[ ] I have authorization from the game's publisher to make this an official sheet on Roll20 with their name attached.
[ ] This game is not a traditionally published game, but a copy of the game rules can be purchased/downloaded/found at: < >
[ ] This sheet is for an unofficial fan game, modification to an existing game, or a homebrew system.
Changes / Description
Version 3.05
Added features:
• Weapons can now be used with martial maneuvers if the maneuver is designated as a weapon attack, weapon block, or weapon contest. Called shot choices apply to the standard or martial maneuver last selected.
• Expanded martial maneuver type selections to attack, block, dodge, and contest (as well as weapon equivalents).
• Added ability to mark individual equipment items as carried or not.
• Added power the attack type selections HTH and HKA. Their current function is to add strength endurance to the power's endurance.
• Added an everyman professional skill type to skills (zero cost PS with roll 11-).
• Added mental combat skill levels (MCSLs) to combat skill types.
Interface improvements:
• Added option to hide the Tally Bar.
• Added option to change the tally method from total (net) to spent points.
• Added placeholder values to character, maneuver, power, talent, and complication names for improved clarity.
• Added more polish, including new thematic graphics and an increase to the size of the characteristics section for improved readability.
• The welcome message will now be permanently dismissed.
• Added a few more characters to power name size limits.
Fixes:
• Fixed issue where net STUN wasn't zero for characters with the Takes No STUN ability.
Submission Checklist
Required
New Sheet Details
The name of this game is: < > (i.e. Dungeons & Dragons 5th Edition, The Dresden Files RPG)
The publisher of this game is: < > (i.e. Wizards of the Coast, Evil Hat)
The name of this game system/family is: < > (i.e. Dungeons & Dragons, FATE)
[ ] I have followed the Character Sheets Standards when building this sheet.
Changes / Description
Version 3.05
Added features: • Weapons can now be used with martial maneuvers if the maneuver is designated as a weapon attack, weapon block, or weapon contest. Called shot choices apply to the standard or martial maneuver last selected. • Expanded martial maneuver type selections to attack, block, dodge, and contest (as well as weapon equivalents). • Added ability to mark individual equipment items as carried or not. • Added power the attack type selections HTH and HKA. Their current function is to add strength endurance to the power's endurance. • Added an everyman professional skill type to skills (zero cost PS with roll 11-). • Added mental combat skill levels (MCSLs) to combat skill types.
Interface improvements: • Added option to hide the Tally Bar. • Added option to change the tally method from total (net) to spent points. • Added placeholder values to character, maneuver, power, talent, and complication names for improved clarity. • Added more polish, including new thematic graphics and an increase to the size of the characteristics section for improved readability. • The welcome message will now be permanently dismissed. • Added a few more characters to power name size limits.
Fixes: • Fixed issue where net STUN wasn't zero for characters with the Takes No STUN ability.