RodZill4 / material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine
MIT License
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Normal map filter always renders at 1024×1024 after loading a saved material #39

Closed Calinou closed 4 years ago

Calinou commented 4 years ago

While working on #38 (from commit https://github.com/RodZill4/godot-procedural-textures/commit/80f8071d7b6c630609e150c6fcb78ca5e72dbf22), I noticed that the normal map filter will always be render a 1024×1024 image after loading a material (even if the OptionButton says it's not 1024×1024).

This can be worked around by setting a different size in the OptionButton, which will cause the normal map to be rendered again. In comparison, this bug doesn't occur with the output material size.

RodZill4 commented 4 years ago

Hmm it may be related to the Remote node. I have a few improvements for this node planned right after the convolution node update I'm doing ATM.

RodZill4 commented 4 years ago

Seems this one is fixed now.