Is it possible to create a "File" not from a SqPack, but from external file on hard drive?
I want to edit skeleton of character (change length between some bones - for example "neck" and "head") and then export animation as FBX. In order to achieve it, I think the only thing I need is object of "File" class, which is created from edited by me file (which is stored somewhere on a hard drive).
For example:
D:\skl_c0101b0001_edited.sklb
Is it possible to create a "File" not from a SqPack, but from external file on hard drive?
I want to edit skeleton of character (change length between some bones - for example "neck" and "head") and then export animation as FBX. In order to achieve it, I think the only thing I need is object of "File" class, which is created from edited by me file (which is stored somewhere on a hard drive). For example: D:\skl_c0101b0001_edited.sklb
Does anybody know how it might be achieved?