Closed GoogleCodeExporter closed 9 years ago
I am working on it
Original comment by olimpier...@gmail.com
on 27 Jan 2013 at 8:29
[deleted comment]
Added tape browser and select block support
Original comment by olimpier...@gmail.com
on 17 Mar 2013 at 4:14
Nice work! I see you've also implemented the tape select blocks.
I've found out that Astro Marine Corps gives a code dump after selecting the
part you want to load, by the way.
Original comment by iceknigh...@gmail.com
on 17 Mar 2013 at 6:09
[deleted comment]
This could depend on the fact there is a limit of 1000 blocks in the tape
browser, whilst Astro Marine has 1600 blocks.
I tried the game in WOS repository and it works (it does not have select).
Please attach your file so I can test it.
Original comment by olimpier...@gmail.com
on 17 Mar 2013 at 8:10
I set the max blocks to 2500 and added a control on the max limit.
This version should not give code dump
Original comment by olimpier...@gmail.com
on 17 Mar 2013 at 8:20
Hmm, still doesn't work for me, I'm attaching the TZX. =\
Why introduce a maximum number of blocks, though?
Original comment by iceknigh...@gmail.com
on 19 Mar 2013 at 8:53
I set a maximum number of blocks to avoid crashing.
Wii has a limited memory and when the program requires too much memory it
crashes (see issue 20). So I prefer to raise the limit and test with that limit
rather then setting no limit and to have the risk of crash.
Original comment by olimpier...@gmail.com
on 20 Mar 2013 at 9:12
The issue related to Astro Marine is due to the fact the file uses a "jump to
block" (ID 23) block which is not yet implemented in the browser.
Original comment by olimpier...@gmail.com
on 20 Mar 2013 at 9:38
Tape browser added in V10.
Original comment by olimpier...@gmail.com
on 24 Mar 2013 at 6:38
Original issue reported on code.google.com by
iceknigh...@gmail.com
on 6 Jan 2013 at 10:50