Closed SirMotte closed 2 years ago
That's actually a nice idea... I will look into that l.
Hmm yah maybe something like
x Miles y km A | B | C Days
That would not take up too much space 🤔 So it would be (slow | normal | fast )
And i guess it would be the easiest to stick to the perDay Travel distances (so calculate everything on the X km per day value)... otherwise it would get kinda crowded with information. At least in DnD its different travel distances per day / hour / minute if i remember correctly. Dont know how its like in other systems like pathfinder etc.
Hmm yah maybe something like
x Miles y km A | B | C Days
That would not take up too much space 🤔 So it would be (slow | normal | fast )
And i guess it would be the easiest to stick to the perDay Travel distances (so calculate everything on the X km per day value)... otherwise it would get kinda crowded with information. At least in DnD its different travel distances per day / hour / minute if i remember correctly. Dont know how its like in other systems like pathfinder etc.
Yes, DnD does use different values depending on creature speed and travel pace.
I think you're on the right path there, as long as I can input a custom value for each output, as I use a custom travel pace value loosely based on roman legions travel speed. So if I have the option to put in values that resemble normal or forced march for the per day output fields I'm a happy GM.
Having the output set up like you suggest is a sensible decision, good thinking.
An insanely useful addition would be support for the Enhanced Terrain + Terrain Ruler Modules but I'm daydreaming now. I have no clue how difficult this would be, in addition, those modules seem to break on regular basis, so a dependency seems risky.
Doesnt have drag-ruler built-in support for some terrain module? 🤔
Currently on the finishing tests for the dragruler update. Will leave screenshot here when i have something to show for the travel stuff :)
Doesnt have drag-ruler built-in support for some terrain module? 🤔
Currently on the finishing tests for the dragruler update. Will leave screenshot here when i have something to show for the travel stuff :)
Awesome. As far as I know, (Could be wrong, has been a while since I last used enhanced terrain), I needed an additional module called Terrain Ruler, that tied into the dragruler and enhanced terrain api, for everything to work properly.
I could be wrong about this. Will investigate in the coming days.
I just gave the enhanced terrain module another go, but it still seems to be broken with terrain ruler. But yes, you're right, your module will work without dedicated support for anything terrain layer, as drag ruler handles the rest (when it's working), so this is a big plus.
And maybe try it without my module first... not that my module is the cause why dragRuler doesnt work with terrain ruler :D
Nope, I already made sure of this. I just looked through the issue thread of enhanced terrain and there are fixes waiting for release, so that's that :)
What do you think?
I rounded the days to quarters... i guess thats precise enough.
That is absolutely perfect :). Am I able to use 0.X units as well?
yep
Awesome. this is perfect! Can't wait on the reactions of my players! I'm sure they'll love it just as much as I will. Thank you for your hard work!
Edit: Sent a little thank you your way again.
Thx alot. Always nice to hear that the module helps people ... I guess i will do a release in the next days :) I wanna try if i can fix the behaviour on gridless scenes, so i can put it together in a release :)
Take your time, no need to rush. Looking forward to it.
FYI: Aaaaaalright... i think i found a way to fix the behaviour with dragruler on gridless scenes... expect an update in the next days together with the travel times ;)
FYI: Aaaaaalright... i think i found a way to fix the behaviour with dragruler on gridless scenes... expect an update in the next days together with the travel times ;)
Hussah! Congratulations! Can't wait! <3
Testing V3 now
Should now be available via froundry too :)
Working perfectly. Just what I was hoping for, and even easier to handle than what I came up with. Thank you for your hard work!
Edit: Ooh cant wait to show this to my players!!!!!
Nice to hear :) Let me know if they liked it or not :)
Nice to hear :) Let me know if they liked it or not :)
Will do...why wouldn't they^^. They should be damn grateful ;D
If it is not too much trouble I'd be glad to have the option to add additional output entries to show per input. If this would require a lot of coding, it's not worth the effort, as this is probably a niche use case.
Use case example - Travel Time: Travel Distance: Input: x Miles