RodZill4 / material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine
MIT License
3.52k stars 222 forks source link

Proposal - (UI/UX) Highlight connections for selected node #231

Open fccDunce opened 4 years ago

fccDunce commented 4 years ago

Feature/enhancement description:

In dense areas it might be difficult to follow the tangle of incoming and outgoing connections to a given node. Highlighting all incoming and outgoing wires related to the current selection will make it easier to handle.

RodZill4 commented 4 years ago

@fccDunce Commited a fix. You can get a dev build to test this: https://github.com/RodZill4/material-maker/actions/runs/351104681

fccDunce commented 4 years ago

Yeah, I already tried it!
As I mentioned on the reddit chat, there's a small glitch in this version- From the chat: "...Make a box selection. Then click on a node. Then click on an empty spot in the background - the selection box reappears for a brief time."

Megalomaniak commented 2 years ago

Would be nice, but how much point is there in polishing a turd? I'd make the argument that if there's a lot of connections constantly running across each other then there's probably a serious fundamental design issue involved somewhere in there.