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RohanMenon92
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AltControlGameJam2020
Alternative Control Game Jam : Ship combat
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Ramming Logic and show shield only on the backwards cone
#24
RohanMenon92
opened
4 years ago
0
Figure Out Proper Way to Reflect Lasers From the Shield
#23
RohanMenon92
closed
4 years ago
0
Asteroids and player are sometimes not on the same plane
#22
JaroslavGasinec
closed
4 years ago
1
Ship textures need to be corrected.
#21
RohanMenon92
closed
4 years ago
0
Add planet materials and sun point light instead of directional light
#20
RohanMenon92
closed
4 years ago
0
Add hdrp vfx graph manager for shop and bullet explosions
#19
RohanMenon92
closed
4 years ago
0
Logic for guided missle
#18
RohanMenon92
opened
4 years ago
0
Bullet logic for laser, shotgun and regular gun
#17
RohanMenon92
closed
4 years ago
0
Gun port logic for enemy's and players
#16
RohanMenon92
closed
4 years ago
0
Add sound effects
#15
FeraTaTa
opened
4 years ago
0
Check texture on game ship (shield/arm)
#14
FeraTaTa
closed
4 years ago
0
Setting up HDRP
#13
RohanMenon92
closed
4 years ago
1
Enemy and asteroid spawner
#12
RohanMenon92
opened
4 years ago
0
Stretch: Function to switch control type, relative vs absolute ship rotations
#11
FeraTaTa
closed
4 years ago
1
High score tracking
#10
FeraTaTa
closed
4 years ago
1
Recharge energy mechanic
#9
FeraTaTa
closed
4 years ago
0
Shield collision (reverse velocity of bullet?)
#8
FeraTaTa
closed
4 years ago
0
Controller connect function which is in the main menu scene
#7
FeraTaTa
opened
4 years ago
1
Title scene for UI
#6
FeraTaTa
closed
4 years ago
0
Particles for rocket blast
#5
FeraTaTa
closed
4 years ago
0
Asteroids mechanic with randomised selection from pool of models
#4
FeraTaTa
closed
4 years ago
0
Shooting mechanic with some projectile
#3
FeraTaTa
closed
4 years ago
0
Enemy AI
#2
FeraTaTa
opened
4 years ago
1
Parallax skybox
#1
FeraTaTa
opened
4 years ago
0