RodZill4 / material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine
MIT License
3.52k stars 222 forks source link

Enabling standard Godot 3d viewport navigation #395

Open jcarlosrc opened 2 years ago

jcarlosrc commented 2 years ago

Feature/enhancement description: It seems like mesh preview only accepts rotation values. This makes material preview hard on some meshes. I cannot see any reason not to have full godot navigation enabled to visualize the mesh as desired.

Calinou commented 2 years ago

The 3D editor's navigation code isn't exposed to projects, so it would have to be reimplemented from scratch.

RodZill4 commented 2 years ago

In current dev version, you can right-click on the object and select the "center on clicked surface" menu to center the view on a specific part of the mesh (which is generally what you want to do when creating a material).

bliepp commented 2 years ago

Well, as I understood this issue is all about panning the view, right? Or do you mean a full adaptation of Godot's viewport navigation?