Im working on a texture pack to use with Minecraft RTX and love to use Material Maker for it.
Textures needed are
Albedo
Normal map
MER (metalness - emissive - roughness in RGB channels)
Note: The example bellow is for a fully opaque texture set. If you are using an opacity map in your texture set list for transparency, you will want to export your base color map as a targa (.TGA) file (instead of a .PNG) with the opacity map being stored in the alpha channel.
Im working on a texture pack to use with Minecraft RTX and love to use Material Maker for it. Textures needed are
Note: The example bellow is for a fully opaque texture set. If you are using an opacity map in your texture set list for transparency, you will want to export your base color map as a targa (.TGA) file (instead of a .PNG) with the opacity map being stored in the alpha channel.
https://www.nvidia.com/en-us/geforce/guides/minecraft-rtx-texturing-guide/