The GameNet 'broker' service underpins all the matchmaking / lobby population systems. I can't easily find what it is, and it is preventing us from supporting even the most trivial LAN games (as they go through it). Investigate a replacement, starting with google's "Open Match". Consider Steamworks later.
The GameNet 'broker' service underpins all the matchmaking / lobby population systems. I can't easily find what it is, and it is preventing us from supporting even the most trivial LAN games (as they go through it). Investigate a replacement, starting with google's "Open Match". Consider Steamworks later.