Rodriguez012 / emu-1964

Automatically exported from code.google.com/p/emu-1964
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1964 Audio 2.7 breaks TWINE #83

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Use 1964 Audio 2.7
2. Start TWINE City Of Walkways II level.  007 - The World is Not Enough (U) 
[!].z64

What is the expected output? What do you see instead?
Supposed to see a closed room at the start of City Of Walkways II, instead you 
see a wall missing.  Building at end of first bridge is empty, has nothing 
inside, empty space.  Can't continue any further.

What version of the product are you using? On what operating system?
Tested 0.99 1.0 1.2 (from 107) and UltraFast.  Windows XP SP3.  ATI Radeon 
X1650 512MB.  M-Audio Delta 1010.

Please provide any additional information below.
NICE64 is ok on City Of Walkways II level, but has the same issue on King's 
Ransom level (2nd level).  (Maybe this will give a clue as to whats happening?)

I've attached NRage Save Note from 007 - The World is Not Enough (U) [!].z64

Original issue reported on code.google.com by franktri...@gmx.com on 27 Apr 2012 at 8:46

Attachments:

GoogleCodeExporter commented 9 years ago

Original comment by death2dr...@gmail.com on 30 Apr 2012 at 2:46

GoogleCodeExporter commented 9 years ago
The level loads correctly if you use the rsp emulation plugin and uncheck "send 
audio lists to audio plugin"

Original comment by rato...@gmail.com on 17 May 2012 at 12:04

GoogleCodeExporter commented 9 years ago
sound stops randomly with rsp emulation plugin

Original comment by rato...@gmail.com on 19 May 2012 at 12:23

GoogleCodeExporter commented 9 years ago
is this specific to the audio plugin itself?

Original comment by death2dr...@gmail.com on 1 Sep 2012 at 2:46

GoogleCodeExporter commented 9 years ago
is this specific to the audio plugin itself?

Original comment by death2dr...@gmail.com on 1 Sep 2012 at 2:46

GoogleCodeExporter commented 9 years ago
Yes, the game is fully playable with schibo audio but the sound is bad

Original comment by rato...@gmail.com on 26 Sep 2012 at 8:51