Closed Calinou closed 4 years ago
While working on #38 (from commit https://github.com/RodZill4/godot-procedural-textures/commit/80f8071d7b6c630609e150c6fcb78ca5e72dbf22), I noticed that the normal map filter will always be render a 1024×1024 image after loading a material (even if the OptionButton says it's not 1024×1024).
This can be worked around by setting a different size in the OptionButton, which will cause the normal map to be rendered again. In comparison, this bug doesn't occur with the output material size.
Hmm it may be related to the Remote node. I have a few improvements for this node planned right after the convolution node update I'm doing ATM.
Seems this one is fixed now.
While working on #38 (from commit https://github.com/RodZill4/godot-procedural-textures/commit/80f8071d7b6c630609e150c6fcb78ca5e72dbf22), I noticed that the normal map filter will always be render a 1024×1024 image after loading a material (even if the OptionButton says it's not 1024×1024).
This can be worked around by setting a different size in the OptionButton, which will cause the normal map to be rendered again. In comparison, this bug doesn't occur with the output material size.