Open jcarlosrc opened 2 years ago
The 3D editor's navigation code isn't exposed to projects, so it would have to be reimplemented from scratch.
In current dev version, you can right-click on the object and select the "center on clicked surface" menu to center the view on a specific part of the mesh (which is generally what you want to do when creating a material).
Well, as I understood this issue is all about panning the view, right? Or do you mean a full adaptation of Godot's viewport navigation?
Feature/enhancement description: It seems like mesh preview only accepts rotation values. This makes material preview hard on some meshes. I cannot see any reason not to have full godot navigation enabled to visualize the mesh as desired.