RodZill4 / material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine
MIT License
3.53k stars 222 forks source link

Tangent Space Normals #343

Open orestiskon opened 3 years ago

orestiskon commented 3 years ago

Feature/enhancement description:

When using custom Geometry, currently there is only option to export Normals in Object Space, which doesn't work with deforming objects. A Tangent-space normals option will allow the object to be deformed, making it more broadly useful, and necessary for models like characters.

Arnklit commented 3 years ago

I don't think it's very clear what you are asking for here. I assume you mean baking normals from high density mesh to low density mesh? Otherwise tangent normals would simple be neutral.

Tar0x commented 3 years ago

Actually there's a problem that currently MM does not have baking from highpoly models to lowpoly. Which means that your normal map would have a solid color as there won't be any dfferences in normal directions.