Creating Hologram Leaderbard: id=totalkills,stat=Total_kills,per=alltime,rank=5 [04:41:59 WARN]: at one.lindegaard.MobHunting.storage.SQLiteDataStore.loadPlayerStats(SQLiteDataStore.java:224)(B [04:41:59 WARN]: one.lindegaard.Core.storage.DataStoreException: org.sqlite.SQLiteException: [SQLITE_ERROR] SQL error or missing database (no such table: mh_Players) [04:41:59 WARN]: at one.lindegaard.MobHunting.storage.asynch.StatRetrieverTask.run(StatRetrieverTask.java:13)(B [04:41:59 WARN]: at one.lindegaard.MobHunting.storage.asynch.StatRetrieverTask.run(StatRetrieverTask.java:54)(B [04:41:59 WARN]: Caused by: org.sqlite.SQLiteException: [SQLITE_ERROR] SQL error or missing database (no such table: mh_Players) [04:41:59 WARN]: at one.lindegaard.MobHunting.storage.DataStoreManager$TaskThread.run(DataStoreManager.java:334)(B [04:41:59 WARN]: at org.sqlite.core.DB.newSQLException(DB.java:1022)(B [04:41:59 WARN]: at org.sqlite.core.DB.newSQLException(DB.java:1010)(B [04:41:59 WARN]: at org.sqlite.core.NativeDB.prepare_utf8(Native Method)(B [04:41:59 WARN]: at org.sqlite.core.DB.throwex(DB.java:987)(B [04:41:59 WARN]: at org.sqlite.core.NativeDB.prepare(NativeDB.java:134) [04:41:59 WARN]: at org.sqlite.core.DB.prepare(DB.java:264) [04:41:59 WARN]: at org.sqlite.jdbc3.JDBC3Statement.executeQuery(JDBC3Statement.java:73) [04:41:59 WARN]: ... 3 more [04:41:59 WARN]: at one.lindegaard.MobHunting.storage.SQLiteDataStore.loadPlayerStats(SQLiteDataStore.java:202)(B

Deadeyeskunk commented 4 years ago

Hey bud, I have the exact same problem as the rest. I make a leaderboard like the video shows. The console says 'refreshed 3 leaderboards' but it never says 'saved playerstats'. I have a database so not sure what's going on.

03.09 06:23:12 [Server] INFO [MobHunting][Debug] Check if BagOfGold is used as a Helmet 03.09 06:23:16 [Server] INFO [MobHunting][Debug] Refreshed 3 leaderboards. 03.09 06:23:16 [Server] INFO [MobHunting][Debug] No MasterMobHunters ???

ohioaschwar commented 3 years ago

I'm also having this issue... Here's the debug log...

[02:39:02 INFO]: [MobHunting] [Debug] Saving whitelisted and blacklisted areas to disk. [02:39:15 INFO]: [MobHunting] [Debug] Refreshed 2 leaderboards. [02:39:15 INFO]: [MobHunting] [Debug] No MasterMobHunters ???

Has this been resolved elsewhere since others have reported it months back?