Open mrjustaguy opened 2 months ago
Math only outputs greyscale images and takes in greyscale inputs, for colors they are implicitly converted to greyscale by taking the average of the RGB channels(similar as greyscale node set to Average mode), if you want to process colors you can use e.g. a vec3 math node
Material Maker version:
1.3
OS/device including version:
Windows 11
Issue description:
The Input and Output of this should be the same, as x+0=x, but they're not. Other math operations also have the same issue, such as x*1 which should output x but also returns greyscale
Input:
Output:
Steps to reproduce: Apply Math to anything with Color Get incorrect Greyscale Output