Rokoko / rokoko-studio-live-blender

Rokoko Studio Live plugin for Blender
GNU Lesser General Public License v3.0
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Root motion not retargeted #118

Open QuarkAgency opened 3 months ago

QuarkAgency commented 3 months ago

In some skeleton like UE5, the root is not defined as a bone this is the armature itself.

The root motion should be transferred it isn ot the case between armature transform.

image

QuarkAgency commented 3 months ago

I put here additional screens. Here the source rig doesn't contains any root bone but the root motion is embedded in the armature itself :

image

Issue is when I retarget, this root motion information is transfered to the first bone in hierarchy (spine in my case) but it would better to create a channel for the armature and insert the root motion here. (at least optionnaly)