I have noticed that retargeting animation breaks some existing animations. This does not include animations that were previously retargeted by this tool (and some other ones as well, I have not figured out what makes the animations to break). (The skeleton of the broken animation is "flying around")
Before:
After:
// This is an animation on the target skeleton, completely unrelated one.
Am I doing something wrong or is it a bug?
Edit: It seems like even when I export the retargetted animation into FBX, the animations are then unable to use the original skeleton properly, makes me think the original (target) skeleton gets broken during the retargeting?
I have noticed that retargeting animation breaks some existing animations. This does not include animations that were previously retargeted by this tool (and some other ones as well, I have not figured out what makes the animations to break). (The skeleton of the broken animation is "flying around")
Before:
After:
![after](https://user-images.githubusercontent.com/79061723/133407913-0a1c5cd4-fac2-44c9-8192-7ae6a22b1c47.PNG)
// This is an animation on the target skeleton, completely unrelated one.
Am I doing something wrong or is it a bug?
Edit: It seems like even when I export the retargetted animation into FBX, the animations are then unable to use the original skeleton properly, makes me think the original (target) skeleton gets broken during the retargeting?